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Found 7 results

  1. Hello, Are you an experienced Character Art Leader willing to work with us in Brno, the capital of game development in central Europe? Then we want you! Your goal will be to lead a team of kick-ass character artists to create cool looking realistic next gen characters in Unreal Engine. We are looking for a mature, experienced, creative, versatile and self-directed individual with a keen eye for quality who has solid experience in creating 3D characters, apparel and accessories. Your portfolios should demonstrate proven ability to create high quality characters for games. RequirementsSpecialized in realistic visual style Proficient experience with MAX/Maya and Zbrush to create character models Skilled in high poly modelling Highly capable of creating 2D textures for models (Photoshop, Substance painter, etc) Good knowledge of human anatomy Familiar with effective polygon use, UV sets and mesh optimization Ability to self-manage and make responsible decisions about time and project priorities Ability to lead and mentor artists - be able to listen and to give feedback Welcomed SkillsExperience with UE4 Knowledge of character art specialties (hair, skin, clothes, etc.) Drawing/painting skills Knowledge of rigging and animating We OfferParticipate in a great project Friendly atmosphere in the mid-size multinational team of passionate developers Work with living Czech gamedev veterans and legends Work for the largest and most mature game development company in the Czech Republic Possibilities for skill-development and growth Competitive salary & benefits (semi-flexible hours, extra vacation, language courses etc.) Please contact us at jobs@bistudio.com.
  2. Modeling help

    Hi all, I am trying to port character models into Arma 3 (I already have the artists permission), but honestly I have no clue where to start. I've looked at https://forums.bistudio.com/topic/174301-getting-a-3d-modelobject-into-arma-3-arma-3-modeling-tut-for-noobs/ but I am still pretty lost when it comes to fitting it on a playermodel. Any help would be greatly appreciated. Thanks! Edit: Just realized that I posted this in the completely wrong category, and I cant find the delete button. My apologies!
  3. Hello, I am working on a mission where you have to track packages that fell from a helicopter before it crashed, and I have a transponder sound play on loop. The sound works fine, and it loops, and the volume is good when you are near it, but you can also hear it very well from about 500 meters away. I'll drop code in and explain what I wish to do: I want the sound to be very audible when you are near it, and drop off to be inaudible around 40-50 meters. Is this possible? In the cargo object I have the following in the init: _null = [this] execVM "gps_sound.sqf"; This is in the Description.ext file in the mission folder to define the sound class: And this is the script in which the sound is actually played, which is called by the init from the cargo box:
  4. Hi BIS. Can you repair group number in lobby in 1.58 please? This bug rises just when you place groups in 3d editor. When you place groups in 2d editor, all group numbers are ok. Video with bug:
  5. I was wondering if it was possible to add new subcategories? Thanks, Night515
  6. So I'm working on my own uniform/weapon/vehicle pack at the moment and at the same time I am creating a website to showcase all the items that I am working on as well. One thing that has always bugged me about ArmA is that there is no way to view objects in a 3D space by themselves to either take good screenshots of them or check them for editing fixes you might need to make before releasing them to the public. With the addition of the Virtual Arsenal this became a little easier to do but it still didn't allow a full 3D viewer. My idea would be to create something like the VA but that would just allow you to view individual items (vests, helmets, uniforms) in a full 3D 3 axis environment. Another feature would be to have customizable backgrounds and lighting scenes that way you can see them in different environments. I have no idea how to even go about getting this started and if anyone is willing to help or has input it is most welcome.
  7. Hi, would you like to work on our new Tanoa terrain? Yes? So, don't hesitate and join the team in Mníšek pod Brdy as a Junior 3D Artist! We're looking for creative, versatile, self-directed artists who have solid experience in creating 3D models and who enjoy working in a smaller, yet highly collaborative environment. Applicants should also be capable of sketching their ideas on paper to help portray their ideas and thoughts. Portfolios should demonstrate proven ability to create high quality assets, and should include screen captures of in-game examples. The successful candidate knows: - Proficient experience with 3D software - Highly capable of creating 2D textures for models (Photoshop, Mari, etc) - Generate ideas and use 2D/3D work to communicate them to the team. - Familiar with effective polygon use, UV sets, mesh optimization and surface lighting - Ability to self-manage and make responsible decisions about time and project priorities Advantage over the other candidates is: - A passion for developing games - Experience with 3D software Maya and/or Modo - Scripting experience (Max script, Flash, Java) - Understanding of color and form If you like this vacancy, please look at Career page and apply there.
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