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Showing results for tags 'collection'.
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This is my Zamak Collection. Implement it wherever u want but its forbidden to edit the textures, when u implement it in a Mod/Addon, mention me, thanks. Textures: CDF Syndikat (olive, brown) UNO Fuel Island Port Authority Rainbow (Pixel) Red White Black Blue Green Orange Coming soon: Takistan NVA Soviet Armed Forces Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1383093546&searchtext=zamak
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and statement HavingTrouble with "and" Statements
Naraki_Kennedy posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there. I'm having an issue with setting a trigger to activate when all items are collected, but I'm having trouble properly formatting an "and" statement. When the item is collected, the deleteVehicle command is used to remove the item from the world space, so I have a statement that basically says "When money 1 AND money2 AND money3 AND money4 AND money5 are not alive, then activate the settaskstate module. The variables for the money items are all set and have a script to delete each item on pickup. What is the proper way to format this statement? I've tried many variants, but this is my current code currently in the init field of the trigger. (!alive money1) && (!alive money2) && (!alive money3) && (!alive money4) && (!alive money5) -
Just a thread I decided to make to put all my missions on (got the idea from Wiki :) ) Currently in development of: Retreat, Organise and Act A campaign that runs along the events of Survive, Adapt and Win. Currently 4 episodes are planned. Campaign Overview Sgt. Andrew Martinez... A normal soldier, until the Stratis incident hit and most of NATO was wiped out. He along with his fellow survivors must Retreat from an overwhelming enemy, Organise a force to be reckoned with and finally Act on the advantages gained. Features: Quality voice acting, custom scripts, cutscenes, follows parallel to Survive, Adapt and Win, Over 300 voice lines. Mission 1 Falling Point - Completed Mission Description: Charlie squad has been tasked with securing Alpha, Bravo and Delta's flank. They must hold out long enough until the three teams have secured Agia Marina. Charlie will then converge on the town to hold it along with the other teams, until NATO arrive. Links: Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=717799540 Armaholic: http://www.armaholic.com/page.php?id=31396&highlight=FALLING%2BPOINT GoogleDrive: https://drive.google.com/file/d/0B9NbVBWWOxNDSnlweE1NbkJWS0U/view?usp=drive_web Mission 2 Escapists Grasp - Completed Mission Description: Martinez has been captured by the AAF and is headed for Altis. Escape and find a way to safety. Links: Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=742160956 GoogleDrive: https://drive.google.com/file/d/0B9NbVBWWOxNDSzBtZUU5ZUtxeUE/view Mission 3 Surprise Diplomacy - 80% completed Mission Description: On the eve of the NATO invasion, Beta, Eta, Theta and Omicron launch an attack on a small Marine base - just North-East of the AAC airfield. ETA: On hold Mission 4 Crossways - 10% completed Other projects I work on will also be posted here :) Huge thanks to my voice actors, BI forums and steam friends. Hope you all enjoy. Eagle Wing Mission 1 https://forums.bistudio.com/topic/195292-eagle-wing-mission-1-a2-remake/ The invasion on Chernarus is about to begin... End of the World Mission 2 Survival of the fittest... OPERATION ARROWHEAD Good Morning T-stan The invasion has just begun...
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I figured it out, can this thread be deleted? I had to set the Zeus module owner.
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Make Arma Not War - Steam Workshop Collection
Korneel posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - NEWS
In case you missed it, we now have official Arma 3 Steam Workshop Collections for the Make Arma Not War winners, finalists, and all other entries! *Not all Make Arma Not War contest entries are available on the Steam Workshop. For the full overview, please go to http://makearmanotwar.com/entries.-
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