Jump to content

Search the Community

Showing results for tags 'Aircraft'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 63 results

  1. Hello all, I figured I had come far enough to share the W.I.P. images and information about one of my many projects, the Curtiss P40 Warhawk/Tomahawk/Kittyhawk. I figured I should post this W.I.P. thread before someone else beats me to finishing this aircraft. This is my first armed aircraft that is at this stage of development, and is really an experiment with weapon cfgs for the Ju-87 Stuka. The model is by Helijah, who kindly gave me permission to port to Arma 3 Without further ado, the Curtiss P40 Warhawk (Ignore the muzzle flashes, that was an accident :P ) (Some more images) Currently the aircraft is in the final stages of development. I'm just touching up some things, and testing out the weapons. As well, I still need to complete the instruments in the cockpit and set up the sights. Should be released soon. Weapons as of now: -6x .50, three in each wing I plan to add fuel tanks and a bomb, just to give variety, and some practice for me. In case anyone is wondering about what liveries there currently are: -Flying tigers high definition -Flying tigers standard -Red tails -RAF -RAAF -Captured Warhawk (Japanese) -Munda -Desert -Umnak -2 Lt. George Welch's P40, Colours of the attack of Pearl Harbour -2 Lt. Ken Taylor's P40, Colours of the attack of Pearl Harbour Thanks to Helijah for letting me use his models, and thanks to [Dust]Sabre for answering my questions! Any information, or suggestions that may help with the addon, is more than welcome :)
  2. Addon "Aerodrome ICAO signs and NDB" for ARMA 3 PC game by NightIntruder ver. 0.93 05.OCT.2016 PLEASE NOTE: reading of the readme included in the addon is the obligation before usage of the addon. Without reading whole document you are not permitted to use the addon and obliged to delete it from all data storages where the addon was stored. 1. INTRODUCTION 2. ADDON FEATURES 3. CREDITS & COPYRIGHTS 4. LICENCE AND END USER AGREEMENT 5. BUGS & TO DO 6. CHANGELOG 1. INTRODUCTION The addon was made by NightIntruder. My main goals to achieve while working on the addon were: - to have ICAO signs for airports whenever I fly with my fellow v-pilots during our scenarios, - to have helping signs while taxiing according to ATC's direction - to have airport charts that would help having better SA at airports - to have better and more realistic immersions at airports - to encourage mission makers of colaborating communities to include ATC slot for their's MP scenarios It took me 4 days to create the addon. Initially I didn't want to release the addon but finally I thought that the addon is good enough to share it. In creation of the addon following software were used: - Autodesk 3D Studio Max 2016 (3D, models, unwrapping) - Autodesk Photoshop CS 2 (2D, textures) - Notepad ++ (writing configs) - BIS Developer Tools: Object Builder, ModelBuilder, IMGtoPAA. 2. ADDON FEATURES: - 1 model of NDB station - a bearing system courtesy of TeTeT - 6 different models of standing sign (low-poly, app. 240 polys per sign) - 3 different models (simple polys) for laying sign - 833 custom made textures that cover most of ICAO signs related to taxiways, stands, APRONs, runways - changing textures of a signs' polys based on setObjectTextureGlobal command - standing signs are backlighted during night time - a mission with pre-placed signs on four Tanoa's aerodromes and NDB stations is included - charts of Tanoa's aerodromes are included - a server key included - a manual with path to textures included 3. COPYRIGHTS & CREDITS - NightIntruder: work on whole addon, including models, textures, rvmat and config - Bohemia Interactive Studio: for the great ARMA-family games. - 7WEDS and ArmaCoopCorps communities fellow v-pilots for being inspiration for the addon. - TeTeT: for scripted bearing indicator system 4. LICENCE AND END USER