Jump to content

Maff

Member
  • Content Count

    371
  • Joined

  • Last visited

  • Medals

Everything posted by Maff

  1. Whom? So sorry it didn't work out for you, brother. I witnessed a vanilla A-10 AI eject for a tiny wee second last week. It got GOT by a ZU-23. Back to the drawing board for YOU? EDIT: Do AI go into parachute mode like players do? Must investigate further.
  2. Seems like BIS_fnc_ejectionSeatRelease is using the moveOut command. BIS_fnc_ejectionSeatRelease only needs one argument; I am guessing that is the aircraft itself and only the aircraft. Try: [Raptor1] call BIS_fnc_ejectionSeatRelease; Unable to test due to... Beer allergies! // from BIS_fnc_ejectionSeatRelease params [["_ejectionSeat",objNull]]; if (isNull _ejectionSeat) exitWith {}; private _pilot = (crew _ejectionSeat) param [0, objNull]; if (isNull _pilot || {!local _pilot}) exitWith {}; moveOut _pilot; Check-in if it works or not. Also, make sure the poor fella has a chute, damnit!
  3. Create a trigger with whatever conditions, activation and timings you like for each of the Lightning Modules and sync them. Don't sync just a single trigger to all the modules. You need to have a trigger for each module. Like so; You'll need more modules than the example and even more for the final lightning display but you should have more of an idea now.
  4. Maff

    Arma 4 release date tease

    Nice! I'll create a "wishes and predictions for Arma FIVE" thread shortly.
  5. Post all your script, please. It'll help solve your scripting issues quicker. Did you correct your _basicLoadout and _eliteLoadout arrays? Or, Have you changed your method? Are "basic" and "elite" your loadout arrays? Do you have "basic" and "elite" units named and with the loadouts you want? BTW. Using ChatGPT, or SkyNet Junior, isn't helping you or the folk trying to help you.
  6. Another option is to use ACE Arsenal to create each loadout, export it to clipboard and paste into your script.
  7. You maniac! Your loadout array is completely messed up. See Unit Loadout Array for the correct syntax. Here is a template for reference and to help get you sorted. EDIT: Or you can scroll to the bottom of that link for a better example - D'oh!
  8. Close your eyes and listen to the video... It sounds exactly like being on an A3 KOTH server. 🤣
  9. Markers created in 3DEN no longer show up in game? Is it just area markers? Or icon markers too. 😱
  10. Sorry for the delay. I have been away from Arma for 8 months. I'm currently waiting on a new motherboard so I cannot test this, but I swear I was creating AREA markers in 3DEN with; _m = create3DENEntity ["Marker", "", [0,0,0]]; _m set3DENAttribute ["markerType", 1]; _m set3DENAttribute ["size2", [250,250]]; _m set3DENAttribute ["baseColor", "ColorEAST"]; _m set3DENAttribute ["brush", "Border"]; Hopefully that'll do the job.
  11. I haven't played Old Man but sounds like you need to open the map "M" and click on the relevant subject in the top left of the screen. For reference. Hopefully that helps you out.
  12. What's the tonne of script errors you are receiving? Share your .RPT file. What happens when you disable debug?
  13. Ensure the units don't already have backpacks. Triple check you're executing on the server!
  14. My first thought was "Try syncing all units you want to switch to". How have you set up the Supports? By script or editor sync? EDIT: BIS_fnc_addSupportLink
  15. Did this work? I can't be arsed to test it out.
  16. { _x setUnitPos "MIDDLE"; } forEach units this; Double click the flag above the group leader and paste the above in the init field. Change "MIDDLE" to reflect what stance you need.
  17. Change the first 2 lines with your required class. Be aware, I have NOT tested it, and I don't think this will work the way you're expecting it to. class Land; class Man: Land { staminaDuration = 60; staminaCooldown = 10; staminaRestoration = 30; aimPrecisionSpeedCoef = 5; terrainDrainSprint = -1; terrainDrainRun = -1; terrainSpeedCoef = 0.89999998; };
  18. I don't think there's a way to disable damage on the unlucky ones in the... shite. Maybe disabling damage on units in the area / shite, but that can cause immortality down the line. Try BIS_fnc_fireSupportVirtual. I've used the function many times in missions. Ensure you run it on the server ( Tick the box! ) and hope no one important gets hit. And work out the radius to hit probability formula... And let me know if you figure it out.
  19. Sounds like you're looking for the `Edit Terrain Object` module. It's found under F5 > `Environment`. EDIT: There's a checkbox to Enable Damage... Uncheck it. Image, if needed.
  20. I've never used Babel before but, I assumed that Babel worked with radios also. Is that not the case?
  21. Was it @Grumpy Old Man that had a script for (re)loading pylons? Apologies if not though, I swear I saw the GOM tag!
  22. Your game can't find the mentioned function in one of your mods you are using. You can solve it by unselecting the relevant mod before starting Arma. Report the error to the mod author too.
  23. Sleep on it and don't give up on your task. Did you want someone else to create the script for you?
  24. Does it work? You need to test it before you know if it works or not. Going by your requirements you need to use addAction to openMap then onMapSingleClick ( check the parameters ) so you can fnc_teleportGroup / setPos.
  25. You'll be fine. Give it a go and use this post if / when you run into trouble. From the example function, it looks like you're halfway there. You'll only get it wrong and cause horrific failure if you don't test and test again.
×