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Found 280 results

  1. I'm making a mission about Polish police where you need to chase criminals. I've placed Surrender Module so after some time of chasing, criminals stopping their cars, getting out them and surrendering. That's a perfect moment for mission to end. How to make a trigger that activates by their surrendering? Thanks!
  2. As title says. enabled the mod as i would normally do. dont get it. Every other map shows up. its signed and key is present Help
  3. Visual Studio Code SQF Language v1.0.6 Lastest update: 22.10.2018 Microsoft Visual Studio Code is a new, but already very known Code Editor. Works on Linux, OS X and Windows. Now in the Visual Studio Marketplace -> Report bugs, ask questions or make suggestions <- Supported Products: Operation Flashpoint [OFP], Operation Flashpoint: Resistance ArmA, ArmA 2, ArmA 3 (DLCs & Extensions included) Take On Helicopters [ToH] Community Based Addons [CBA], ACE Easy Installation (Recommended) Download Visual Studio Code. Open the Editor and click on the extension icon to your left ( ) Enter "SQF" and hit enter Select "SQF Language" and click on "Install" Enjoy Manual Installation Only use this guide if the installation over the extension manager and/or marketplace isn't working! Download VS Code Download the latest release from GitHub ( https://github.com/Armitxes/VSCode_SQF/releases ) Install Visual Studio Code Navigate to your VS Code extension Folder. Windows: %USERPROFILE%\.vscode\extensions Mac/Linux: $HOME/.vscode/extensions In the plugins folder, you create a folder called Armitxes.SQF, if you have it already delete all files inside! Inside the Armitxes.SQF folder you then unzip the sources you obtained from GitHub That's it, now simply (re-)start Visual Studio Code (or just "Code") and it's done :) With VS Code, every folder is a project! To open your SQF Project simply go on File->Open Folder and choose your mission/mod folder. Feel free to ask any questions, aswell the Code of the GitHub Project was now simplified several times by me and is open for everyone for contribution! Cheers, Armitxes
  4. Hello! I'm proud to release public version of my equipment script creator - ACC EqKreator v10.2! Now ACE3 compatible! Q&A: Q: Why you created your own equipment script creator and why it is called EqKreator? A: I have got annoyed by other software/scripts functionality where you was forced to use some kind of program (LEA) or search for many items classnames and write them inside already created scripts (F3). I am not saying that these things are bad, I just wanted to create something that would suit my needs. And that is full JIP compatibility - COOP oriented - Lightweight - Easy to use script. It is called EqKreator because it creates ready to use equipment scripts for you! ;) Q: Is it based on some other mission? It looks similar to VTS by L etranger? A: Yes it is edited version of VTS v4.0 by L etranger. I have just deleted all playable slots and left GM one, and added my equipment generator script into it, also, I have added Virtual Arsenal into it. Q: Why just don't use Virtual Ammobox or add Virtual Arsenal to my mission? A: Well... you can do that, but in our community we sometimes play missions that last over 4 hours and we don't want to waste time so everyone get's equipped from scratch from VAmmobox or VArsenal or other kind of Virtual something. Also, I am mission maker and I just hate that way of assigning gear. It is me that decides what player will get. Not that player :P. That is also why EK was created. Q: There are many other scripts like this one, why should I use yours? A: Let me write down some pros of this script: It gives gear to each unit before briefing screen It is JIP friendly, you will not see this script adding gear again like other equipment scripts sometimes do You can create many equipment scripts very fast and even save them inside VArsenal or VTS Shop for further usage/editing You can see how much your unit weigh with all gear you added (using AGM or CSE) You can see unit, all gear on it and even test it :) You can assign gear to selected equipment slot (backpack, vest, fatigues) Did I mentioned that it's blazing fast and easy to use? Compatible with ACRE2/TFAR/Vanilla (in terms of removing radio IDs - everyone will get unique radio ID) Creates equipment script for vehicles too Instructions: Installing script to mission folder Installing and running EqKreator v10 mission Making equipment for units Making equipment for vehicles You may also want to look at my ACC DAC_Toolbox script if you use DAC v3 and are a mission maker! ;) Download v10.2: Dropbox link Armaholic link (not updated yet) Changelog: v10.2 Hotfixed vehicle/crate assign gear scriptv10.1 Fixed vehicle/crate assign gear script (isServer check) Styllistic updates v10 Simplified whole script Script converted to function - uses call now instead of execVM (using execVM in unit init line is highly not advised!) Added ability to assign callsigns for BFT markers from ACE3 New: immediately after assigning uniform/vest/backpack clear it from any equipment that could be added from uniform/vest/backpack default config items - no more additional unwanted items Let me know here if there are any other questions regarding this script! Licensed under APL-SA. v10.2 09-05-2016 mb GieNkoV for Arma Coop Corps community. Thanks Letranger for his VTS v4.0!!!
  5. Markers seen in these images are just a small sample of what is included, NOT the entire content! Details: USP Flags - 212 World Flags USP Markers - 212 World Markers USP Markers Extra - 254 Additional World Markers USP Markers Factions - 195 Faction Markers USP Markers Fictional - 26 Fictional Markers Each addon is standalone, and only requires USP_Markers_Core (Included) to function. Required Addons: None Signed: Yes, Server Key included Summary: This long overdue update includes a few new markers as well as an overhauled file structure. Server key and signatures have been fixed and 2 new pbo's have been added (Details further ahead). Classnames have been updated accordingly, as well as a classlist provided, and compatible with the 3D Editor. Overall, just looking to bring this addon back up to speed. USP_Markers_Core.pbo is now required by all other addons in order to function properly. Each addon is standalone and only requires the Markers Core. USP_Flags.pbo is a new inclusion for this update, adding placeable flagpoles in the editor. Currently, it includes all of the world flags that are present in the USP_Markers addon (All countries of the world). Future updates may feature flags from some of the other Marker addons as well, such as factions and pmc groups. This addon is very low priority for me, as can be seen with how long it's been since the last update, but I do try to keep anything I've released operating for the long-run. So, on that note, don't expect to see anymore updates from this for awhile, aside from the occasional hotfix. Hope you all enjoy the addon and always feel free to post comments or requests on the forums. Included: usp_flags.pbo usp_markers.pbo usp_markers_core.pbo usp_markers_extra.pbo usp_markers_factions.pbo usp_markers_fictional.pbo Changelog: v1.2 ADDED: USP_Markers_Core.pbo ADDED: USP_Flags.pbo FIXED: Server Key and Signatures CHANGED: File Structure and Classnames v1.1 UPDATED: World Markers Icon ADDED: Flag (Arabic Union) v1.0 Initial Release Issues: Not tested in Multiplayer Credits and Thanks: Author: Siege-A Developer: UnderSiege Productionz Vking (help with the marker sizes.) DireOne (My official Steam Workshop representative.) I would also like to thank the entire ArmA community for making this game so enjoyable by producing the many mods and scripts that we use today. Finally, a big thank you to Bohemia Interactive for creating the ultimate military simulator. Download Links: License: ©2014 by UnderSiege Productions This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License: http://creativecommons.org/licenses/by-nc-nd/4.0/ For a full review of the license, please refer to the documentation included.
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