AGREEMENT The addon has been made under Creative Commons 4.0 BY-NC-ND licence: http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode The Author of the addon is Robert Koterbski also know as NightIntruder. Copyrights and ownership of the addon belongs entirely to the Author. There are additional restrictions applied by the author to the addon in terms of End User Agreement: - using the addon for military purposes is not allowed without permission granted by the Author, - you have no rights to upload the addon on Steam or use it at any monetization servers Remeber, the addon is provided "as-is", use at your own risk. 5. BUGS & TO DO BUGS: - not known TO DO: - to add a few missing textures - to add ruin model of NDB station - to add approach /depart procedure charts (courtesy of jacd from 7WEDS) - get feedback and release final version 6. CHANGELOG Version 0.93 05.10.2016 - added NDB station object with 4K textures (change in package weight from 6 to 38MB) - sample mission reworked (added new NDB stations at 5 places and script of bearing indicator) - 3 aerodrome diagrams were updated to new positions of NDBs - the addon's manual was extended by NDB-wise section Version 0.92 03.10.2016 - sample mission reworked (added approach NDB stations at 5 places) - Bala airstrip diagram added Version 0.91 03.10.2016 - scope of the addon enhanced by NDB station object and script Version 0.9 02.10.2016 - first BETA release of the addon DL link (google docs): http://drive.google.com/open?id=0B6u6Y4Pnn63jNUdrUWE5aWtDRlE DL link (sendspace): http://www.sendspace.com/file/t3zkak
  3. Hello everyone, I am formally announcing my next work in progress project: The Cirrus SR22. The model is courtesy of Helijah. Here's a link to his hangar for Flight Gear. The Cirrus SR22 is a single-engine five-seat composite aircraft built since 2001 by Cirrus Aircraft. I've been working on this the last month and a half on the side, and I've come far enough with it that I feel it's time to share it. Here are some in-game WIP screenshots of the SR22: My current to do list is as follows: -Animate instruments -Fix the flight model -Add the Shadow LOD Possible additions, not of a high priority at the moment: -Working GPS with Altis/Stratis/Tanoa maps -Ballistic Recovery System (Emergency Parachute Recovery) (WIP!) There's a few other things I'm working on, but not significant enough to list here. This aircraft is extremely similar to the Cessna TTx (The Caeser BTT as it's known in-game), therefore I would like to use sounds and hand animations, if BI ever releases the configs for APEX vehicles. If this is the case, expect APEX to be a requirement in the future. I continue to work on this when I can, along with three other projects I have going simultaneously right now. Feed back is welcome :)
  4. Something More - an Arma 3 Campaign. [Project DEAD - sorry, explanation below.] Something More* is an in-development Arma 3 campaign based upon the official story-line and set after the events of the Apex Protocol. It is a Single-Player campaign that takes advantage of the latest expansion, Apex, in an effort to combine the realistic, sandbox experience of the ARMA series and an engaging story. Features Prologue of Story based missions Playable cut-scenes Multiple playable characters Piloting aircraft and drones Civilian interaction Decisions matter Playable testing phase Diving/underwater gameplay Downloads Download in a Campaign format here (preferred)... http://steamcommunity.com/sharedfiles/filedetails/?id=750543820 (steam Workshop) Download individual missions via the Steam Workshop here. Created by Tom Mack. - I plan on posting about the development process on my "Tom Has Thoughts" site, if you wish to see how all this was made, then give it a visit. Thanks to Kydoimos, Lexx, IndeedPete and Wiki and everyone who submitted their thoughts to the "What Makes a Good Arma Campaign" Thread. And thanks of course to Bohemia Interactive.
