whisper 0 Posted May 13, 2011 Testing is a part of developing. As long as we don't get paid for testing, it's not our concern.I'm really thankfull for BIS trying to support their games for long periods but they just should to reconsider the testing methods (if there are any). They don't have a test team. Beta testers are their test team. If you don't want to be, then don't test beta, moreover the ones labelled "highly beta" Share this post Link to post Share on other sites
Zipper5 74 Posted May 13, 2011 If you don't want to be, then don't test beta, moreover the ones labelled "highly beta" Truer words have not been spoken. :) Share this post Link to post Share on other sites
Beagle 684 Posted May 13, 2011 (edited) totally experimental betaWhen ever Dwarden wrote this words, you could always exspect a few things going wrong with that build...and that's why testing it is so important. Edited May 13, 2011 by Beagle Share this post Link to post Share on other sites
Dwarden 1125 Posted May 13, 2011 They don't have a test team. Beta testers are their test team.If you don't want to be, then don't test beta, moreover the ones labelled "highly beta" we do have QA team ... you highly mistaken thinking we dont :D Share this post Link to post Share on other sites
Beagle 684 Posted May 13, 2011 (edited) we do have QA team ... you highly mistaken thinking we dont :DLet me guess, the QA team is YOU and whatever pet you keep under the desk? Can we exspect any work on the A.I. conversation/report system for old ArmA II units and the target specific report on all units in the later betas, or is this only possible with full patch? Edited May 13, 2011 by Beagle Share this post Link to post Share on other sites
ginger mcale 11 Posted May 13, 2011 Excellent job. You fixed that huge FPS drop problem. Really nice! (when looking through scopes): Huge FPS drop in scope (propably video memory related game bug) Can confirm the vehicles problem (cant kill people inside) too. Share this post Link to post Share on other sites
inco9nito 10 Posted May 14, 2011 I have problem with laser, look: http://i1.imageban.ru/out/2011/05/14/25dcc6967bd14660819a2fb83d8dda05.png I have other problems with ai: - ai dont hold fire in safe mode Share this post Link to post Share on other sites
celery 8 Posted May 14, 2011 Some animations such as the grenade throw "awoppercmstpsgthwnondnon_end" (which I use as a hitting animation for zombies) show for only a frame or two and then end suddenly. The fps/smoothness difference is amazingly good. Share this post Link to post Share on other sites
birtuma 28 Posted May 14, 2011 They don't have a test team. Beta testers are their test team.If you don't want to be, then don't test beta, moreover the ones labelled "highly beta" You don't have any ideas how software developing works, don't you? :D Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 14, 2011 I have an image in my head of Dwarden hastilly refactoring random parts of the engine code then releasing them as beta. :rolleyes: Just eager to test new things. But seriously, what's this? [79645] New: parameter "angle" for reflectors New things are great, but it's hardly worth mentioning them if you don't clearly document it. :cool: ---------- Post added at 02:24 AM ---------- Previous post was at 02:22 AM ---------- 1. Erm. It appears to be impossible to shoot Drivers and Gunners in some vehicles. edit: it appears as if the hitboxes of many of the unarmored vechiles is bugged. shooting the gunner on a US ARMY HMMWV kills the driver. 3. Has the BIS first aid module changed somewhat? It seemed to me that some slightly different animations were playing That's a bit odd. Usually beta releases don't contain any data changes, so these two shouldn't have changed. I haven't tried any of the beta builds myself in a while though, so maybe they started including data changes. Share this post Link to post Share on other sites
Richey79 10 Posted May 14, 2011 You don't have any ideas how software developing works, don't you? :D Well, it usually involved the publishers dropping the game and forcing the customers to pay through the nose for DLC after one patch, these days at least - think I prefer this model. They did append the words 'WARNING - Highly experimental beta: install only if you are okay with that' to this beta. Sadly, I'm still not in a position where I can help with testing this. So, it's great to hear texture loading at distance is improved: how about the real step forward that would be AI warping at distance in MP - improved, as the change notes state? Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 14, 2011 (edited) Why is the hotfix_oa_154.pbo still in the beta? They still contain the unchanged animation data... €dit: z-fighting when prone is back Edited May 14, 2011 by Mr. Charles Share this post Link to post Share on other sites
