ginger mcale
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In case anyone wants to see the recording, they uploaded it on their youtube channel: http://www.youtube.com/user/Arma3official/videos
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Deadfast's Third Person View for ARMA 3
ginger mcale replied to Deadfast's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome adjustement! I went for the Ghost Recon one. Feels most connected to the soldier for me. Thank you so much Deadfast! -
TPW CIVS: ambient civilians and traffic for Arma 3
ginger mcale replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice! Was looking for something like that for my exploration hiking tours on Atlis. Thank you tpw! Any chance of ambient animals? (sheeps, dogs, etc). -
[SP]Dynamic Universal War System (DUWS alpha0.1)
ginger mcale replied to kibot's topic in ARMA 3 - USER MISSIONS
Mission works on Altis! Just renamed the pbo as you instructed us to do. Thank you kibot! -
Player objective rewards in multiplayer should be introduced.
ginger mcale replied to SubtleMoonWolf's topic in ARMA 3 - MULTIPLAYER
This shows us that the game does not make it clear enough to new players how multiplayer missions can differ. -
KEYS: No action menu
ginger mcale replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow! Great work. We need this integrated into the core. -
Third-Person Limiter Thing
ginger mcale replied to outlawled's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Brillant! Good work. Reminds me oft anti adblock measures on webpages (similiar cocept). -
Terrain Improvement (dev branch)
ginger mcale replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Done: http://feedback.arma3.com/view.php?id=13196 *edit*: And another generated, same department and worth a look: Anisotropic Filtering "16x" forced by driver higher than ingame "ultra" http://feedback.arma3.com/view.php?id=13197 Sorry for hijacking your thread NordKindchen, iam out now from here with sampling and AF stuff. -
Terrain Improvement (dev branch)
ginger mcale replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes thats clear. But 300% is not working. Take a look yourself. Geometry has the same aliasing in 100% as in 300%. 200% working correct. -
Terrain Improvement (dev branch)
ginger mcale replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Your graphical artist skills amaze me NordKindchen! :eek::) Yeah i know :(. I just wanted to report this here cause its related and helps a little bit. What it shows us is that the Anisotropic Filtering in the game could get improved (without performance loss). I took a look again cause i missed earlier today to keep an eye on the FPS counter. There were no FPS difference between ingame Anisotropic Filtering (AF) disabled and ultra and no FPS difference between that to forced 16x AF in graphic driver. :confused: That suprised me. I did also found a strange thing. In the graphical options is the sampling option. With that you can change the 3d render resolution to get a high form of anti aliasing. When i changed it from 100% to 200% it doubled the render resolution (less aliasing but no change for the textures as expected). When i went from 100% to 300% it didnt change the render resolution somehow (the aliasing was the same as with 100%) but it changed the texture LOD bias i think: Sampling 100%: http://imageshack.us/a/img543/8237/jryu.png Sampling 300%: http://imageshack.us/a/img834/1530/iw7e.png AF is forced to 16x in this comparison screenshots through the graphical driver interface (AMD CCC) already. I dont want to play with Sampling be at 300% cause its unplayable and the close detail texture on the ground is overdone with this setting (texture aliasing in motion, not seen on an screenshot) but the midrange texture looks nice that way and the distant texture is not good but better compared to sampling 100%. Conclusion: - graphical option Sampling is broken for me at 300% but did demonstrate me how the game looks with the negative texture LOD bias - texture LOD bias adjustements for the midrange and distant texture could bring a graphical improvement, but a developer would need to keep an eye on texture aliasing of close detail and midrange texture. I wanted to try then a negative texture LOD bias via ATI tray tools and RadeonPro but i sadly didnt get ATT to run and RadeonPro did not show an effect ingame for the texture LOD bias setting :( I will keep trying. Want to see how the game looks with different negative LOD bias settings. -
Terrain Improvement (dev branch)
ginger mcale replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Related to that i took a look today on Anisotropic Filtering. Same scene/settings comparison: INGAME AF ultra: http://imageshack.us/a/img443/3584/ezar.png DRIVER AF 16x: http://imageshack.us/a/img197/8079/c26m.png Result: Driver AF less blurry on ground texture than Ingame AF. Settings: ultra textures, sampling 100%, no fxaa/sharpening. -
Different lightning for units and ground litrally highlight units.
ginger mcale replied to wiresnsnakes's topic in ARMA 3 - BETA DISCUSSION
Masharra posted direct links to the images. @issue: i think as well this is big issue and needs developer attention. -
Post Processing - What setting to really use?
ginger mcale replied to DaRkL3AD3R's topic in ARMA 3 - TROUBLESHOOTING
Nice comparison man. One thing you didnt notice is the ambient oclusion which starts from normal and goes stronger to the highest setting. If you compare one more time, but this time not in iron sights and you also have some shadows in the scene close by, you will see the difference between low and normal and a smaller difference going to every higher setting. -
Terrain Improvement (dev branch)
ginger mcale replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Would like to see the answer to this question as well. Greetings -
Ha yeah, but even without AI the we got the issue. Ive monitored the same low fps behaviour (as reported in this thread) also while playing Blitzkrieg. I hope this issue will get its needed Attention. Thank you!