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ginger mcale

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About ginger mcale

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  1. ginger mcale

    A storm is coming (Arma 3 Zeus DLC)

    In case anyone wants to see the recording, they uploaded it on their youtube channel: http://www.youtube.com/user/Arma3official/videos
  2. Awesome adjustement! I went for the Ghost Recon one. Feels most connected to the soldier for me. Thank you so much Deadfast!
  3. Nice! Was looking for something like that for my exploration hiking tours on Atlis. Thank you tpw! Any chance of ambient animals? (sheeps, dogs, etc).
  4. Mission works on Altis! Just renamed the pbo as you instructed us to do. Thank you kibot!
  5. This shows us that the game does not make it clear enough to new players how multiplayer missions can differ.
  6. ginger mcale

    KEYS: No action menu

    Wow! Great work. We need this integrated into the core.
  7. ginger mcale

    Third-Person Limiter Thing

    Brillant! Good work. Reminds me oft anti adblock measures on webpages (similiar cocept).
  8. ginger mcale

    Terrain Improvement (dev branch)

    Done: http://feedback.arma3.com/view.php?id=13196 *edit*: And another generated, same department and worth a look: Anisotropic Filtering "16x" forced by driver higher than ingame "ultra" http://feedback.arma3.com/view.php?id=13197 Sorry for hijacking your thread NordKindchen, iam out now from here with sampling and AF stuff.
  9. ginger mcale

    Terrain Improvement (dev branch)

    Yes thats clear. But 300% is not working. Take a look yourself. Geometry has the same aliasing in 100% as in 300%. 200% working correct.
  10. ginger mcale

    Terrain Improvement (dev branch)

    Your graphical artist skills amaze me NordKindchen! :eek::) Yeah i know :(. I just wanted to report this here cause its related and helps a little bit. What it shows us is that the Anisotropic Filtering in the game could get improved (without performance loss). I took a look again cause i missed earlier today to keep an eye on the FPS counter. There were no FPS difference between ingame Anisotropic Filtering (AF) disabled and ultra and no FPS difference between that to forced 16x AF in graphic driver. :confused: That suprised me. I did also found a strange thing. In the graphical options is the sampling option. With that you can change the 3d render resolution to get a high form of anti aliasing. When i changed it from 100% to 200% it doubled the render resolution (less aliasing but no change for the textures as expected). When i went from 100% to 300% it didnt change the render resolution somehow (the aliasing was the same as with 100%) but it changed the texture LOD bias i think: Sampling 100%: http://imageshack.us/a/img543/8237/jryu.png Sampling 300%: http://imageshack.us/a/img834/1530/iw7e.png AF is forced to 16x in this comparison screenshots through the graphical driver interface (AMD CCC) already. I dont want to play with Sampling be at 300% cause its unplayable and the close detail texture on the ground is overdone with this setting (texture aliasing in motion, not seen on an screenshot) but the midrange texture looks nice that way and the distant texture is not good but better compared to sampling 100%. Conclusion: - graphical option Sampling is broken for me at 300% but did demonstrate me how the game looks with the negative texture LOD bias - texture LOD bias adjustements for the midrange and distant texture could bring a graphical improvement, but a developer would need to keep an eye on texture aliasing of close detail and midrange texture. I wanted to try then a negative texture LOD bias via ATI tray tools and RadeonPro but i sadly didnt get ATT to run and RadeonPro did not show an effect ingame for the texture LOD bias setting :( I will keep trying. Want to see how the game looks with different negative LOD bias settings.
  11. ginger mcale

    Terrain Improvement (dev branch)

    Related to that i took a look today on Anisotropic Filtering. Same scene/settings comparison: INGAME AF ultra: http://imageshack.us/a/img443/3584/ezar.png DRIVER AF 16x: http://imageshack.us/a/img197/8079/c26m.png Result: Driver AF less blurry on ground texture than Ingame AF. Settings: ultra textures, sampling 100%, no fxaa/sharpening.
  12. Masharra posted direct links to the images. @issue: i think as well this is big issue and needs developer attention.
  13. ginger mcale

    Post Processing - What setting to really use?

    Nice comparison man. One thing you didnt notice is the ambient oclusion which starts from normal and goes stronger to the highest setting. If you compare one more time, but this time not in iron sights and you also have some shadows in the scene close by, you will see the difference between low and normal and a smaller difference going to every higher setting.
  14. ginger mcale

    Terrain Improvement (dev branch)

    Would like to see the answer to this question as well. Greetings
  15. ginger mcale

    Low CPU utilization & Low FPS

    Ha yeah, but even without AI the we got the issue. Ive monitored the same low fps behaviour (as reported in this thread) also while playing Blitzkrieg. I hope this issue will get its needed Attention. Thank you!