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Everything posted by DangerousDiz
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Show BIS_fnc_typeText2 to all Players
DangerousDiz replied to Justin Bottenbruch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guy addEventHandler ["killed", {{[] exec "Missionflow.sqs"} remoteExec ["BIS_fnc_call"]; }]; I think my syntax is correct - on mobile so correct it if not. This will fire on the machine Guy is local (ie: host / server) and run the code on every machine via remoteExec. Sent from my SM-G935F using Tapatalk- 7 replies
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- script
- multiplayer
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Show BIS_fnc_typeText2 to all Players
DangerousDiz replied to Justin Bottenbruch's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Event handlers are generally local to the owner of the object. So an ai is local to the server machine / (or host) If you want the contents of an eventhandler to run on all machines you need to remoteExec to all machines. Sent from my SM-G935F using Tapatalk- 7 replies
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- script
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Eden Editor Drop Down Menus Not Working (with video)
DangerousDiz replied to rekkless's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same issue confirmed. -
Community Upgrade Project - CUP Terrains
DangerousDiz replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we have them back? ;) they were really useful. :-D -
Community Upgrade Project - CUP Terrains
DangerousDiz replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have the Road objects been removed from Cup? Can't find them in the editor. Great work though guys. -
How to detect if player has reached upstairs of a building?
DangerousDiz replied to jonilahtinen's topic in ARMA 3 - EDEN EDITOR
100 % works from the editor. Such a great addition. Couldn't get it to work with scripted triggers though but I only gave it a quick go so likely, I just didn't set it correctly. -
is isServer , isDedicated or hasInterface still revelvent
DangerousDiz replied to MarkCode82's topic in ARMA 3 - MISSION EDITING & SCRIPTING
While event scripts mentioned above are great, if you have a script that runs on all machines but does slightly different things on server, HC and player you'd use these commands and that stops you having to write essentially the same code in three places. Less repetition = better scripting and debugging. -
[BugReport] No moonlight in 1.60
DangerousDiz replied to oldbear's topic in ARMA 3 - TROUBLESHOOTING
Moonlight is there and pretty decent for me. Only on full moon in December though (the moon in high in the sky) -
In forests of Thailand for example there are certainly ferns that big. Agree that the models for the bushes and trees are furkin marvelous!
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Download cup terrains mod, it adds loads of arma assets like Bunkers and fortifications.
- 35 replies
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- Eden Editor
- 3D Editor
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[HELP NEEDED] addAction condition with an OR statement for multiple items.
DangerousDiz replied to kuplion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ya welcome kuplion -
[HELP NEEDED] addAction condition with an OR statement for multiple items.
DangerousDiz replied to kuplion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
JShock's version is how I would have done it. My suggestion was to highlight the issue with how you were using the operator ||. While they both do the same operation, the variant with {_x }count is cleaner (performing a single command over and over is better done in a loop than writing out each iteration) and easier to adapt. As to speed Im not sure whether it would make much difference. -
[HELP NEEDED] addAction condition with an OR statement for multiple items.
DangerousDiz replied to kuplion's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This doesn't work: player addAction [\\"Attach Chemlight\\",\\"Custom\Chemlights\attachChemlight.sqf\\",true,0,false,true,\\"\\",\\" 'Chemlight_green' || 'Chemlight_red' || 'Chemlight_blue' || 'Chemlight_yellow' in (magazines player)\\"];Sadly that's not how the || or && operators work. The condition field is expecting a return value of either true or false. The statements either side of the || need to evaluate to a boolean (true or false). So youd need to make it check for each type of Chemlight separately like this: "('Chemlight_green' in (magazines player))|| ('Chemlight_red' in (magazines player))|| ('Chemlight_blue' in (magazines player)) || ('Chemlight_yellow' in (magazines player))" That way each statement either side of the operator || is returning either a true or false value. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
DangerousDiz replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
NM it seems it was a different issue. -
How to create blood stains on ground, bullet hit blood fx, and burning shard fx
DangerousDiz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No worries like I said it was just theory. :-D next time I'm in game I'll try and find a way round while you wait. -
How to create blood stains on ground, bullet hit blood fx, and burning shard fx
DangerousDiz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not tested but should work. ;-) -
How to create blood stains on ground, bullet hit blood fx, and burning shard fx
DangerousDiz replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So.. you'd like to orientate an objects (UserTexture1m_F) forward face with the surface of the terrain. Have you tried setVectorDir? As in kk's example get the surface normal or perpendicular vector of the terrain with _surfaceUp = (surfaceNormal (getPosWorld _object)); and set it as the forward vector of your object _object setVectorDir _surfaceUp; It makes it a little more complicated to randomise the rotation of the object but not impossible. You would have to randomise a vector instead, in the x and z planes. You could even do it all together in one command with setVectorDirAndUp. Kk has a great blog post regarding that command. ;-) -
Only half decent?? ;-)... (I'll get my coat)..
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[IceBreakr/IBIS] Isla Abramia for A3
DangerousDiz replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Big fan of your maps dude, gonna test this and push to get it added to our available maps. -
You cant have same name for marker and unit in EDEN, In 2d editor u can.
DangerousDiz replied to ihatecheaters's topic in ARMA 3 - TROUBLESHOOTING
I'd say that's just good practice anyway. :-) -
Other than that, taskmaster can't remove tasks? Cheers Shuko. I'll let the mission designer know. I was debugging it for him as the bis framework was intermittently missing task creation. Suggested Taskmaster as an alternative, I'll work on fixing the bis instead.
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Hey Shuko, I'm trying to call BIS_fnc_deleteTask on a completed task added with your framework, but its not removing the task. Is it compatible with the default task framework function is there anything you think id need to do? Ie: _doneDelete = ["mob_arty",west] call BIS_fnc_deleteTask; Cheers! DangerousDiz [3CB]
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If you check the BIKI I think ambient anim needs to be run after mission start in MP.
- 1251 replies
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ARMA 3 Addon Request Thread
DangerousDiz replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
3CB's mod team are working on a 60mm commando mortar. https://3cbmod.wordpress.com/category/news/in-development/ :-D -
Make enemy AI not shoot at aircraft unless it is close?
DangerousDiz replied to Mojo_Dog's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is a noticeable delay in target acquisition after toggling setCaptive but not too much if your AI isn't lagging already. Slightly odd, talks to pixels- 5 replies
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- helicopter
- ai
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