kroky 1 Posted November 11, 2010 So this addon gets obsolete now, with the new patch? Share this post Link to post Share on other sites
dslyecxi 23 Posted November 12, 2010 So this addon gets obsolete now, with the new patch? I see no evidence to support that at present, so until proven otherwise, I'd say that no, it isn't "obsolete". I won't be checking 1.55 until after it's on Steam, so there's no way to compare currently, and the changelogs do not mention it. Share this post Link to post Share on other sites
xxbbcc 6 Posted November 12, 2010 Thanks a lot Dslyecxi, this is a much-needed fix. Share this post Link to post Share on other sites
nodunit 397 Posted November 12, 2010 Amazingly handy fix, I can see where BIS was coming from in that if your weapon hits the door you can't go in, from real life that is fine but on a gaming perspective a major killer in close quarters, very happy to see it changed. Share this post Link to post Share on other sites
Prodavec 10 Posted November 12, 2010 (edited) Dslyecxi I wrote about this addon some pages ago, but repeat - you and your team have made great improvement. So simple and small addon and so much it does for me and other people for fun. Thank you very much dear Dslyecxi!!! Is way to fix RPG animation after droping pistol / geting in to vehicle. My Hero is trying to switch RPG. Edited November 12, 2010 by Prodavec Share this post Link to post Share on other sites
HateDread 13 Posted November 12, 2010 DslyecxiI wrote about this addon some pages ago, but repeat - you and your team have made great improvement. So simple and small addon and so much it does for me and other people for fun. Thank you very much dear Dslyecxi!!! Is way to fix RPG animation after droping pistol / geting in to vehicle. My Hero is trying to switch RPG. This just reminded me... although he may be speaking of the same thing... When switching to an AT weapon, we cannot move at the same time, and this obviously gets us killed. E.g. see tank, get to cover, get out AT4, then try to stand. The player's soldier will put away the AT4, stand, then get it out again, only enabling fire after quite some time. Is there any way to assist this? And this is the same with the reaction to falling: when falling anywhere from a metre up (I think), the character freezes for a section, instead of being able to move and/or looking like they've fallen. Any fixes? Cheers! Share this post Link to post Share on other sites
Prodavec 10 Posted November 12, 2010 Patch 1.55 has no this fixes by default, just tested it. Is there way to include addon in further patches/beta-patches? Share this post Link to post Share on other sites
giorgygr 61 Posted November 12, 2010 Patch 1.55 has no this fixes by default, just tested it. Is there way to include addon in further patches/beta-patches? That's really-really sad :( I was anxious today to turn on my PC-browse the BI forums and read the "awesome news" but.. Anyways..i think BI was "rushed" to publish the 1.55 because the latest "beta" was not compatible with 1.54 and as result it divided the MP players. We can support (individually) this addon/idea..and hope in close future.. :cool: Share this post Link to post Share on other sites
GoldenNugget 0 Posted November 25, 2010 this looks promising. I dislike vanilla arma2's collision system. Does this mod do collision for when you have your rifle up? Infiltration (ut 99 mod) had this where you'd never collide with the environment when hipped but would collide if you had your weapon aimed. Share this post Link to post Share on other sites
columdrum 11 Posted November 25, 2010 this looks promising. I dislike vanilla arma2's collision system.Does this mod do collision for when you have your rifle up? Infiltration (ut 99 mod) had this where you'd never collide with the environment when hipped but would collide if you had your weapon aimed. I also remember infiltration when people speak of weapon collision, i think that that was the first time that i saw that in a videogame. And it was really well done, and it was a really good mod by the way,... good old times :rolleyes: hahaa. And back to the topic, yes, default arma2 colision detection sucks, but with this mod i think that allows some moves that shouldn't be posible, but as all things its just a personal opinion. Still great work, i hated that "evasive" movement :D. I hope someday BIS will fix all the movement thing :p. Maybe voting a CIT ticket like this one http://dev-heaven.net/issues/11758 would help that :rolleyes: Share this post Link to post Share on other sites
zeep 3 Posted November 28, 2010 This mod is a step in the right direction. But as others mentioned, i wish ARMA had something very similar to Infiltration's weapon collision system, and player movement! I second this: http://dev-heaven.net/issues/11758 Share this post Link to post Share on other sites
nobrainer 0 Posted December 20, 2010 I see no evidence to support that at present, so until proven otherwise, I'd say that no, it isn't "obsolete". I won't be checking 1.55 until after it's on Steam, so there's no way to compare currently, and the changelogs do not mention it. Hi Have you had the time to check this yet? And is this both server and client or just clientside addon? Share this post Link to post Share on other sites
dslyecxi 23 Posted December 20, 2010 HiHave you had the time to check this yet? And is this both server and client or just clientside addon? It's clientside, and as of 1.56 it is still relevant. Share this post Link to post Share on other sites
ArmAriffic 10 Posted January 14, 2011 Does not work with AAW :( Share this post Link to post Share on other sites
larsiano 12 Posted May 6, 2011 It seems not all movement and anim flaws have been fixed in the latest OA 1.59 patch. Can this mod still be used to enhance the movment freedom or will it cause problems with the new changes? Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted May 6, 2011 still works like a charm only thing is MP most servers wont accept the module... Share this post Link to post Share on other sites
dslyecxi 23 Posted May 6, 2011 It seems not all movement and anim flaws have been fixed in the latest OA 1.59 patch. Can this mod still be used to enhance the movment freedom or will it cause problems with the new changes? It's still relevant, and we as a group still use it ourselves. Share this post Link to post Share on other sites
styxx42 0 Posted May 15, 2011 Awesome addition. I was actually in the same area you where in the video and could not walk sideways with my Master Key M4. And I got shot way to many times walking straight in and then turning. THANKS A TON Dslyecxi Share this post Link to post Share on other sites
airborne_1944 10 Posted May 20, 2011 couple question. First, Does this work for arma OA and CO? 2nd, where do i put the bikey file? Share this post Link to post Share on other sites
[kh]jman 49 Posted May 20, 2011 Yes it works in both. Put the .bikey file in the keys folder in your arma2 installation folder; it's only required if you intend to run a server with signature checking enabled. Share this post Link to post Share on other sites
airborne_1944 10 Posted May 20, 2011 If i want to get it work for Arma OA/CO, i put the folder in armaOA installation folder? Share this post Link to post Share on other sites
[kh]jman 49 Posted May 20, 2011 (edited) Extract @stmovement to your arma2 installation folder. Add: -mod=@stmovement to your arma2 target line launch shortcut. i.e: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@stmovement Alternatively you can enable the mod via the game's main menu screen but that requires arma to restart once the mod is selected. Edited May 20, 2011 by [KH]Jman Share this post Link to post Share on other sites
airborne_1944 10 Posted May 20, 2011 Hmm, arma2oa.exe is in arma 2 folder? Share this post Link to post Share on other sites
giorgygr 61 Posted May 20, 2011 Hmm, arma2oa.exe is in arma 2 folder? Well..if you have bought A2 and then A2OA both in DVD version ..yes ;) Share this post Link to post Share on other sites