  5. Reverse Thrust by Jack Ost What is it ? This script allows to simulate in a semi-realistic way the reverse thrust on a plane. It's possible to use pushback on any type of aircraft and to use reverse thrust in flight. Features Ground activation : Ground activation allow to simulate the pushback of the aircraft. It means that the plane back with low speed ,it's constant at 5km/h. It works for any aircraft. To turn back on , use the same button to roll left or right but in reverse order ( left-> right). The plane stops after disengaging the system. In flight activation :Use with a propeller aircraft ( registered in the module ) : Reverse thrust snaps directly, it has a role of brake for the plane and causes a very important loss of speed. This will slow down quickly to acquire a low speed or to make a short landing . To gain speed, you must disengage the system and speed up. Use with an airplane without propellers (switch mode deactivate): Reverse thrust does not engage directly, it wait, that is to say that once the landing gear touch the ground, system engage. It will slow down quickly to acquire a low speed and thus make a short landing. Skip to below 80 km / h the system deactivates itself; otherwise the system will stop when you disengage. Download French version : Here Now English version : Here Now Armaholic or WithSix Download below Guide French Guide : Guide en Français English Guide : English Guide Crédits Bohémia Interactive Jack Ost Special Thanks To Piolotepasvirtuel and Bee Gee from http://www.pilote-virtuel.com for informations and very useful documentation. To "Conflit de Canard" Coop Community for testing To Moon for helping me
  6. VERSION 0.3 RELEASE -Better crew placements -New and improved shadow LOD -Adjusted CoG (Less wobbling on ground) -New interior and improved -New livery, "PT-17 Stearman Weathered" -Lowered get in points -New mod image -Added scripts -Moved PT-17 Rally and PT-17 Rally Rouge from BLUFOR and OPFOR to Civilian (sorry for any issues this may cause) -Better world model optimization -Couple other things I can't remember... *Expect an update soon, after Jet DLC is released and new documentation is added* OVERVIEW Over the past few months, I have worked on and off on a PT-17 Stearman for Arma 3. The amazing model was supplied to me by Helijah who had created it for the game Flight Gear, and, with his permission, was ported to Arma 3. With the massive amount of help by [Dust]Sabre, I was able to complete this addon. It was my first addon, so it took a while to make, but here it is! I will continue to work on it here and there, as I have a few projects I'm doing simultaneously, and try to fix bugs and issues that arise. TO DO/ WISHLIST -Add that wing walker version -Make some better textures -Add reflections, so it doesn't look so dull -Add Sabre's and my scripts FEATURES -Working instrument panel -Multiple Liveries -Custom engine sounds -Dual controls -Wreck Model -[Dust]Sabre's and my aircraft related scripts Current pictures of the model: If you would like to learn more about this awesome aircraft- https://en.wikipedia.org/wiki/Boeing-Stearman_Model_75 LICENSE The PT-17 Stearman for Arma 3 is released under Arma Public License(APL) The author of The PT-17 Steaman for Arma 3 gives no warranty. No commercial or military use etc.. DOWNLOADS (outdated) REQUIREMENTS Sabre's Aircraft Library Credits and Thanks: Hnchmc (Seymour Butz)- For bringing the model to Arma 3 Helijah- For his fantastic model and letting me use it! (Link to his Aircraft Hangar) [Dust] Sabre- For his tremendous ammounts of help (and his aircraft library)! Flanders25- Helping me with issues Alwaren- For his Blender tool box Bohemia Interactive- For their fantastic game! Class Names: "hnc_stearman", "hnc_stearmanN2S", "hnc_stearmanCanadian", "hnc_stearmanRally", "hnc_stearmanRallyRouge", "hnc_stearmanWeathered", "hnc_stearman_wreck" Last Update: April 2nd, 2017 Past Updates Change Log:
