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dimedius

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About dimedius

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  1. dimedius

    WarFX : Blastcore

    True, although I've played some regular arma II servers in the past with different addons that cropped up with random missing config files but it seems to play fine. I'm not trying to disregard problems coming up but with my limited scripting capabilities and OS not responding (I know he's a busy guy) to my PM this is the best solution so far. I will be monitoring for any issues that may pop up. Any known ways to create an exception into the script text (line #209 to be exact) or reconfigure the original blastcore pbo's with suitable bisign and bikey I will be listening with all ears :)
  2. dimedius

    WarFX : Blastcore

    I found a temp fix. I changed the script text from one that was about 39kb (fairly recent) to another one that was 42kb (also recent). Ran it and got a script 21 error. Ok look at the log, kicking for some cba event handlers. Take out CBA's from start parameters and works (albeit its gonna pop up with a couple messages saying this or that not found but still runs it fine so far). I will be conducting further testing with this but ladies and gentlemen...I has blastcore running on dayz lingor! lol
  3. dimedius

    WarFX : Blastcore

    Does anyone play this on a BattlEye enabled server? I play on one server primarily and its not enabled there (trying to see if this is something random with DayZ or BattlEye).
  4. dimedius

    WarFX : Blastcore

    Yeah sorry sqf. Also I posted here in hopes the os will see it too and might give some insight to fix this (and at this point give his permission on minor config adjustments to his work so that itll run on DayZ Lingor).
  5. dimedius

    WarFX : Blastcore

    Yes I do run with verify=2. I removed Blastcore from the startup param's and left only the keys in the root key folder and still getting the same message. Looks like I may not be able to use this (although it runs SMK just fine...shrug). Edit: So I find the line where this script restriction is kicking from (the ini.sql in blastcore) and decide to comment out those two things. I'm no longer getting kicked for BE but now its obviously the wrong sig file. Would it be frowned upon in the community to recreate new bisign/bikey for this pbo?
  6. dimedius

    WarFX : Blastcore

    I enjoy the mod thoroughly, good work. I understand the disclaimer that this is a wip and may be incompatible with other mods. I do have a bit of a query if anyone can shed some light on this it would be nice. I have a DayZ Lingor server set up with 3 sound mods (acex, jsrs and rws) so players can choose which they like the best or mix and match. I am able to run several other mods with Lingor (so people saying Dayz isn't compatible with other mods is horse manure). I have set blastcore to run with this server and at rare times it will work and is quite stunning. The majority of other times it doesn't work I get kicked for script restriction #209: My question is (I've gone to the script text to comment them and change from 5 to 1 etc), is it somehow possible to add an exception to this mod or this particular line? If so, how would it be written?
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