long range 3 Posted December 16, 2016 10 minutes ago, dwarden said: + new server.cfg setting inside Mission Cycle: randomOrder=<Boolean>; I wanted this setting for years!! thx)) Share this post Link to post Share on other sites
dvdbrewster 12 Posted December 16, 2016 3 hours ago, Vasily.B said: I'm still unable to se larger maxmem parameter than 2GB. Any number i put there larger than 2Gigs will reset to max 2gb. Arrow on the right (increasing) is unreachable after puting 2GB U can use the properties tab and enter startup param -maxmem=, or In the launcher there is a 'startup parameters' option (check) where u create a folder od startup parameters in the main game directory. There u can create a folder with a parameter file maxmem=. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 16, 2016 15 minutes ago, dvdbrewster said: U can use the properties tab and enter startup param -maxmem=, or In the launcher there is a 'startup parameters' option (check) where u create a folder od startup parameters in the main game directory. There u can create a folder with a parameter file maxmem=. Do you think i dont know.... I just sayed i cannot put IN LAUNCHER any larger than 2 GB at maxmem parameter.@dwarden i tough the 3GB limit is for stable : Quote However, although it is true the support for 64-bit has yet to hit our Main Branch, we decided to give you all at least something as a small appetizer. Starting with Update 1.66, when run on 64-bit Windows, 32-bit Arma 3 will be able to effectively work with more than just 2 GB of memory. The current limit has been increased to 3 GB. Magic, yay! https://dev.arma3.com/post/oprep-64-bit-executables Share this post Link to post Share on other sites
dvdbrewster 12 Posted December 16, 2016 1 minute ago, Vasily.B said: Do you think i dont know.... I just sayed i cannot put IN LAUNCHER any larger than 2 GB at maxmem parameter.@dwarden i tough the 3GB limit is for stable : https://dev.arma3.com/post/oprep-64-bit-executables No, that's not where it goes.. mine does same thing. There is a different box. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 16, 2016 23 minutes ago, dvdbrewster said: No, that's not where it goes.. mine does same thing. There is a different box. I need a beer and double check it, its friday at least :D I wasnt launching this game since...... i dont remeber. Will check it JUST TRIED and it doesnt work - arma will not utilize more than 2GB even with additional parameters txt file aquired in launcher. Share this post Link to post Share on other sites
dvdbrewster 12 Posted December 17, 2016 23 hours ago, Vasily.B said: JUST TRIED and it doesnt work - arma will not utilize more than 2GB even with additional parameters txt file aquired in launcher Isnt ot supposed to be hpp instead of .txt? Share this post Link to post Share on other sites
Vasily.B 529 Posted December 17, 2016 22 minutes ago, dvdbrewster said: Isnt ot supposed to be hpp instead of .txt? No, it can be txt, it allways could be txt. Share this post Link to post Share on other sites
Meiestrix 25 Posted December 17, 2016 Since 1.66 the frame drop bug, where als the models and textures are broken, is back for me. This is not my picture, but it looks the same as the probem i have: https://gyazo.com/da4eefcde24fb88cc496ff6296aaf963 I have tested with the profiling build yesterday and today without it. In both sessions the fps broke down after some time and i had to restart Arma. Does someone else have this problem too, or knows how to fix this? Share this post Link to post Share on other sites
Vasily.B 529 Posted December 18, 2016 12 hours ago, meiestrix said: Since 1.66 the frame drop bug, where als the models and textures are broken, is back for me. This is not my picture, but it looks the same as the probem i have: https://gyazo.com/da4eefcde24fb88cc496ff6296aaf963 I have tested with the profiling build yesterday and today without it. In both sessions the fps broke down after some time and i had to restart Arma. Does someone else have this problem too, or knows how to fix this? Did you tried different malloc? If you have Win 8/10 try system memory allocator, for me it works fine now. Share this post Link to post Share on other sites
Meiestrix 25 Posted December 18, 2016 Yes i have Windows 10. The memory allocator is the default one i have not changed anything on the allocator. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 18, 2016 8 hours ago, meiestrix said: Yes i have Windows 10. The memory allocator is the default one i have not changed anything on the allocator. So try other allocator (you choose them fromg ame launcher in parameters tab. Default one should fix the issue, try also JE malloc. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 just to be clear, stop using any maxmem or maxvram, they not needed anymore ... the option and max values are just in case ... 1 Share this post Link to post Share on other sites
Beagle 684 Posted December 19, 2016 30 minutes ago, dwarden said: just to be clear, stop using any maxmem or maxvram, they not needed anymore ... the option and max values are just in case ... I Figured that out myself and can corfirm this on the client user side. Game runs indeed best if you don't touch -maxmen and -maxvram anymore. System memory allocator still seems the best and most stable for Win10. Share this post Link to post Share on other sites
