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Situation:Eden-F1-Assets-Things-Lights-Camping Lantern. There is two kinds - lantern and lantern (off). In Zeus lantern spawns without light by day and with light by night, and properly change status with time transition. In Eden - without light ever. Even in night. And did not work with transition. Is that correctable by scripting f.e.? Lanterns should be placed with "Enabled simulation". But then they can fall through that table. :(