Specialist 10 Posted January 6, 2011 Hey Ice, do you have the classnames for the custom faces? Share this post Link to post Share on other sites
Hunter123 10 Posted January 6, 2011 All of this is great work. I thank you for putting your time in it. But the thing that flaws the beauty of such creations is the lack of ANY missions. There are so many cool islands and units out there and noone uses them. a shame. Share this post Link to post Share on other sites
icebreakr 3157 Posted January 6, 2011 One campaign is being made by Specialist, other by me. And I think there are more missions in work as we speak. Share this post Link to post Share on other sites
shark-attack 2 Posted January 7, 2011 (edited) I got 3 awaiting validation at armaholic, a split down reworking of BAF Commando's changelog v 1.5 * Split mission into 3 parts (more to follow) * Medic only revive * Default 5 times revives * Included Lingor units * lots of other improvements Part I River Raid ---------- co-op 5 - single player Briefing ======== Intercepted Narco communications have revealed details of a large shipment of Lingorian blue flake pure cocaine destined for the shores of Europe. As part of the Royal Navys anti-narcotic task force your team of commandos is tasked with locating and destroying the shipment. The narcotics are loaded on a fishing boat in the settlement of Pancho and are to be transported to an airstrip for distribution across Europe. Send the boat along with its deadly cargo to the bottom of the creek." ================================================ Part II Pinion ------ co-op 5 - single player Briefing ======== Intel recovered from operations in Pancho has revealed the whereabouts of a Narco airfield from where Blueflake is transported to Europe. Raid the Narco's airstrip. Blow up the control tower ================================================ Part III Killing Valdez ------ co-op 5 - single player Briefing ======== Notorius cartel leader Valdez Migeul (aka El Matador) is staying at one of his mansions in the islands over seeing the development of a nearby Drugs manufacturing plant. Assault the mansion grounds and assisnate El Matador. Your team are to also close down the nearby drugs manufacturing plant. I have more scenarios planned for this wonderful Island Edited January 7, 2011 by shark-attack Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted January 7, 2011 Icebreakr, Once again you grace us with awesomeness, free awesomeness at that. Thank you for your continued dedication to a great game experience. Hark, whats this... a campaign in the works? Yes folks, not only have we been graced with awesomeness, but we will soon be among greatness. Did that sound fanboyish? I hope not. Did it convey how much I like your work? I hope so! Look forward to your stuff Lado, we Love it. Share this post Link to post Share on other sites
e0s888 10 Posted January 7, 2011 Hi Ice, another great addition for the game. Thanks a lot for it. And I have one question about Unisol company and thier cyborgs. Can somebody put a screenshot of these units? When I place them in editor, and load the game they look like ordinary civils with weapon. They should look like that? Share this post Link to post Share on other sites
dingyisun 10 Posted January 8, 2011 Hi Ice,another great addition for the game. Thanks a lot for it. And I have one question about Unisol company and thier cyborgs. Can somebody put a screenshot of these units? When I place them in editor, and load the game they look like ordinary civils with weapon. They should look like that? Innocent-looking from the outside, but have you tried killing one? Share this post Link to post Share on other sites
Zardok 10 Posted January 8, 2011 Innocent-looking from the outside, but have you tried killing one? Was disappointed by that too, I expected them to wear the little "head-sets" with cameraslike in the movie.:D Share this post Link to post Share on other sites
sowens 71 Posted January 8, 2011 Maybe if you would see the correct island topic you would see that I already have v1.1 with all the bugs fixed. I've decided to add a somewhat large island to it, so that might cause a bit of the delay. Can you add a sliver of land around 0,0,0 (including off map) :D. It would fix an Insurgency bug. Share this post Link to post Share on other sites
mr burns 132 Posted January 8, 2011 One more mission by me, the same i posted a beta of in this thread already, but it´s finished for a while now :) co12 Playa Party edit: errr, currently not using Lingor units thus not fitting in this thread, yet... Share this post Link to post Share on other sites
sowens 71 Posted January 8, 2011 Lingor Insurgency, using the new Lingor Units can be found HERE Share this post Link to post Share on other sites
icebreakr 3157 Posted January 8, 2011 (edited) New equipment confirmed for next patch: - Maule M7 by Rocket/Usecforce Team - VBL by LoneStar/Hexagon Team Edited January 14, 2011 by IceBreakr Share this post Link to post Share on other sites