  7. This version is discontinued, find the new one included here ******************************************************** Robin DR 400 ******************************************************** This is a port of Helijah's FlightGear Robin DR 400 Credits/Thanks to: Helijah for the model and textures http://helijah.free.fr Christian Thiriot, Brett Harrison, Laurent Hayvel for textures Alwarren for the Blender Toolbox Arma 3 port by [Dust]Sabre https://forums.bistudio.com/topic/188022-robin-dr-400/ ******************************************************** Required addons Sabre's Aircraft Library ******************************************************** This addon for Arma 3 is released under CC-BY-SA The authors of this addon give no warranty Downloads: This version is discontinued, find the new one included here
  8. I am proud to announce that NightIntruder and I have began making the much needed CH-46 for arma 3. Right now, we are concentrating on the USMC version but have plans for other models of the aircraft which will be announced later. There will be two versions of the CH-46, one will be a more simple version and the other a more advanced version The simple version is planned to include: - Advanced Flight Model - ramp, doors, windows animations - working sling load and rescue hoist - dedicated crew chief and loadmaster seats - flight instruments animations + backlighting - NAV lights + landing lights + formation lights - custom sound - fast engine start + fuselage vibrations - ACE3, NIMITZ, RAV All Fuel - compatible - walkable deck + numbered seats (player can take whichever seat they wants) This version is meant for the casual player who just wants to get in and fly somewhere The Advanced Version - Advanced Flight Model based on real CH46s specifications - rotational beacon lights, cargo light and cockpit flood lighting - engines / APU management - switchable VIS / IR-compliant instrument backlighting in the cockpit - emergency lighting + windows & doors removed in case of crash - briefly floatable a/c for emergency regardless not being equipped with sponsons - custom damage system: announciator panel, FireGeo LOD, visible damage on a/c - custom enhanced sound + real time engines start + engines smoke effect + engines / APU management - fuselage vibrations dependant on specific flight phase - rain effects on windscreen and windows + animated wipers - custom crew animations: CrewChief position in port door and with working on rescue hoist, Loadmaster position on ramp, pilots animations, savior on hoist etc. - random malfunctions, extremely rare, but yet possible - damage/malfunction being increasing over time (script) ie. fuel leak, drive train damage, engine malfunction, ramp blocked etc. - NAV lights switchable from STEADY to FLASH - main rotor tips lighting - ACRE / TFAR compatible - custom environmental radio sounds The advanced version is for someone who wants a little more of a realistic experience -Both the advanced and simple version will have multiple weapon configurations Please keep in mind that we are trying to get these features on the aircraft, and if we cant, well we cant. This is a heavy WIP and nothing here is guaranteed. I will try to update this often when there is work to show, please feel free to ask questions and give feedback CURRENT TEAM NightIntruder flanders25 TeTeT (Scripting) Alex150201 (Scripting) handicap (Statistics and photos) William Cordoza (Statistics and photos) Special Thanks to: -Bohemia Interactive for M2 model Current Progress: 1/6/16 -Details are beginning to be added to model 1/15/16 -Exterior model is nearly complete, and the interior will be wrapped up in the next week or so if all goes as planned 1/16/16 -BIs default M2s have been added for waist gunners 1/17/16- Model is basically complete, BIS M240 added for ramp gunner, starting cockpit work 1/20/16- Started UV Mapping for texturing *MAY TAKE A FEW WEEKS OR EVEN LONGER* 1/25/16- UV Unwrap is complete. Beginning to make textures 2/15/16- Textures are completed (External and internal) 4/1/16- Chopper is in game and making the cfgs has began!
