AnimalMother92 10 Posted November 9, 2010 (edited) A.C.E. Mod for Operation Arrowhead (Standalone and Combined Ops)Release notes (with Download Links):http://ace.dev-heaven.net/wagn/ACE_1_6Documentation:http://ace.dev-heaven.net/documentationBug reports/feedback/suggestions on our issue tracker please:http://ace.dev-heaven.net/wagn/Bug_ReportingsGyAhssD_eQVideo by KristianThanks to all people involved, enjoy!Especially to all of you who tested it and reported problems to help us to improve ACE even more!Follow us on Wave / Steam / Twitter for realtime updates and important announcements. Edited November 10, 2010 by AnimalMother92 Share this post Link to post Share on other sites
papanowel 120 Posted November 9, 2010 Thanks a lot for your work ACE team :) . Share this post Link to post Share on other sites
kremator 1065 Posted November 9, 2010 Great news. Ty ! Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 9, 2010 yeah thanks for your great work , now i can burn some belgian guy .... hehe Share this post Link to post Share on other sites
Guest Posted November 9, 2010 New try :) Just a headsup regarding the CBA readme (again). Its still referring to CBA_A2 for Arma 2 standalone, but that folder is not included in this CBA release. I understand the Arma 2 ACE version is not suported but by keeping this reference in your readme everytime you create a lot of confusion, specially is Arma 2 only users download the Arma 2 ACE2 version and than try the CBA. Share this post Link to post Share on other sites
sickboy 13 Posted November 9, 2010 (edited) Thanks FoxHound, ACE and CBA are two seperate entities though. Here's the 0.7.0 release of CBA_A2; http://www.multiupload.com/2GM824JKVC Official CBA release is now available as well; http://forums.bistudio.com/showthread.php?p=1784933#post1784933 Edited November 9, 2010 by Sickboy Share this post Link to post Share on other sites
luckyhendrix 10 Posted November 9, 2010 yeah thanks for your great work , now i can burn some belgian guy .... hehe what do you mean ? :confused: Share this post Link to post Share on other sites
thearies 12 Posted November 9, 2010 thanks, the best ace we ever had... special thanks for real life army weapon equipment Share this post Link to post Share on other sites
dmarkwick 261 Posted November 9, 2010 Great news thanks :) By preference I only ever get the point releases, is there a possibility for point release only updates option on the updater? If I'm a week late or so, then I get a non-point release version. Share this post Link to post Share on other sites
lao fei mao 21 Posted November 9, 2010 Great and appreciated! ACE team deserves a Medal of Honor! Share this post Link to post Share on other sites
sickboy 13 Posted November 9, 2010 (edited) Glad you are all enjoying this latest installment of the ACE Mod! Great news thanks :)By preference I only ever get the point releases, is there a possibility for point release only updates option on the updater? If I'm a week late or so, then I get a non-point release version. :-)Not at this time, sorry mate. The issue is the size of the Mod. It would double the space taken on all six-updater mirrors, and leave less room for others. This is a limitation of rsync. But, as promised, with the disruptions to our update schedule (hotfixes), we are planning a No ACE-Update Friday, which will be this 12-November ;-) (Obviously unless severe issues have been found, however, I think they would've come out by now :D) At first, Six Updater was using Git instead of Rsync. It uses the same delta patching technology, but was created for versioning, with history, tags and branches, using minimal space (even with all that history and ability to switch between all the revisions), it would've been extremely easy to switch between any older version, and as such also switch to Stable, and back to develop etc. IMO that made for amazing possibilities; seperate testing branch, latest stable dev, and latest stable, etc. etc. However I had to abandon the usage of Git for the purpose of distribution of mods (mostly large binary files), because of the extreme memory usage of Git in that situation. The creators know about this limitation/flaw, however decided not to invest time into it because Git isn't designed for large binary file distribution and patching but is as a version control system (primarily for 'small', non-binary files) :D. I am still hoping for a solution, either some alternative or otherwise, but I can't promise anything for the near future. Edited November 9, 2010 by Sickboy Share this post Link to post Share on other sites
inveigle 0 Posted November 9, 2010 I am getting "Include file x/cba/addons/main/script_eventhandlers.hpp not found" error. I have even manualy updated CBA to version CBA_v0-7-0 but still recieving same error. Any assistance would be greatlt appreciated. Share this post Link to post Share on other sites
m1n1d0u 29 Posted November 9, 2010 @Luckyhendrix burn some belgian guy = burn papanowel (friend) Share this post Link to post Share on other sites
sickboy 13 Posted November 9, 2010 (edited) I am getting "Include file x/cba/addons/main/script_eventhandlers.hpp not found" error. I have even manualy updated CBA to version CBA_v0-7-0 but still recieving same error. Any assistance would be greatlt appreciated. Please see; Weird Crashes, include file not found, macros/defines missing (last) FAQ item. Edited November 9, 2010 by Sickboy Share this post Link to post Share on other sites
