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Found 7 results

  1. I have got a script that works by calling it like this: guard = [op1] execVM "HousePatrol.sqf"; is there a way to call this script for multiple units at the same time so as not to write: guard = [op2] execVM "HousePatrol.sqf"; guard = [op3] execVM "HousePatrol.sqf"; ...
  2. Hello! It's probably a very easy situation but I can't find any help so far. I want to apply the steps below between three locations (LA, LB, LC) Start (anywhere): Task 1- Go LA (On LA) - Success Task 2- Go LB (On LB) - Success Task 3- Go LA (On LA) - Success Task 4- Go LC (On LC) - Success I use trigger (Blufor Present) but I'm having problems. When I sync one trigger and set it to "Repeat", both Task 2 and Task 4 gets activated and when I activate again, Task 2 completes and starts again. When I use two different triggers, Task 4 is enabled when units reach LA for the first time. I need tasks to be activated and completed just like the steps I mentioned above. How can I do that?
  3. Hello, i was wondering if it's possible to setup multiple servers then have a script that i can activate in one server i am in that instantly connects me to another server? This is so i can have a main serve where i would have a main base HQ, then i activate a script on an npc that connects me to another server with a mission that auto starts and when finished i can go back to the main server HQ and hangout.
  4. Good morning, i wanna commit several commands in the init field of the <createUnit> command, How to do this? I get always an Error about missing brackets. Here my code: // create a new unit of same type at starting position _unitType createUnit [ _posUnit, _unitgroup, "_unit = this; this addEventHandler ["killed", {0 = [_this,_delay,_vehCall,_vehSeat,_parkPlace,_parkRad] execVM "unit_spawn.sqf"}];", _unitSkill, _unitRank]; Any idea? regards
  5. Hi there, Im trying to build a script where you can chose an item from the list, and assign specific action to the item, and what I've come up with works great for this one item, my question now is how to add multiple items to the dialogbox using lbAdd and also recognize the selected item and do specific action for it lbCurSel. I hope I explained it well enough. private["_display","_list"]; disableSerialization; if(!isNull (findDisplay 3494)) then { _display = findDisplay 3494; _list = _display displayCtrl 2902; lbClear _list; _list lbAdd "Item 1"; }; private["_index"]; disableSerialization; if(!isNull (findDisplay 3494)) then { _index = lbCurSel (2902); hint "Selected item 1"; closeDialog 0; };
  6. WurschtBanane

    Zeus rights

    As noone has answered yet, i will simplifiy my post: I created 2 playable units. I synched game master modules to them (and put the units names in the owner line) I synched the game master modules with a game master gamemode module I hosted the mission, a friend joined... and only one of us was able to place everything. He one was also able to acess zeus, but could only place markers. Why? And how do i fix this.
  7. Hi. I want to have a heli fly somewhere when a unit enters it. But pilots are already inside so i cannot use Blufor is there as condition. I know that i can use unitname in vehiclename. But i have 6 units and when one of them enters i want the trigger to activate. Something like condition: unit1 in heli1 OR unit2 in heli1 OR unit3 in heli1 ... you get the idea.
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