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Found 7 results

  1. I came across this post recently and while it has solved most of the visual issues I have with Sector control, I still have no idea how to change the last grey ellipse shapes to something else. I wanted to use flags for both the neutral and captured state. Earlier post:
  2. Hi All - Hope everyone is doing well, I've got a little problem here that i didn't have 1 month ago. I recently after 4 weeks starting to work on my custom backpack mod again, and for some reason it seems that Arma now cannot find the icons or models for the packs. The config is correct (at least i think it is - it was working and the items DO appear in the Virtual Arsenal list, just no .paa files and .p3d models.) I don't really understand what has changed, but obviously something has happened. I will post the config below - but again, it is working because the mod and the mod contents appear in game, just no models or icons. It almost like the config model and picture paths to the objects is hidden or prohibited when loaded in game? I will add imgur images to show the file directories and example files. The mod is called A3MOD (for testing purposes i haven't changed it) then it has Addons, then the A3MOD PBO, then the contents (objects, icons, textures - textures aren't implemented yet though) Icons: Objects: CONFIG.CPP: class CfgPatches { class A3MOD { units[]={}; weapons[]={}; requiredVersion = 0.1; requiredAddons[]={}; author = "Tommy"; }; }; class CfgVehicles { class Land; class Man: Land { class ViewPilot; }; class CAManBase; class B_AssaultPack_cbr; ////////////////////////////BAGS///////////////////////////////// class BF_Pack_Iteration1_OB: B_AssaultPack_cbr { displayName = "BF - Assault Pack"; author="Tommy"; model = "\@A3MOD\Addons\A3MOD\objects\BF\BF_Pack_Iteration1_OB.p3d"; picture = "\@A3MOD\Addons\A3MOD\icons\bf.paa"; icon = "\@A3MOD\Addons\A3MOD\icons\bf.paa"; descriptionShort = "Small and lightweight assault pack perfect for small operations"; transportMaxMagazines = 8; transportMaxWeapons = 1; }; }; Any help would be GREATLY appreciated - perhaps its something right in front of me that i cannot see, or maybe i'm just blind. Cheers guys. EDIT: This is what appears in-game https://imgur.com/a/FMxed1W
  3. Hello im new to the forums and new to making arma 3 mission i have made my first pvp conquest mission were players have to capture the zone and hold it i am wanting to show player names above there heads so people no there friendly at about 200m but only to show player names at further distances when there in line of sight ill post the code that i have so far any help would be great thanks. onEachFrame { _units = nearestObjects[(visiblePosition player),["Man"],500]; _units = _units - [player]; { _color = switch (playerSide) do { case (EAST): {[1,0,0,1]}; case (WEST): {[0,0,1,1]}; case (independent): {[0,1,0,1]}; case default {[1,1,1,1]}; }; if (side _x isEqualto playerSide) then { if (!(lineIntersects [getPos player, getPos _x, player, _x]) && alive _x) then { drawIcon3D [ "", _color, [visiblePosition _x select 0,visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5], 1, 2, 45, name _x, 1, 0.04, "PuristaMedium", "center" ]; }; }; }forEach _units; };
  4. i need a high command group icon color to change permanently when in combat? the below script does it but only for the duration of the 'foreach' script (i.e 0.5 seconds) so the color flashes on then off but i need it to be permanent? p.s the a = 1 bit is for a simple trigger switch that plays a bleep every time a group is under attack, that is also the reason for the two 0.5 sleeps that allow time for the bleep to play. any help appreciated.
  5. I made a class CfgNotifications in my description.ext for a mission. I i want to put some notification during the mission. When the Notification pop, an icon is display with this lane : iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa"; I searching for a official name icon list, like this : "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa" Someone can help me ? :)
  6. Hi everyone, Here is the code i use to create task -childtask here for meeting point- for the dedicated server: [[west, ["Task1A","Task1"], [" <br /> Sub-Task Description Here. <br /> ", "Sub-Task Title", ""], (getMarkerPos "Task1MeetingPoint"), true] spawn BIS_fnc_taskCreate] call BIS_fnc_MP; I guess Arma 3 Tasks Overhaul somehow are used for notification icons. I wonder if i could use image below with the above code and how? https://community.bistudio.com/wiki/File:bis_tasktype_meet.png Thank you for your help in advance.
  7. Hello guys , how add a GUI on the game of my System Tickets? There are 2 variables in init.sqf. TICKETS_WEST and TICKETS_IND. I would like add on top-right symbol-bluefor = TICKETS_WEST and down symbol-bluefor , symbol-death = TICKETS_IND Thanks to all.
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