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Showing results for tags 'attack'.
Found 5 results
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ai strategy of attack
dayz better than most AAA games posted a question in Arma Reforger - Questions & Answers
Will the ai's be able to capture back objectives? Like the game gives you a timer and the timer tells you when they Will attack that base and from where,like they come with BTR'S or Cars to assault and capture the base back,Will that be implemented? And Will the ai wonder around patrolling the streets? I know that the Road blocks are a way for patrolling by the ai's but seeing a btr wonder around or a supply truck protected by 2 Cars would be so cool,like an objective that teels you to ambush a truck or steal a truck,Is that being considered? -
Make jet attack laser designated targets only
WurschtBanane posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi. I want to have the A10 jet from RHS circle around an area and only attack targets that a unit laser designates for him. I want him to use the GAU8 gatling gun on lasers too, how do i make that happen? Because if i just let him fly around he will attack tanks and vehicles by himself... -
Steam workshop link - https://steamcommunity.com/sharedfiles/filedetails/?id=1655023117 BACKGROUND: The AAF has invaded the island of Malden! It's citizens are asking for help from the U.S., so our forces are mobilizing. In order to gain a foothold on the island, we will have to attack via boat, as the AAF has an air defence system in place. OPERATION GREEN ARROW: U.S. forces are going to capture Goisse harbor, then move inland to destroy AAF air defences. While this main attack is going on, your team is to inflitrate Malden via the passage north of Vigny. Once you have made landfall, your objective is to sabotage the heli depot to prevent the AAF from attacking our other troops to the north. Once the heli depot is sabotaged, your team will move to La Passagne to capture it and defend it against any counter-attacks. FEATURES: Revive No Stamina/Fatigue Civilian Population No mod requirements WARNING - TO PLAY IN SINGLEPLAYER YOU MUST PRESS SPACEBAR AT THE RESPAWN SCREEN, THEN CHOOSE 'SKIP' FROM THE MENU!! CREDITS: Civilian scripts by Enigma A few scripts from Occupation by BangaBob Thanks to Yumsum, Porte and Phil for all their patience in testing.
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AI sniper killing an enemy VIP (and him only)
pdp posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi I'm new to mission editing, but I wish to learn. I want to set a sniper to stay hidden and quiet, until comes in his view the designated VIP to kill together in a group of enemies, *kill him only*, then runs away unharmed. Other enemies must survive. I did try a lot of failed attempts using enable/disableAI, etc. but I have to give up: the sniper always attack other enemies before and after the VIP kill. Thank you. -
Linking Sectors (Attack and Defend)
KdubyaDOG556 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone, I need help with linking zones together to make attack and defend objectives. In other words, I would like for there to be set objectives that would need to be captured before other objectives can be captured. Example: Blufor has to attack alpha, Opfor has to defend alpha. Blufor captures alpha and now has to move up to bravo while opfor has to defend bravo. Opfor has the option of defending the bravo objective or pressing forwards to the alpha sector. I have seen this done on TacBF, but unfortunately it is beyond my knowledge. If you guys could help me with this process that would be very appreciated! Thanks, KdubyaDOG556