Sower79 10 Posted September 15, 2010 Why does the game starts buggy on the rocks, all the time to jump start a character, why is this not correct? :mad: Share this post Link to post Share on other sites
Ulanthorn 10 Posted September 15, 2010 Colission detection, animations, input processing delay, surface class? The issue is still worked on. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 15, 2010 (edited) You mean the rocks, the player can just automatically jump on it or even get stuck? Its the problem with objects - I use the same rocks on my island and same issue appeared. When I use my new rocks that doesn't happen. Hopefully BIS can check out gray rocks and collision detection on the model (MLODs). Edited September 15, 2010 by IceBreakr Share this post Link to post Share on other sites
mcpxxl 2 Posted September 15, 2010 thats why we had rocks with and without roadways on the 3DE Island (arma 1). Only in this way it was possible to build holes or caves without beaming the player up on the rock. Share this post Link to post Share on other sites
Sower79 10 Posted September 16, 2010 You mean the rocks, the player can just automatically jump on it or even get stuck?Its the problem with objects - I use the same rocks on my island and same issue appeared. When I use my new rocks that doesn't happen. Hopefully BIS can check out gray rocks and collision detection on the model (MLODs). Well, when I stand next to or accidentally stepped on a stone that's when they begin bugs. Share this post Link to post Share on other sites
giorgygr 61 Posted September 16, 2010 I think this is really a "high" priority matter. Anyone knows if there is an issue ticket about this in Dev-heaven?.. Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 16, 2010 Closest I could find: Issue #12043 SQy0BzE8Dn8 Share this post Link to post Share on other sites
M9ACE 0 Posted September 16, 2010 The rocks in OA are a total disaster. Share this post Link to post Share on other sites
ast65 10 Posted September 16, 2010 The rocks in OA are a total disaster. Yep, especially annoying in multiplayer :eek: Share this post Link to post Share on other sites
Nephris1 10 Posted September 16, 2010 Jesus, AnimaMom , your videos are almost slapstick....:D:D Share this post Link to post Share on other sites
CarlGustaffa 4 Posted September 16, 2010 Got my vote. Was killed twice yesterday because of being stuck on a rock. Share this post Link to post Share on other sites
whisper 0 Posted September 16, 2010 The rocks in OA are a total disaster. true And that must be a total pain for your squad ;) Share this post Link to post Share on other sites
LondonLad 13 Posted September 16, 2010 This is one of the most annoying bugs for me at the moment. Sometimes the workaround is to hit the jump key and try moving forwards, backwards, left or right to get out of being stuck - It doesn't work all the time though. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted September 16, 2010 Was killed twice yesterday because of being stuck on a rock. I tried to take cover behind a rock that was at the edge of a huge slope, i came too close & the rock made me jump over it. Needless to say the landing was rather painful. I swear that Takistan rebel smiled when he gave me the rest lol. :p Yeah, the rocks are a big issue and it really happens to everyone, not just single incidents. Share this post Link to post Share on other sites
Tozmeister 0 Posted September 16, 2010 ....is to hit the jump key.... Bunny-Hopping MW2 spai detected. Share this post Link to post Share on other sites
Tankbuster 1747 Posted September 16, 2010 The rocks in OA are a total disaster. Agreed. I've green voted both the CIT's on this. Share this post Link to post Share on other sites
M9ACE 0 Posted September 16, 2010 trueAnd that must be a total pain for your squad ;) I spend more of my time on the Armacalypse and C5 servers than I do my own squad's server, but everyone I am on Teamspeak with knows how much I hate those damn rocks. It is not just one or two rocks, and you have to be wary of even walking within a couple of meters of some of them or risk being shot into the air. In my opinion, this problem really detracts from any type of meaningful game play in areas that have lots of boulders and smaller rocks covering the landscape. I have been playing the BIS games since 2001 and I expect some bugs. I know they release patches but with OA the volume as well as the nature of the flaws really adds to frustration for even the most die-hard fans. I really hope this particular problem is addressed, and sooner than later as I and many others consider this problem to be severe. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted September 16, 2010 This bug and the turret azimuth bug are probably two of the most noticeable (and annoying) bugs in the game. Share this post Link to post Share on other sites
76 0 Posted September 18, 2010 I can't ever remember having a problem with rocks in stock ArmA 2, there are awesome large rock formations that you can climb all over without an issue all over Chernarus. Not sure what happened but rocks are worse in OA than they where in Armed Assault. Major Issue, needs addressing asap. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted September 18, 2010 I once hit a rock in an APC. I was damaged at the time, couldn't shoot etc. I was going downhill, hit the rock at 90 or so, flew up 100-150 meters into the air, and when I landed I was completely repaired. I'm still looking for the rock that gives me ammo. Share this post Link to post Share on other sites
HyperU2 11 Posted September 18, 2010 I once hit a rock in an APC. I was damaged at the time, couldn't shoot etc. I was going downhill, hit the rock at 90 or so, flew up 100-150 meters into the air, and when I landed I was completely repaired.I'm still looking for the rock that gives me ammo. I'd like one of those. I was driving full speed in a Stryker not long ago and a tiny rock I ran over killed me, vehicle was fine though. (not downhill like that other bug) Share this post Link to post Share on other sites
carlostex 38 Posted September 18, 2010 What RV3 needs is decent physics... These kind of bugs make me sad... BIS games are the best have played but miss one of the things i love to see well implemented in games. Good Physics!!! Maybe one day... OpenCL BIS... OPEN CL.... Share this post Link to post Share on other sites
mrcash2009 0 Posted September 18, 2010 I just added my vote on the CTI. I do remember a mention from BIS member (cannot remember exactly who or what thread) that rocks were being looked into though. Share this post Link to post Share on other sites