Jump to content

Recommended Posts

Hey OS,

i found a bug in the Woodland version...the campfire has no lights it's just dark. and the Lights from the burning wrecks is to strong i think thx :cool:

Share this post


Link to post
Share on other sites

Am I the only one that doesn't like this mod?

There's just smoke, no boom.

Watch some TOW missile videos on YouTube. You see a quick fireball blast, THEN smoke.

Blastcore it's like there's no warhead in anything.

Share this post


Link to post
Share on other sites

I think the mod is cool but I dont like the fires .

Otherwise good mod :).

Share this post


Link to post
Share on other sites
Am I the only one that doesn't like this mod?

There's just smoke, no boom.

Watch some TOW missile videos on YouTube. You see a quick fireball blast, THEN smoke.

Blastcore it's like there's no warhead in anything.

I do completely agree with you. It's all sparks and dust, but very little initial fire from the explosion. Also the dust that is there doesn't linger as long as it should, though I know this cannot be changed due to the engine. This is especially true with temperate maps such as Chernarus or Utes. There shouldn't really be any dust kicked up at all from explosions in these wet environments, only dirt and smoke from the munition.

Nevertheless the effects are much better (higher resolution?) than vanilla so I use them anyway.

Edit: I just noticed the tracers mod he has on the original post. I gave it a download - holy crap am I impressed! This is how tracers should be.

Edited by JuggernautOfWar
Tracers

Share this post


Link to post
Share on other sites
Hey OS,

i found a bug in the Woodland version...the campfire has no lights it's just dark. and the Lights from the burning wrecks is to strong i think thx :cool:

Huh, I thought we only had desert version?

Share this post


Link to post
Share on other sites

There is a crap beta flying alround somewhere. But its outdated, the version i have been working on is pretty solid now. I quess i should pack it up sometime and release it. Its been quite awhile since ive made any major updates or any updates at all as ive been away.

Share this post


Link to post
Share on other sites
There is a crap beta flying alround somewhere. But its outdated, the version i have been working on is pretty solid now. I quess i should pack it up sometime and release it. Its been quite awhile since ive made any major updates or any updates at all as ive been away.

Yes please, I think we'd all much enjoy that :)

Share this post


Link to post
Share on other sites

I'm just wondering, how do you install the @Blastcore_Tracers using Six Updater? It doesn't show up on the mods list and I can't seem to find a way to add one that's not already listed there...

Share this post


Link to post
Share on other sites
I quess i should pack it up sometime and release it.

_this.

Share this post


Link to post
Share on other sites
I'm just wondering, how do you install the @Blastcore_Tracers using Six Updater? It doesn't show up on the mods list and I can't seem to find a way to add one that's not already listed there...

1/ you can request to have it added to SU (six updater thread)

2/ you could download the mod yourself and put it with your arma 2 addons.

If you do it number 2 way and want to still load it via SU, you will then have to look in the ‘local mods’ section see here (highlighted red oval) and add it from there to your ‘Preset’ until its added to SU the conventional way. To add it, you just highlight the mod in that section and click add, it will add it to whichever ‘Preset’ your working on..

Share this post


Link to post
Share on other sites
There is a crap beta flying alround somewhere. But its outdated, the version i have been working on is pretty solid now. I quess i should pack it up sometime and release it. Its been quite awhile since ive made any major updates or any updates at all as ive been away.

Sounds great mate, looking forward to its release :)

Share this post


Link to post
Share on other sites

Would be really appreciated any improvements over the original superbness :)

Share this post


Link to post
Share on other sites

How do I get this clientside working while joining a server through "Play with Six" ?????

Share this post


Link to post
Share on other sites

I think Opticalsnare is just trolling us...every month or two he'll come in and say "I have it pretty much ready, I'll release it soon" and then vanishes for another month or two... :p

Share this post


Link to post
Share on other sites
I think Opticalsnare is just trolling us...every month or two he'll come in and say "I have it pretty much ready, I'll release it soon" and then vanishes for another month or two... :p

LMAO - harsh but fair :p

Share this post


Link to post
Share on other sites

Hi!

today i tried your blastcore work

it's great, but i had problems

first at all i downloaded the file blastcore visual r1.2

I launched arma2 with the mod and when I tried to join in one sever, one error message appear saying something

I decided to remove the r1.2 and then, with sixupdater, I installed the blastcore, withour numbers

then, it worked perfectly

now, i'm thinking, what can I do with the r1.2? copy and paste the files that I donwloaded in the folder that sixupdater did?

and then

can I use blastcore visual + blastcore tracers + jrsr sound mod?

thx

Share this post


Link to post
Share on other sites

I enjoy the mod thoroughly, good work.

I understand the disclaimer that this is a wip and may be incompatible with other mods. I do have a bit of a query if anyone can shed some light on this it would be nice.

I have a DayZ Lingor server set up with 3 sound mods (acex, jsrs and rws) so players can choose which they like the best or mix and match. I am able to run several other mods with Lingor (so people saying Dayz isn't compatible with other mods is horse manure).

I have set blastcore to run with this server and at rare times it will work and is quite stunning. The majority of other times it doesn't work I get kicked for script restriction #209:

#209 "rs "\warfxpe\ParticleEffects\SCRIPTS\ammo\M242.sqf";

WarFXPE_AZP85=compile preprocessFileLineNumbers "\warfxpe\ParticleEffects\S"

My question is (I've gone to the script text to comment them and change from 5 to 1 etc), is it somehow possible to add an exception to this mod or this particular line? If so, how would it be written?

Share this post


Link to post
Share on other sites

Blastcore is a client side mod. You don't need to run it on your server, unless DayZ works differently.

Share this post


Link to post
Share on other sites
Blastcore is a client side mod. You don't need to run it on your server, unless DayZ works differently.

^ Quoted for truth.

If you use verifySIgnatures=2; ( and I do hope you do ), then you should just add Blastcores server-key to your serverroot/keys folder, and clients will be able to use it. Dont run this on server.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×