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dmarkwick

JTD Fat Rain

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Turns default rain into fatter rain. Just looks better I think :)

3-animation.png

From:

arma22010-01-2801-18-48-68.jpg

to:

arma22010-01-2801-16-20-46.jpg

Edited by DMarkwick

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Any performance implication?

Should be none, it's a direct texture swap, no additions or increases.

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Yep, just tested. It looks great.

Outstanding work....:cool::D

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Super, love getting these free lunches, collectively they all add up. Thanks.

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Non-constructive post: Was just listening to Bill Hicks and then went onto t'internet - saw this thread called 'Fat Rain' and clicked on it expecting something very different from the end result :)

Very good stuff though, am downloading now.

Cheers DM and T-Rexian, much obliged - DA

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I just noticed something that I don't think I would have noticed with default rain - you don't get rained on when you're under a tree. You can see rain, but the close-up rain stops, meaning you're sheltered I guess. What ingame effect this implies I don't know :)

But it makes me think - there is ALREADY a hardcoded way to find out if the player is close to a tree. Which is something I was looking for a few weeks back. I wonder how we can utilise this functionality, is there a variable to monitor or something? I know we were discussing the possibility of being more difficult to see when you're very near to a tree, and this functionality solves at least half that problem :)

Edited by DMarkwick

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I think the contemporary vernacular dictates it be referred to as "width impaired rain." Please make a note of it. ;)

Indeed, perspective is such a small, but important, thing.... pardon the pun.

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Great eye candy mod from you again. :)

Looks much better than default and when we some day get vietnam stylish island this would fit perfectly to it.

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I like your effort.

My wish is that someone can make rainstorms appear as in the Hard Rain chapter in L4D2, ie; downpour so hard you can barely see and the roar of the rain drowns out everything (pun intended ;))

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Does this work wtih Nim weather? Doesnt Nim weather already change the look of the rain?

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I just noticed something that I don't think I would have noticed with default rain - you don't get rained on when you're under a tree. You can see rain, but the close-up rain stops, meaning you're sheltered I guess. What ingame effect this implies I don't know :)

But it makes me think - there is ALREADY a hardcoded way to find out if the player is close to a tree. Which is something I was looking for a few weeks back. I wonder how we can utilise this functionality, is there a variable to monitor or something? I know we were discussing the possibility of being more difficult to see when you're very near to a tree, and this functionality solves at least half that problem :)

IIRC, you see splashes on the ground, but no raindrops to make them? I've noticed this when standing under cover. This is what I see with default rain, I'll install Fat Rain and test later.

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Great work on that rain! Looks very good!

DMarkwick, could you, please, sign the addon for the next release?

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there is ALREADY a hardcoded way to find out if the player is close to a tree.

Which could be utilized for quite a few things. Eg, a chainsaw addon (useful for combat engineering, City Life RPG lumberjacking profession etc.) or damage from flying wood splinters.

Nice looking raindrops, BTW :cool:

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hehe m8, really good stuff ... again. THX :)

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Downloading. Looking forward to actually seeing the rain instead of only enjoying the sound for once. :D Thanks a bunch!

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Finaly real rain in A2, thanks alot this makes me very happy :) Works perfectly with NIM weather & sky tex. mods. Only thing weird was when flying a AH64 it seems there was only "fatrain" in the front window in the sidewindows the rain was normal size? But maybe its just me :)

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To be more street you should have named it:

Phat Rain

:)

This is much more obvious, and harks back to your good old DMRain mod in A1 :)

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