inveigle 0 Posted November 9, 2010 Please see; Weird Crashes, include file not found, macros/defines missing (last) FAQ item. Thank you Sickboy, this worked like a charm, Win 7 x64 Cleaned out C:\users\username\appdata\local\VirtualStore Share this post Link to post Share on other sites
Rak 0 Posted November 9, 2010 Thanks for the new version. You guys keep adding more gameplay features than BIS ever did :) Would you ACE team be so kind and create an installer for the stable versions? I am struggling to get my more "casual" friends in this mod because always a download fails, or Six-Updater / Yoma doesn't work etc. I'd really appreciate it if you guys could improve the "accesibility" part. Share this post Link to post Share on other sites
dmarkwick 261 Posted November 9, 2010 Glad you are all enjoying this latest installment of the ACE Mod!:-) Not at this time, sorry mate. The issue is the size of the Mod. It would double the space taken on all six-updater mirrors, and leave less room for others. This is a limitation of rsync. But, as promised, with the disruptions to our update schedule (hotfixes), we are planning a No ACE-Update Friday, which will be this 12-November ;-) (Obviously unless severe issues have been found, however, I think they would've come out by now :D) At first, Six Updater was using Git instead of Rsync. It uses the same delta patching technology, but was created for versioning, with history, tags and branches, using minimal space (even with all that history and ability to switch between all the revisions), it would've been extremely easy to switch between any older version, and as such also switch to Stable, and back to develop etc. IMO that made for amazing possibilities; seperate testing branch, latest stable dev, and latest stable, etc. etc. However I had to abandon the usage of Git for the purpose of distribution of mods (mostly large binary files), because of the extreme memory usage of Git in that situation. The creators know about this limitation/flaw, however decided not to invest time into it because Git isn't designed for large binary file distribution and patching but is as a version control system (primarily for 'small', non-binary files) :D. I am still hoping for a solution, either some alternative or otherwise, but I can't promise anything for the near future. No biggie, just thought I'd make a comment other than "great work" :D Thanks for the answer though, it seems you'd already thought of this possibility. Share this post Link to post Share on other sites
vivadiga 10 Posted November 9, 2010 thx to make this masterpiece,can i know the autor of the trailer's soundtrack ? Share this post Link to post Share on other sites
sickboy 13 Posted November 9, 2010 (edited) Thanks for the new version. You guys keep adding more gameplay features than BIS ever did :)Would you ACE team be so kind and create an installer for the stable versions? I am struggling to get my more "casual" friends in this mod because always a download fails, or Six-Updater / Yoma doesn't work etc. I'd really appreciate it if you guys could improve the "accesibility" part. :-) Casual download links are available at the end of each Stable announcement; http://ace.dev-heaven.net/wagn/ACE_1_6 But as always; in case of issues, let us know and usually that means a fix in no-time ;-) http://ace.dev-heaven.net/wagn/Support http://six.dev-heaven.net/wagn/Six_Updater_Suite+support Additionally, I think to remember someone created a generic installer for it, but can't remember exactly, perhaps older ACE threads will reveal :) Edited November 9, 2010 by Sickboy Share this post Link to post Share on other sites
Two47shades 10 Posted November 9, 2010 Thank you Sickboy, this worked like a charm, Win 7 x64Cleaned out C:\users\username\appdata\local\VirtualStore I've Cleaned out, moved to the end, removed other @CBA_ folders, left the @CBA solo and still I get that message.. "Include file x/cba/addons/main/script_eventhandlers.hpp not found" What to do..?? Share this post Link to post Share on other sites
g-man-853 10 Posted November 9, 2010 (edited) [uGAF] ACE_Dev YAS Repo: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z The above YAS repo will be updated as ACE updates. If in the future you wish to stick with the 1.6 stable release download from our ACE stable YAS repo, all ACE folders have _1.6 at the end including CBA and CBA_OA. You can find the links in the spoiler: Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/UGAF_CO_ACE_1.6.yas Auto config URL: http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 UGAF is actively using the ACE updates on its game servers. Edited November 9, 2010 by G-Man-853 Share this post Link to post Share on other sites
Baker65 0 Posted November 9, 2010 Thank you ACE devs for all of your hard work, persistence, and a great program! Share this post Link to post Share on other sites
sgt_savage 586 Posted November 9, 2010 Good to see the return of the ah1w models in this release thanks guys Sav Share this post Link to post Share on other sites
metralla 19 Posted November 9, 2010 1.6 Stable? hehe,:D no no ... Every Friday a new mandatory update through 2012 is the end of the day. Share this post Link to post Share on other sites