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Hi All, I just wanted to ask how the setViewDistance is working actually? I have some missions where aircrafts are in play and the visibility is really low although at client side view distance is set quite high. I found out that in MP, server is limiting the distance. Is there any side effects if I use setViewDistance in init.sqf to a very high value? Will it make some bad side effects by AIs spotting capabilities? Will this value used as max possible distance and still client is able to adjust it? So if I use setViewDistance 5000 and client has setup for 2000, which one will be used for the client machine?