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[MG] MilitaryGamers.com - Seeking Past/Present US Military Members
mightymauser posted a topic in ARMA 3 - SQUADS AND FANPAGES
Greetings from MilitaryGamers! This is an official recruitment post for MilitaryGamers.com, the world's premier multi-platform, multi-game online community for US military service members. We're always looking for men and women to join our ranks who have either served in the past, or who are still presently serving, in any branch of the United States Armed Forces. If you would like to learn more about our community, or if you would like to register an account and become a member, please head over to our website at www.MilitaryGamers.com. All recruitment is handled via our website. Once you've registered an account and have become a member, you will find information on our forums instructing you on how to join us in game and on Discord. About MilitaryGamers.com: Our members hail from every branch of the US military, nearly every occupational specialty, all rates and ranks, from E-1 through O-6, and from duty stations and their homes the world over. We have had a game branch (cabal, clan, corporation, fleet, guild, organization, society, squadron, unit, etc.) in nearly every major game title since 2007, where we have established a solid, respected name for ourselves. With thousands of members spread across countless games, we think you'll find that we're the last gaming community you'll ever need to join! Things You Will Find in the Military Gamers Community: Camaraderie, esprit de corps, professionalism, a relaxed, casual atmosphere, and most importantly, folks who "get it". As our motto, "Tantum Nos Teneo", states, "Only We Know". Things You Won't Find in the Military Gamers Community: Within the MilitaryGamers.com community, you will not find any "realism" units or the like. If that's what you're looking for, please look elsewhere. We do not simulate a military environment or organization. We don't have to. We've all "been there, done that". You won't find any phony rank structures or titles being worn by people who haven't earned the right to be addressed as such. We do organize our community staff, and occasionally some game branches using generic military titles, such as "MG CO", "MG XO", "MG Officer", "MG NCO", etc., because it is familiar to us and identifies who's running what within the community. These titles, however, do not magically bestow anyone with the right to expect anyone else to treat them as anything but an equal. We have members from all walks of life, all branches of the service, and of all rates, ranks, statuses, and vocations, and when they cross our doorstep, everyone is treated with equal courtesy and respect. Within the MilitaryGamers.com community you will not find any puffed-up "internet commandos" or teenage "squeekers" giving you orders. Everyone is 18 or older. -
Hello humans! So, i worked on a ship mod when i was in high school, and you may have seen it on the workshop or other places. I'll be honest i guess, it looked like a highschooler did the model and texture work, and i want to put out better. What I've decided to do is update the graphics and scripts of the 'Demise' Operations Vessel. The demise was designed to be a mobile platform for all sorts of coastal operations, with an armament designed to take out small ships and coastal armour, while still being durable and such. To make the vessel more realistic, I've decided to scrap the armament of the old mod and use weapons used by navies around the world. I've also redesigned the inner workings to accommodate the inner engineer within me (interconnected ventilation systems, wiring, etc.). What I hope to end up with is a ship that can be used by any Arma unit, and not just the ones who partake in naval combat. Proposed features (in order of importance): Some Screenshots so far: If you have any recommendations or suggestions for ship systems, feel free to leave em here. I'm also a university student so i may not have time to work on this from time to time. Also, if you wish to help with the mod, feel free to pm me. Thanks!
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Hi gentlemen, Tanoa just got another addition: The Tanoa Coast Guard. Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: Official APEX expansion: https://arma3.com/apex Version: 1.1 Signed: No Short description: This mod adds Tanoa Coast Guard troops in some infantry roles in a custom camo pattern made by myself, plus a gunboat in a camo pattern done with happyponyland camo generator and a grey colored Lynx helicopter. Units can be found under BLUFOR-->Tanoa Coast Guard-->Men. The boat can bei found under BLUFOR-->Tanoa Coast Guard -->Boats, and the helicopter is located in BLUFOR --> Tanoa Coast Guard --> Helicopters Changelog: v1.1: New ship camo, because community reaction was that the old one would be plain ugly. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. R0adki11 for continous support and advice. Happyponyland for camo generator: http://www.happyponyland.net/camogen.php IndeedPete for handy retexture templates. Download: http://www99.zippyshare.com/v/pEjDNUc9/file.html Armaholic mirror thanks to Foxhound http://www.armaholic.com/page.php?id=31839 Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=789632428
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- apex
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Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.1 Signed: No Short description: This mod adds several Everon Coast Guard members (Autorifleman, Marksman, Medic, basic Sailor) in a unique self-made camo pattern, as well as a patrol boat in an also unique self made garish "camo". Note to mission makers: This unit represents the near-future timeline Everon Coast Guard, a paramilitary force tasked both with Search and Rescue and coastal souvereignity missions. Their dual role needs them to be highly visible for rescue missions and heavily armed at the same time to provide for Everon's territorial and coastal water integrity. As the Sailors do conduct infantry guard and patrolling duties in coastal areas, they wear camo fatigues to present a low visual profile on land. Units are can be found under BLUFOR-->Everon Coast Guard-->Men. The patrol boat can be found under BLUFOR-->Everon Coast Guard -->Boats. This has been possible with the help of Roadkill11 and packing open the original -E3- mod by Soronelite. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. Soronelite by providing a simple retexture addon back in 2013 where I could see how adding boats basically works R0adki11 for continous support and advice. Changelog: v 1.1: -"Everon Coast Guard" Faction in Eden editor, no longer lumped together with others under "Everon"; -Marksman has got a proper sniper rifle. Download: http://www107.zippyshare.com/v/DfvL6wgF/file.html Steam Subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=660554854 Armaholic mirror thanks to Foxhound http://www.armaholic.com/page.php?id=30740 Have fun with this and please provide feedback.
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- Everon
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Hi Gentlemen, as part of my series representing ArmA3 timeline military forces for the BI islands, I am proud to present my little Malden Coast Guard 2035! Author: mathias1978 Author Website: http://mathias1978.deviantart.com/ Requirements: No addons required Version: 1.0 Signed: No Short description: This mod adds several Malden Coast Guard members (Autorifleman, Marksman, Medic, basic Sailor) in a unique maritime camo pattern, as well as a rescue boat in stock orange livery. Note to mission makers: This unit represents the near-future timeline Malden Coast Guard that has just come under MOD control and is outfitted with camo uniforms and automatic weapons. To enhance esprit de corps and focus on an armed coastal security mission, the unit is sporting camo uniforms that fit their maritime role, but unlike Everon, they don't have access to armed speedboats. Units are to be found under BLUFOR-->Malden-->Men. The patrol boat can be found under BLUFOR-->Malden -->Boats. This has been possible with the help of R0adki11 and packing open the original -E3- mod by Soronelite. Credits: BI Studios for a game series that lets me be creative since 2005, having fun since 2001. Soronelite by providing a simple retexture addon back in 2013 where I could see how adding boats basically works R0adki11 for continous support and advice. camorus---234 over at deviantArt for a camo pattern I was allowed to recolor. Download: http://www.armaholic.com/page.php?id=31381 Steam subscription: http://steamcommunity.com/sharedfiles/filedetails/?id=732668298 Have fun with it, and I am always glad to receive feedback.