Jump to content

Search the Community

Showing results for tags '3DEN'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • DayZ Italia's Lista Server
  • DayZ Italia's Forum Generale

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 62 results

  1. Hello, so my goal is for when the player enters the trigger area a waypoint is set on the Helicopter for the player to move to the helicopter. I'm wondering if I have to set a waypoint and disable it and when the player enters the trigger it enables it. If so how do I do that? Thanks!
  2. Hello, so I am trying to make a scenario. For the deactivation I want the certain AI to just disappear. Any ideas on how to do that? Is it a trigger?
  3. Hi! I tried using Dynamic Simulation to increase framerate in my mission, but surprisingly it doesn't work. The units which have DS enabled don't "wake up" at all. The simulation does not start, therefore I have quite a big problem. If I disable DS for a unit, the simulation goes normally, same for global disabling of DS - all units behave as they should. I'm using 3den Enhanced, but don't think that's what's causing this situation, since I've read that it works normally with 3E. Any ideas where the issue lies?
  4. Since the 64 bit update I can't access the dropdown-menu of triggers activation field. Anyone else experiencing this? Image showing what I'm referring to.
  5. Hi, http://i.imgur.com/fAm3XqV.png Has anyone come across this problem: 1. Place Objects in 3DEN editor 2. Export Objects From 3DEN editor. 3. Import objects into Terrain Builder with absolute height. The result is the objects positions are all messed up. Some seem to be in the right location, others are floating in the air or at odd angles. I think the problem occurs when the objects touch each other as placeing a rock in the middle of a empty feild and importing it from 3DEN into terrain builder seems to work fine the imported objects are even more messed up if imported with relative position. I can't see anyone having mentioned this as a problem before on forums or google, does anyone have experience with this problem / a solution? Thanks.
  6. Hi there I have tried for two days to ascertain how does one play a "low ranked" human controlled Rifleman in a Squad of AI controlled units on a search and destroy mission. And then half way through said Eden mission. The AI Squad leader grants you control of his 6 man Squad, with you now being able to control the units. I am part of the squad grouped. I cant find the working syntax for is Leader of or set leader. I also doubt a way point on me of Join will work as I am already part of the unit from the start. Unless said unit is disbanded only to join and lead later. I know there is a Mission in the original Cold war crises in Red hammer. You play half way through and are given squad level command. Also unit swapping via playable also is not what I want.
  7. Situation:Eden-F1-Assets-Things-Lights-Camping Lantern. There is two kinds - lantern and lantern (off). In Zeus lantern spawns without light by day and with light by night, and properly change status with time transition. In Eden - without light ever. Even in night. And did not work with transition. Is that correctable by scripting f.e.? Lanterns should be placed with "Enabled simulation". But then they can fall through that table. :(
  8. Now that when we have the compositions in 3den that opens whole new level of editing I'm now wondering why we can't organise / layer our compositions into folders? Are you planning to do so or is it impossible to make because It will be on Steam Workshop where you will basically have to stick with the current predefined category system? Sorry for bloating forums with it, but feedback tracker is still down and I can't seem to find any other topic to post things like this.. Cheers.
  9. As the title says, if you set a unit as owner of a trigger and set the trigger to fire for example to any group member, it will only fire to the OWNER. Doesn't matter what option you choose (leader, all group members, any group members) it will only fire to the owner. This affects both single player and multiplayer. Although the .SQM appears to be correctly coded, in practice it does not work as intended. I'm trying to make a mission with a trigger that only fires to a single group and it's nearly impossible to make it work. The alternative is using "unit1 in thisList" but even this alternative isn't flawless because if the "unit1" doesn't exist, the function doesn't return either TRUE or FALSE resulting in the condition to be incomplete and not work at all. The workaround I found is using endless IFs (numberOfUnitsInGroup ^2) to check wether or not - first of all - wether or not that unit exists "!isNill "unit1" and if it exists it THEN adds the function of "unit1 in thisList". Because you have to check for every unit and every possible combination of wether or not the pawn was created in the mission, it makes a simple operation of setting trigger owner and setting to any group member, unbelievably complex to solve. Another alternative that I haven't tried is using a switch that perhaps could facilitate the madness of using tree IFs. The only way to make the Trigger Owner method to work correctly ONCE in eden is if you make this method in 2D editor and export to 3D editor. It will work ONCE when you run the mission but once you return back to editor it appears the .SQM is rewritten and stops working. This is an unbelievable bug that did not exist in the old 2D editor and should be fixed with high priority.
  10. Hi, I remark that the result is inverted for 3DEN attribute "show model". By default, this option is checked and object/unit is visible. Uncheck the "show model" in 3DEN for whatever unit/object. Run preview (SP). The model is still visible. Check "show model": the model becomes invisible, uncheck again: the model is back, check.... now you have an inverted toggle. Other attributes (special states) seem to work normally, so far.
  11. I was wondering if it was possible to add new subcategories? Thanks, Night515
  12. I'm Having this issue with the Eden since RC, i just can't click on the black menus screens. the only way to use then is to use the arrow keys to select the one i want and press arrow key right. it's strange because even on hovering over the menu it does not highlight the selection, neither let me click it. the issue is with ALL of these menus on the eden new windows (not the video options ,audio or controls options ).
×