jaoboifurroi132 10 Posted December 21, 2011 does this work for arma 2 standalone cuz im getting some weird error. Share this post Link to post Share on other sites
kremator 1065 Posted December 21, 2011 From the first page, first post... Requirements Community Base Addons / CBA Operation Arrowhead High-Spec Computer System Looks like you need to stump up for OA :) Share this post Link to post Share on other sites
Tonci87 163 Posted December 21, 2011 @OS Please notice: dev-heaven.net/issues/27219 You made a really great mod, but it has its (sometimes even gamebreaking) flaws. It would be great if you could look into some of those issues after the Release of 1.60 Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 21, 2011 (edited) @OS Please notice:dev-heaven.net/issues/27219 You made a really great mod, but it has its (sometimes even gamebreaking) flaws. It would be great if you could look into some of those issues after the Release of 1.60 Yeh il def take alook, although i havnt had any CTD from the mod recently, the visble particles being cutoff i still get tho now and then tho. Which im trying to cut down as much as possible. The woody version of effects which is up next for release is more optimized so might have some fixes. OS are you still working on your soundmod? Yup, although i still need to squash some RPT's, but in terms of sounds they are pretty much ready to go. I might do a demo or just release a beta for christmas, another beta is proberly more likly but it weighs in at about 500mb, and is completly differnt than the last beta released. Edited December 21, 2011 by Opticalsnare Share this post Link to post Share on other sites
humvee28 10 Posted December 21, 2011 I might do a demo or just release a beta for christmas, another beta is proberly more likly but it weighs in at about 500mb, and is completly differnt than the last beta released. Nice! Another great SM on the Way! Share this post Link to post Share on other sites
sarge4267 16 Posted December 21, 2011 Yup, although i still need to squash some RPT's, but in terms of sounds they are pretty much ready to go.I might do a demo or just release a beta for christmas, another beta is proberly more likly but it weighs in at about 500mb, and is completly differnt than the last beta released. good to hear! Share this post Link to post Share on other sites
Gerwazy 10 Posted December 21, 2011 Are you planning to make that soundmod as a modular thing? It would be great to have a possibility of using those echo effects as a separate addon or something. Share this post Link to post Share on other sites
-=anders=- 0 Posted December 21, 2011 It would be great to have a possibility of using those echo effects as a separate addon or something. What echo-effects??? :confused: Share this post Link to post Share on other sites
jaoboifurroi132 10 Posted December 22, 2011 Does warfx blastcore work for arma 2 standalone because i'm getting some weird error. Share this post Link to post Share on other sites
Smurf 12 Posted December 22, 2011 Does warfx blastcore work for arma 2 standalone because i'm getting some weird error. Really? You already have been answered in this very same page. Look at #1502. Share this post Link to post Share on other sites
Gerwazy 10 Posted December 22, 2011 What echo-effects??? :confused: I mean those distant shots different from default bis distant sounds system. Share this post Link to post Share on other sites
bigpickle 0 Posted December 24, 2011 I might do a demo or just release a beta for christmas, another beta is proberly more likly but it weighs in at about 500mb, and is completly differnt than the last beta released. Sounds great mate I hope that's possible to do. Merry Christmas mate. Share this post Link to post Share on other sites
fruity_rudy 16 Posted December 25, 2011 Mr. Snare, so you're going to update the beta soundmod? That was a really nice addition to your blastcore, the distance sounds are just superb, i really like it Share this post Link to post Share on other sites
Opticalsnare 12 Posted December 25, 2011 Mr. Snare, so you're going to update the beta soundmod? That was a really nice addition to your blastcore, the distance sounds are just superb, i really like it I did want to release a few things over christmas, maybe in a few days i can upload something possibly the update to the visual effects. Ive still got work to do on the soundmod. But for some other updates il see what i can do. :) Share this post Link to post Share on other sites
fruity_rudy 16 Posted December 27, 2011 Raising the hand for beta testing, if you need somebody :) Share this post Link to post Share on other sites
stephsen 79 Posted December 27, 2011 I did want to release a few things over christmas, maybe in a few days i can upload something possibly the update to the visual effects. Ive still got work to do on the soundmod. But for some other updates il see what i can do. :) that would be nice :pray: cheers Share this post Link to post Share on other sites
SPC.Spets 21 Posted December 27, 2011 eagerly waiting for this to come out Share this post Link to post Share on other sites
cobra5000 0 Posted January 8, 2012 i installed this addon as -mod=@CBA;@@Blastcore but anything expect the ingame logo didn't changed Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 8, 2012 i installed this addon as -mod=@CBA;@@Blastcore but anything expect the ingame logo didn't changed @blastcore , not @@blastcore, if you copied your command line..it may not work Share this post Link to post Share on other sites
cobra5000 0 Posted January 8, 2012 -mod=@CBA;@Blastcore i did this step but it didn't work Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 8, 2012 I hear there's a new particle effects version coming out soon! I haven't yet tried the sound mod since it's (I think) incompatible with ACE Sound Mod. The particle effects are fucking awesome though. Share this post Link to post Share on other sites
domokun 515 Posted January 9, 2012 Provided you have installed the 1.60 patch, I suggest that instead of adding the mods manually (via the target line in OA4's shortcut), try running OA and selecting the Blastcore mod via the in-game menu (select Expansions IIRC) Share this post Link to post Share on other sites
KEVINMGXP 20 Posted January 9, 2012 (edited) -mod=@CBA;@Blastcorei did this step but it didn't work in the shortcut target line ... "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@CBA;@BLASTCORE this should work check the modfolder BLASTCORE if everything is in its place addons keys etc etc and make sure you have the last version of CBA loaded ... If you also loading other mods in that target line make sure you always end each mod folder with ; and without a space, also be sure that you end your mod folder target line with BLASTCORE so -mod=@CBA;@mod1;@mod2;@mod3;@BLASTCORE you also can add -nosplash so it looks like this "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@CBA;@mod1;@mod2;@mod3;@BLASTCORE -nosplash that way you will not have a loading screen Provided you have installed the 1.60 patch, I suggest that instead of adding the mods manually (via the target line in OA4's shortcut), try running OA and selecting the Blastcore mod via the in-game menu (select Expansions IIRC) I still prefer the manual way and it still works perfectly fine, to do it within the menu it might cause a crash depending on how fast your pc is so personally i disapprove this way to enable mods as it is in my experience still not up to shape to do it within the menu ... kind regards Edited January 9, 2012 by KBourne Share this post Link to post Share on other sites
fruity_rudy 16 Posted January 9, 2012 yo OS, whaddup with the soundmod, are you still working on it? Greetz Share this post Link to post Share on other sites
-=seany=- 5 Posted January 9, 2012 I am having a problem with this mod on a particular server where the 25mm M242 Bushmaster cannon on the Bradley and Linebacker is empty, no HE or AP rounds. If I go into the editor and use a Bradley the ammo is there and it works. If I run the same mission that the server is running on my own machine the Ammo is also working there. If I join the server without BlastCore running the ammo is there too. Any ideas as to what could be causing this behaviour?MG is fine as are the TOWs. No other vehicle has any problem. Just wanted to bump this problem. Hope that's ok. Thanks for the Mod! I use it all the time. Share this post Link to post Share on other sites