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BrandonJD123

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About BrandonJD123

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  1. Hello, so my goal is for when the player enters the trigger area a waypoint is set on the Helicopter for the player to move to the helicopter. I'm wondering if I have to set a waypoint and disable it and when the player enters the trigger it enables it. If so how do I do that? Thanks!
  2. Hello, so I am trying to make a scenario. For the deactivation I want the certain AI to just disappear. Any ideas on how to do that? Is it a trigger?
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