pandur 10 Posted May 14, 2011 These sound promising :cool: .. hope to see multiplayer improves on warping one dayAwesome work...Thanks again BIS! "one day"? "Yesterday" would be better... Makes playing as a sniper almost impossible... Anyway it's getting constantly better and the best of all: CTD are fixed. I just started saving money for the next addon. I hope another map is included. (Even if my girlfriend doesn't get the point of a Takistan map on the wall and has difficulties explaining this to guests. Well, I never liked the oil painting anyway...:cool:) Share this post Link to post Share on other sites
Zipper5 74 Posted May 14, 2011 (edited) Just found that weapons finish reloading way before the animations or sounds finish playing. Edit: Happens only in multiplayer it seems. Edited May 14, 2011 by Zipper5 Share this post Link to post Share on other sites
f2k sel 164 Posted May 14, 2011 Static units are also not being killed even at point blank range. Share this post Link to post Share on other sites
DRACUS 18 Posted May 14, 2011 Static units are also not being killed even at point blank range. Yep, same problem. :( Share this post Link to post Share on other sites
gonk 0 Posted May 14, 2011 (edited) Playing a MP game (Insurgency) the beta keeps running out of memory. Another player (also testing the beta) has the same problem. Edited May 15, 2011 by gonk Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 15, 2011 (edited) Bah, forgot to check the memory usage, but it appear that's what happens to me too. Starts with some gentle stutters, grows to extreme stutters where ground appears to be shaking with some kind of zooming action going on (unless in scoped view), finally comes to a halt of 3-5 frames before it crashes on me. I have pretty fragmented memory by now, so I'll try again later with a fresh system. In Domination (2.57z), killed units up close doesn't play the die animation when I killed them in the base with Abrams commanders gun. I had some pretty heavy sound mods and blastcore running at the time though. Hmm, now server kinda messed up too. Couldn't connect with older beta (rolled back). Found this at end of dedi rpt file: 5:37:17 Virtual memory total 4095 MB (4294836224 B) 5:37:17 Virtual memory free 1848 MB (1938317312 B) 5:37:17 Physical memory free 299 MB (313823232 B) 5:37:17 Page file free 3240 MB (3398250496 B) 5:37:17 Process working set 2048 MB (2148425728 B) 5:37:17 Process page file used 2063 MB (2163695616 B) 5:37:17 Longest free VM region: 1536749568 B 5:37:17 VM busy 2373582848 B (reserved 160157696 B, committed 2213425152 B, mapped 34500608 B), free 1921253376 B 5:37:17 Small mapped regions: 11, size 69632 B ErrorMessage: Out of memory (requested 63 KB). footprint 2142175232 KB. pages 16384 KB. 5:41:00 NetServer::finishDestroyPlayer(1515360619): DESTROY immediately after CREATE, both cancelled Edited May 15, 2011 by CarlGustaffa Share this post Link to post Share on other sites
SaOk 112 Posted May 15, 2011 I have also massive stuttering after I have worked in editor for sometime maybe 1h or less. Also the earlier beta leaked perfomance during editor was open, but now its even much more worse. Share this post Link to post Share on other sites
Alex72 1 Posted May 15, 2011 Also I had my first "out of memory" ever while playing around in the editor (game). Share this post Link to post Share on other sites
no use for a name 0 Posted May 15, 2011 No crashes, but definitely saw a decrease in performance by ~10%. Also a lot more microstuttering and longer load times compared to vanilla 1.59 Share this post Link to post Share on other sites
Capt. Sand 10 Posted May 16, 2011 I'm also seeing some drop in performance. after about 20min of warfare, framerate dropped down to the single digits, faces disappeared on the soldiers, and some of the buildings/vegetation switched to their low-res textures. Share this post Link to post Share on other sites
AnimalMother92 10 Posted May 17, 2011 Performance in cities seems smoother to me, but the invincible static gunners are a bit funny :p Share this post Link to post Share on other sites
grillob3 11 Posted May 17, 2011 (edited) "Performance in cities seems smoother to me, but the invincible static gunners are a bit funny" And i killed to guys in different situations and they where dead but standing up holding their guns like statues!lol The same here! Edited May 17, 2011 by Grillob3 Share this post Link to post Share on other sites