Vasily.B 529 Posted December 19, 2016 Afree best performance for now is not using any parameters, only Hyperthreading (if your CPU is able to use it). Performance is almost perfect since i disabled those params. First time i was disapointed beacuse on my older PC those parameters was doing something, and on brand new pc performace was worse, even with my friend who have exacly same pc, game was runing like a charm. Everything changed when i disabled parameters. Now i can enjoy gameplay. :) Share this post Link to post Share on other sites
nark0t1k 16 Posted December 19, 2016 What about setting for server? Currently use tbbmalloc (cma) from And start param: -malloc=cma -enableHT -config=cfg\config.cfg -world=empty -servermod=@A3Log;@asm;@infiSTAR_A3; -nosplash -noSound -noPause -loadMissionToMemory -nologs -enableHT -autoinit (Yup no log server side but... these spam make me fool ^^, already done topics about this) Also no custom -cfg atm for for test Also some tutorials tell to use BIstudio.wiki a écrit : profiling branch (special performance + profiling build) requires access code: CautionSpecialProfilingAndTestingBranchArma3 http://steamcommunity.com/sharedfiles/filedetails/?id=791321243 This profiling branch is good/same/worst than last dwarden binary build ? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 1.66.139792 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows/linux + fixed -enableHT startup commandline param, linux (major) windows (minor), bonus benefit to AMD or CPU with many core users + added support for Large / Huge Pages into allocator interface, included in default TBB4, https://en.wikipedia.org/wiki/Page_(computer_memory)#Huge_pages + new startup commandline -hugepages (both client/server)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=findComment&comment=3130011Discord feedback: https://discord.gg/0aWSevYPq5W2FeM6 FIY: -enableHT is off by default (as it was until now) and -hugePages isn't available on linux yet 1 Share this post Link to post Share on other sites
Vasily.B 529 Posted December 19, 2016 So this 31 minutes ago, dwarden said: + new startup commandline -hugepages (both client/server) Will appear in launcher? I know its not right now, but will? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 launcher, next year more likely ... just add it manually for now ... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 now interesting for those who think about trying squeeze most performance -hugePages , this could give you 1-15% performance boost (depending on cpu cache sizes and architecture, memory speeds and latencies etc.) -enableHT, this now properly detects the amount of cores and types of cores (same goes for default w/o any commandline used) yet, there is interesting 'tidbit, but please do not take it as 'definitive tweaking guide, it needs to be first tested' (and the result may vary vs cpu platforms/generations) if you have overclocked CPU (let say at minimum 20-25% over the stock value) then instead of -enableHT or -cpuCount=<nativecorecount> try use -cpuCount=<NATIVEcorecount+HTcorecount+1> or -cpuCount=<NATIVEcorecount+HTcorecount+2> so e.g. for 4.5GHz quadcore Intel i7 try -cpuCount=9 or -cpuCount=10 note: you may observe the effect of those Arma 3 startup commandline parameters on 'count' of threads the arma3.exe spawns feel free to get back to me with some benchmark results comparing default (that means no -enableHT, no -cpuCount=<>) vs just -enableHT vs various -cpuCount= experiments FIY: -enableHT is off by default (as it was until now) and -hugePages isn't available on linux yet and jemalloc isn't using hugepages yet either (only tbb4) 4 Share this post Link to post Share on other sites
CNutter 24 Posted December 19, 2016 I just happen to have an i7 (albeit only a 2700k) overclocked from 3.5 to 4.8 (sometimes 5 if I fiddle with the voltages but it's sketchy)... I'll get on that cpucount thing later and report back ;), if the results look promising I might up my page file size as well. Do you think this will make the game more unstable / more likely to get memory errors like '3FPS'? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 hugepages are leak unrelated ... so if the leak still exists then the problem will happen sooner or later Share this post Link to post Share on other sites
GetzsugaTenShou 4 Posted December 19, 2016 Sorry, noob question(s) inbound. Do i need to update the allocators in the dll folder with the new ones with the support? Also should I do away with the maxMem and maxvram parameters that i have for the launcher? thanks Share this post Link to post Share on other sites
agorapolis 11 Posted December 19, 2016 @Dwarden i have same problem since V5 and V6/V7, commandline -password is broken... The server returns "invalid password" My commandline : -connect=164.132.203.110 -port=2302 -password=agora -mod=@agorapolis -noLogs -nosplash -nopause The players must be connect manually With the V4 it works very well, but not since the V5 and V6/V7 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 @agorapolis try "-password=agora" anyway I need someone else to confirm this (no mods) as I had no time to check it and more likely it will not be fixed before January anyway (team needs to have some holiday time) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2016 @Getsuga_10Shou yes, you need replace the older tbb4allocator.dll with the one on dropbox (or update the game to latest profiling via steamcmd or steamclient w/e method you are using) 1 Share this post Link to post Share on other sites