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Showing results for tags 'failed'.
Found 9 results
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Hello! Since the last week i'm struggling with terrible problem. I was playing ArmA 3 on my PC since the release day without any major probems, with many mods and without them. One day everything was alright, i was playing with my friends on modded server, felt sleepy and went to bed. I woke up the next morning and wanted to play on the same server, but after joining it and playing for something like 1 minute I was kicked - there was only "You were kicked off the game" text on the screen. I asked my friend to join the server and watch the chat when I get kicked. He noticed, that everytime I'm getting kicked, the chat says "Signature check failed" and a path to file from some mod. I decided to reinstall whole ArmA and mods, but the same happens. I've found more people with the same problem, I hope they will describe their situation below. ArmA was my favourite game, and now I keep getting kicked off every server with mods with the same error (only the file changes depending on which mods the server uses). I can't play the game, please help! PC specs: I7-6700k MSI z-170A Gaming Pro motherboard GTX 960 4GB MSI 2x HDD 1TB Seagate 8GB DDR4 RAM I didn't install any new software, drivers, etc.
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Hi, I wrote first to the BattlEye service, but they told me that they were engaged only in bans, and they sent me to the developers. The situation is this: "BattlEye initialization failed", played 1700 hours. I play only on servers with BattlEye. Suddenly, he stopped letting me to the servers. I read and tried everything that I found on the BattlEye website, and generally on the Internet, right up to reinstalling Windows. Windows 10 with all updates. Everything runs as administrator. The BattlEye process is loading and working properly. All protection is disabled and there are no viruses or malware. I'm at a dead end.
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Hi I've got a problem with my BE since arma 1.80* update I can no longer connect by rcon, I tried on two separate machines one running windows other linux, tried connecting locally and remotely, my beserver.cfg is setup, got RConPassword and RConPort, config is active since server starts the name of .cfg is changed. I've tried connecting via EPM Rcon and php script RConPassword somepassword19 RConPort 2316 any suggestions?
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Hey there, running into some trouble here. So I'm doing this SP mission, and I want the player to do a set of tasks (3 actually) within a certain ammount of time (lets say 5 min. (300 sec.). Just a little briefing about what I'm trying to do: - Dude get's out of the Heli, visits this unit and prety much this units tells him that he has 5 min. to gear up and then get into another heli before this one takes off. So my point here is, if the player isn't inside of that Heli within 5 min. mission ends (failed) and has to restart, however if he is there in time, I want the mission to keep going, so it would just mean that the task was completed and the timer would stop. There must be a very simple way of doing this, currently using task modules and triggers that are sync to the player (trigger owner). Any help would be appreciated!
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Hello, always the first connection of the day works well... but after i leave from the server and try to connect to another one, i receive this message (Connection failed.)... Do you guys know a solution for this connection problem? I'm stuck for about 5-10 minutes to successfully connect to another server. Screenshot Link Thank you.
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Zeus Multiplayer Virtual Entities Die on Start
smashballs posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
My Zeus Game Master mission works near flawlessly, except for some reason all the virtual entities die when the mission starts. I will select the Zeus virtual entity at the start screen, and when it goes to the briefing it shows "No Signal", then starts with the screen pointing up and it shows me the death screen. Why is this happening? The Zeus can work if being used by a regular unit, but that causes strange re-spawning bugs. I want a normal virtual Zeus entity to be the Game Master, but that is impossible if it dies for no reason. Am I missing something for my virtual entities to be dying? I am using version 1.56 for the Eden editor, is that the cause of this strange bug? Description.ext author="Smash Balls"; onLoadName = "Overlord 42+1 Master Altis"; OnLoadMission = "There is an almighty Overlord of which I wouldn't disobey! The NATO faction has a starting desert HQ with a handful of starting assets to use."; loadScreen = "overlordCastle.jpg"; overviewText = "Our lord of death and destruction has arrived!"; displayName = "Overlord 42+1 Master Altis|Preset Base(NATO)"; respawnVehicleDelay = 30; respawn = "BASE"; respawndelay = 15; respawnDialog = 1; respawnTemplatesWest[] = {"MenuPosition","MenuInventory"}; respawnTemplatesCiv[] = {"MenuPosition","MenuInventory"}; respawnTemplatesVirtual[] = {}; respawnOnStart = 0; disabledAI = 1; joinUnassigned = 1; aiKills = 1; class Header { gameType = ZGM; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 43; //Max # of players the mission supports playerCountMultipleOf = 1; }; -
When I start Arma 3 without any mods and try to join a King of the kill server I get a message after a while that says: Connection failed. I then looked at the server browser and Koth servers have a red cross to the left of them, saying I have the wrong version. I then went back to Main menu and there is a message down to the right from "Spotrep" which linkgs to the Devblog about patch 1.7. My game version is apparently: Launcher version: 1.5.141155 Game version: 1.68.141559 Branch: profiling Why can't I download 1.7? Is that the problem? Best regards
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Okay after updating to 1.68 now battleye wont work. I already tried reinstalling the game. What else can I do? Can't seem to find any client downloads in Battleye's website.
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Objective can be completed after its failed?
Yolo Joe posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone. I'm having some issues with an objective I'm making. I am using the objective modules. I have set it up so you are going to kill a man. If you kill anybody else than this man, the objective fails. If the objective have failed, you can still kill the VIP and change the state of the objective from "Failed" to "Succeeded". This should not be possible! How can I fix it?