quicksilver67 10 Posted January 21, 2011 Tragically, the Mig21s jump around and jitter whenever you climb in them. It's almost as if they were bouncing on an invisible weapon proxy or something. Once they get in the air, they're okay, but on the ground, they're just plain dangerous. Has anyone else experienced this? As far as missions go, I have mounted a BE warfare version on Lingor, but it's still in the testing stages. Share this post Link to post Share on other sites
wld427 1705 Posted January 21, 2011 Tragically, the Mig21s jump around and jitter whenever you climb in them. It's almost as if they were bouncing on an invisible weapon proxy or something. Once they get in the air, they're okay, but on the ground, they're just plain dangerous. Has anyone else experienced this?As far as missions go, I have mounted a BE warfare version on Lingor, but it's still in the testing stages. nope.... have not experienced it Share this post Link to post Share on other sites
icebreakr 3157 Posted January 22, 2011 Tragically, the Mig21s jump around and jitter whenever you climb in them. It's almost as if they were bouncing on an invisible weapon proxy or something. What game version are you using? Where is the plane places when you enter it? Btw, I've noticed this "jumping" with *ALL* empty vehicles in 1.57 on dedicated server. Make sure you're not using any other addons that might cause this. Share this post Link to post Share on other sites
r3volution 0 Posted January 23, 2011 Firstly, awesome units! Cheers for putting them out to the community, it always provides a good boost to everyone's enthusiasm to keep playing Arma2/CO. :D Secondly, having had a gander at the Lingor Army units, they VERY closely resemble Afghan National Army commando units... all that would need to be switched is the faces to the Takistani ones, and the voices also... and perhaps the flag on the sleeve of the soldier model changed and the illusion would be complete. I tried having a crack at getting the units to use the beardy takistani faces and takistani voices, but my configging skills are... well I don't really have any, so i couldn't get it to work and just gave up. Anyway, obviously this is just a take it or leave it suggestion, but they could make some good ANA units. :) Share this post Link to post Share on other sites
icebreakr 3157 Posted January 23, 2011 This is not an ANA project. There are other authors working on that faction already, search the BIF. But glad you like them, I hope to see more missions soon ;) Share this post Link to post Share on other sites
Powel 10 Posted February 3, 2011 The Lingor units can't carry static weapons only disassemble them. Share this post Link to post Share on other sites
Hammer_RLG 10 Posted February 5, 2011 any chance this will be downloadable via SIX Updater like Lingor island? Share this post Link to post Share on other sites
wolf5 13 Posted February 11, 2011 (edited) Hi guys Where can i found group name in order to use with XfGetConfigGroup? Like in Duala : "East","MOL_army","Infantry","inf_squad"] call XfGetConfigGroup I can't find the right syntax with arl army. Anyone can help me? Edited February 12, 2011 by Wolf5 Share this post Link to post Share on other sites
pressytcn 10 Posted February 14, 2011 hahha nice just noticed that i now have universal soldiers unisols great work:D Share this post Link to post Share on other sites
chapman_2424 10 Posted February 15, 2011 thos Unisols cyborgs are killers - dispatched a whole USMC rifle unit with only 2 of them - crazy units! Cheers, Chapman Share this post Link to post Share on other sites
domokun 515 Posted February 15, 2011 Anyone know if there's a mission that uses these cyborgs and/or the predators? I'd love to get my clan to download Lingor and then spring this on them. In fact I might even record our voice comms because I'm sure it'd be hilarious - the confusion, the fear, the panic. Share this post Link to post Share on other sites
kage74 10 Posted March 13, 2011 @Icebreakr I know you're very busy updating Isla Duala and the awesome new units that will go with it and I certainly don't want you to take precious time away from that project. But I was wondering…do you have any intentions on updating the Lingor units…particularly the Unisols. The current Unisol units look like regular guys in t-shirts and trousers and their weapons certainly aren't very "high tech". I had kind of hoped they would turn out more like this or this (but with a jungle pattern). Maybe have them equipped with the FN F2000 might be more fitting for a supposed "cyborg" soldier. Anyway…that was just my thoughts on the matter. Keep up the excellent work and we're all looking forward to your new Duala units. ^_^,v,, Share this post Link to post Share on other sites
galzohar 31 Posted April 22, 2011 Minor bug: For the venator PMCs, when you try to get in the Van (Bank Security) as driver, the action menu will list "get in UAZ as driver".. Share this post Link to post Share on other sites