  9. While fixing and upgrading my Mig-21MF addon I decided to experiment with damage system, based on two, provided below, links: https://forums.bistudio.com/topic/92016-arma-2-track-and-tire-dammages/ https://resources.bisimulations.com/wiki/Damage_Modeling:_Objects#General_properties I found that using "hitPoints" BIS system you may get visual effects on aircraft, quite similar to the one used in IL-2 Sturmovik. How it'd work, in general? An aircraft gets AAA or small arms fire while flying. The game engine calculates whether weapon that was used against it is strong enough to destroy specific part of the aircraft that had being hit. Let's assume that it is. The part of the aircraft hides and then "damaged" version of the part unhides, in the same way like it happens in case of destroyed wheels. The only difference is that the unhidden part has different texture applied with visible bullet holes (alpha channel). Obviously, it might be destroyed further as well, even the animation of hide/unhide can be applied for smaller parts of damage value. For instance, when you shot at car window, the first level of damage would be a several bullet holes visible (only damage texture applied to mesh), the second level would be a many bullet holes (a new damage texture), the third - the window is broken (so mesh changes as well), the fourth - window dissapeared or detached from the vehicle (it need however additional input to the model.cfg and config.cpp to create vehicle-like "window"). The whole system can be used for a soldier model (leg amputation, fragmentation of skull) and any vehicle class entity as well. It depends mainly on desired outcome and how large the model is, in terms of poly-count, since you have to copy and paste some parts of the mesh to the same model. Sometimes even you have to copy the part again and revers its faces as well as add some additional elements to get immersion of a depth of the bullet holes (like on elevator picture below, where two wing frames/ribs have been added to the "damaged" part mesh). This system has a big advantage over any custom script-based one though - the damage can be repaired by both vanila and ACE repair vehicles (tested), with no script behind eating your additional CPU cycles. NightIntruder
  10. Sukhoi Su-34 Fullback by SAB more info: https://steamcommunity.com/sharedfiles/filedetails/?id=375638518
  11. ******************************************************** Lockheed C-130 Hercules ******************************************************** Credits and Info here: https://steamcommunity.com/sharedfiles/filedetails/?id=375880426 Source Files of the basic version can be found here
  12. Antonov An-2 I present my first vehicle port for Arma 3! It is based on the Arma 2 OA APL files from BIS. more info: https://steamcommunity.com/sharedfiles/filedetails/?id=375881770
  13. Objectives: - Enhace targeting systems, navigation, situational awareness and instrumented flight capabilities. - Enhance Immersion. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Features: - Helmet mounted displays for all Bluefor and Independent helicopters. - Both metric and nautical units variants are included. - Enhanced turrets for gunships and recon helicopters, which include: various levels of zoom, film grain effect in dayTV mode, ground stabilization and new UI. - "Forward looking" total velocity vectors (flight path markers). - Weapons aim where they should. - Weapons enhancements include: 2000rpm and 4000 rpm setting for the m134 miniguns and ripple settings for DAR rockets (single, ripple 2, ripple 4). - Removes certain GUI elements such as airframe damage, fuel status (included in the actual HMD), weapon crosshairs, and magic radar from non-radar capable helicopters. - Fully working for RotorLib Helicopters (adds Torque Percentage counter) - Multiple Countermeasure Release programs. - IR Jammers (Comanche, Huron and Ghosthawk). - Custom Helo skins and helmets! - Includes Wipeout HUD/HMCS and weapon enhancements. - Includes MELB HMDs. - Includes RHS: UH-1Y, UH-60, CH-47, C-130J HUDs/HMDs. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Custom Action Keybindings: - User Action 10: HMD ON - User Action 11: HMD OFF - User Action 12: IMPERIAL - User Action 13: METRIC - User Action 14: FULL HMD - User Action 15: DECLUTTERED HMD - User Action 16: GREEN - User Action 17: YELLOW - User Action 18: BRIGHTNESS HIGH - User Action 19: BRIGHTNESS MED - User Action 20: BRIGHTNESS LOW ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sixgun's MELB HMD v4.0 showcase: Patchwork's 2.0 review: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CURRENT VERSION v4.5 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Download Links: Dropbox Armaholic With Six Steam Workshop: HMDs MOD HMDs CUP HMDs MELB HMDs RHS ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Changelog: Author: Kimi_uy (AKA geraldbolso1899) Credits and Thanks: - Bohemia Interactive. - PatchworkHD for the awesome reviews. Patchwork's youtube channel - TheSystematicPsycho for the logo. TSP's youtube channel - 161st V-SOAR community for all the feedback. - Neptune for the Time Of Flight concept and Hellfire Missiles. - eRazeri for the config help. - SykoCrazy for some config help and MELB. - RHS team for allowing me to do HMDs for the UH60, UH1Y, C130J and CH47. - Onkeldismaster for config help. Enjoy! Please show your support for my Helmet Mounted Displays MOD for Make Arma Not War!!! END USER LICENCE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Kimi_uy's prior permission and agreement.
×