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Showing results for tags 'Keys'.
Found 9 results
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Hey Guys, I have started a server with "Faster" and I wanted to play Antistasi Altis. The problem is we wanted to play it with some RHS mods (RHSGREF, RHSAFRF, RHSUSAF;). I installed and deployed the mods. But it still doesnt work. Everytime I try to join the server I get the error "Addon "rhsgref_airweapons" requires addon "rhs_main" ". Then I tried it without the RHS mods only with the advanced towing. Then it works but as soon as I want to join the server I get the key is not accepted by the server error. Even tho I cleared the old keys and copied the new ones (only the advanced towing mod). I tried so many things for like the last 10 hours. The server keys aint working and the RHS mods aint working as well. (And sorry if my english sucks. Is not my native language).
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Checking for allowed client-side mods
NunesSergio posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hello there! So I have a dedicated server running a mission of mine. I want to possibly show JIP players which mods they could use if they want to. I know I can hardcode some info somewhere to the players but I'm looking for a way to do it dynamically, so when the "*.bikey" (s) on my server keys folder changes, connecting players would have access to the updated possible modset. Ps: I can wrap my mind around on how the server passes this information to JIP clients, but I can't seem to find a way to detect said keys in the first place. Ps²: I tried something along the lines of the fileExists command, but it seems to work only with mission-relative paths. Can it be done? Kinda would want to avoid having to create an extension for that (should that be the only way). -
Hey there, so, I was trying to install a few serverside mods on my server. For that, I have to enter the mod key in the startup parameters, in this format: @mod1; @mod2; ... But, I don´t know, what keys to enter. Some keys are the Mod names, some the folder names, some are on the website of the mod. But how do I get the keys for mods where the key is displayed nowhere? I would need the keys for: Everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 https://steamcommunity.com/sharedfiles/filedetails/?id=1625724231 https://steamcommunity.com/sharedfiles/filedetails/?id=366425329 https://steamcommunity.com/sharedfiles/filedetails/?id=643530417 https://steamcommunity.com/sharedfiles/filedetails/?id=2001817183 If you could give me the keys or whatever, that would be very helpfull. Thanks 🙂
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Evening all! I'm new to scripting & coding in general (Only started this Friday) and came across a problem with doing an inventory check for a specific item. The concept is simple, I have a door which needs to be unlocked with a key (For this purpose I am using the vanilla Item_Keys object), but this item is not returned in the items array, so my function is unable to detect the item and skips the if statement. Is there an alternative to the Items command? or a way of forcing the Keys into the array? I don't want to "virtualise" this item using addAction, I need the physical item to be present on the character. Thanks for your time 😉 bungalow = (getMarkerPos "BungalowMarker") nearestObject 'Land_i_House_Small_03_V1_F'; bungalow setVariable ['bis_disabled_Door_1', 1, true]; player addItem "Keys"; //Function to test inventory for the key searchInventoryFnc = { _item = items player; //stores an array of items from player's inventory in _items if("Keys" in _item) then { bungalow setVariable ['bis_disabled_Door_1', 0, true]; } else { bungalow setVariable ['bis_disabled_Door_1', 1, true]; hintC "You do not have the key for this door"; sleep 0.1; hintSilent ""; }; };
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I downloaded Argo 1 week ago and I am playing Combat Patrol in a server. I unlocked Nightstalker and I asked other players how to open its Thermal Vision. They told me it is N but N is not working. When I press N, nightvision opens and closes so fast and whenever I get out from scope, night vision is on. Once I wanted to open watch with O but it didn't open. I am having trouble with keys. Anywhere to edit it or is my game broken ? I downloaded it again with caution but still no change. Can anyone help me please ? (YouTube link is here: https://youtu.be/YfE0Ha5obG0)
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combining mods Combining add-ons & signing them
kationarma3 posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hey there, Community! So, basically, our small community is playing tactical operations on the weekends on a dedicated server. We use a modpack consisting of around 15 mods. These addons are not made by me, and we the community does not bring any income to the co-owner & me. I'm not sure if that eraises the licensing problem though. I want to combine all of the current versions of these 15 mods into a single addon, that members can download using filezilla via my private FTP Server. I have little to no knowledge on how mods really work, so I don't know if it's possible for me to not only combine all of these into one @"modname" folder, and if I can create a key for that mod without being the owner of that intellectual property. For the record, that combined mod would not be published anywhere publicly, it would only be uploaded to the database. Managing the mods like this would come with lots of advantages: 1.: We could combine specific versions of mods together, creating the ability to compose our own modpack to our wishes. 2.: We don't have to keep track of all updates that the mods receive, and update them manually on our dedicated arma server. 3.: Lots of advantages resulting from 1. and 2., for example gaining lots of experiences from fixed versions of mods will make it able to give recruits a better comprehensive overview on our mods. Hope there are some mod-experts out there who can and are willing to help me, I'm not a native speaker please excuse spelling mistakes etc. ;) Greetings, Kation -
I want the option to key bind control that are currently restricted to the mouse wheel, in particular: Open doors on helo (UH-60) Open/Level Ramp (CH-47) Tony
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Hi! I have the idea of viewing something on a "sitrep update" about being able to have on screen information of the keyboard keys being pressed at a given time. The question is: is there a way to have on screen information of the keys pressed, for a viewer seeing a video knows what keys are being pressed?
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This has been annoying me as I have been trying to get the Jurassic Aarma Raptor Pack working in multiplayer with verifySignatures=2 Link to the addon: http://steamcommunity.com/sharedfiles/filedetails/?id=332909923&searchtext=raptor+pack I signed and created the keys using DSSignFile and DSCreateKey The DSSignFile and DSCreateKey files seemed to work for another but for some reason it is not working for this addon. I just keep getting wrong signature It works with verifySignatures=1 but not verifySignatures=2 If anyone can help me out please let me know.