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Found 7 results

  1. I do like to introduce a mod created by me to improve the performance or to use unused resources. This has been combined with the render/view distance. The Ideo behind this is: What about having constantly 60 FPS and a good render/view distance? Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1516607781 Google Drive: https://drive.google.com/open?id=14SoIsXYNSXmUt0ABsgh3-9FAUFt7NCuc Well, let's say this mod is what you are looking for because of... 1st great view distance in air, 2nd high fps in cities like Kavala, 3rd greater view distance on hills or mountains, 4th balanced object render distance, 5th easy transitions from ground to air, like get on a helicopter without changing view distance manually This mod is all about performance and efficiency !ATTENTION! Using Vsync may cause a lower render distance Server Key is included! If you like this mod pay tribute by leaving a comment and vote/rate! I would be very grateful for feedback to keep improvement high! How to use the "Normal Mode" and change settings: 1. Start Arma 3 with this mod loaded. 2. Open the Video Settings Main Menu. 3. Set View Distance as your minimum render distance. 4. Set your prefered fps into the shadow distance field (only active when in Max Performance Mode) Your render distance is: On foot = inserted value In Ground Vehicle = inserted value * 1.5 In Air = inserted value * 2 In addition to this, your altitude above sea level is taken into account. To enter Max Performance Mode: Set the Object Render Distance to 500 If your View Distance is set to 500, set View Distance to 501. Check that Object Render Distance is still at 500! What is the "Max Performance Mode"? It allows you to define a minimum view distance for phases, on Foot, in Vehicle or in Air. This mode removes the factors 1.5 for Ground vehicles and 2.0 for Air. To enter it look at "To enter Max Performance Mode". Here is a video that shows mission test with the mod running in Max Performance Mode. Note for the mission: This is a heavily ai based mission, that holds up to 64 human player slots. In this mission are 200 friendly additional units facing thousands of rebels (Opfor and Independent). In a range of 700 meters, each (1400 km in total) are 300 to 400 Units minimum. Change Log: Update 27.09.2018 13:35 CET + Added FPS Settings for Max Performance Mode (Instructions at "How to use" section in the description!) Update 19.09.2018 20:10 CET * Improved rendering + Added a Max Performance Mode + Added adjustment via Arma 3 Render Settings Menu
  2. Hello guys, so im running a nitrado server and have already played some missions with mods etc. So on our current mission i want to give air support but the viewing distance is set to i believe 1200. The parameters cant be change in this mission. Where can i tell the server to set the viewing distance to lets say 5000? Thank you for your time.
  3. Hello, is there any way to set the view distance in an official server? I play on Zeus official servers quite often and the view distance being so low almost renders aircraft pretty much useless, namely jets. Any way to fix this?
  4. Hello, seems that the dedicated server I'm running (rented from GameServers) is forcing a view distance maximum of 1500 m. I've read that is the default view distance for Arma 3 MP so this is by no means an issue with the server provider. I've come to understand that it should be possible to change the view distance the server is forcing the clients to use from the server's Arma3Profile and this is exactly what I've been trying to achieve but without any effect. Currently I've placed the following lines in the file server.Arma3Profile sceneComplexity=400000; shadowZDistance=100; viewDistance=12000; preferredObjectViewDistance=12000; terrainGrid=50; and then calling this file with the following server startup parameters: c:\path\to\arma3\arma3server.exe -profiles=C:\path\to\arma3\config -name=server -config=server.cfg Then when I join this (dedicated) server as a client the view distance is anyways capped to 1500 m and there's no difference if I as a client have set Overall and Object view distances to 12000 m. Would someone have some pointers to offer here? Is setting the view distance from the server profile supposed to work? Or do I need to begin thinking of setting the view distance on a mission to mission basis?
  5. Read about that shiny new scripting command (setFeatureType) in a Jet´s DLC topic, found it has a config brother, and figured somebody might enjoy this Get it on the steam workshop edit: Preview pictures with & without the addon loaded. Taken from a comanche gun-cam, hovering in 3km height at the most southern point of the big island (i always mix them names up) - one comanche and a warthog standing on the salt lake.
  6. The view distance or fog is different in the same mission(s) with the same settings in single player & editor compared to multiplayer. I've tried adjusting the date and forecast, and all the user settings and options that I can think of. What is the cause and how can I increase my MP view distance? https://youtu.be/PTxw88q4OYQ
  7. Hi All, I just wanted to ask how the setViewDistance is working actually? I have some missions where aircrafts are in play and the visibility is really low although at client side view distance is set quite high. I found out that in MP, server is limiting the distance. Is there any side effects if I use setViewDistance in init.sqf to a very high value? Will it make some bad side effects by AIs spotting capabilities? Will this value used as max possible distance and still client is able to adjust it? So if I use setViewDistance 5000 and client has setup for 2000, which one will be used for the client machine?
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