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Everything posted by flippy_rage
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RHS: M1 Abrams vs. T-55A
flippy_rage replied to Redphoenix's topic in ARMA 3 - ADDONS & MODS: COMPLETE
April fools? -
RHS Escalation (AFRF and USAF)
flippy_rage replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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RHS Escalation (AFRF and USAF)
flippy_rage replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Everybody is looking for something diffrend so not everyone will get what they want. Team has their roadmap. So calm your tits and wait till you get your fancy stuff.- 16577 replies
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Childs the lack of the armored vehicles is concerning. Many of us would like to roll in Scimitar, Warrior or Challenger 2 ;)
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[WIP] Terrain "X-Cam-Taunus"
flippy_rage replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is a true Benchmark for map makers even at the BIS. Great job! -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yea, I'm pretty sure that they want to imprlement this BUT NOT IN FRIST RELEASE. Devs want to focus on regular units I think. There 'll be time for SF ;) -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello! I've got another question. How your static weapons and weapons mounted on vehicles will work? Is it going to be "vanila" arma 3 system, or something more advanced? In 3CB Weapons and Vehicles mods players have to carry additional HMG\GMG ammo in their bagpacks, (so there must be 3 guys in support sq gunner, assistant and ammo guy). In vehicles there are ammo belts in inventory. In order to reload You have to press R key. In addition, if Your support sq. is running low on ammo, thay can borrow some belts from vehicle. Thats how every single vehicle in A3 should work in my opinion. Just check it http://www.armaholic.com/page.php?id=27204 -
Project ASTFOR - Astelandic Armed Forces
flippy_rage replied to PTV-Jobo's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've got a question. How your static weapons and weapons mounted on vehicles will work? Is it going to be "vanila" arma 3 system, or something more advanced? In 3CB Weapons and Vehicles mods players have to carry additional HMG\GMG ammo in their bagpacks, (so there must be 3 guys in support sq gunner, assistant and ammo guy). In vehicles there are ammo belts in inventory. In order to reload You have to press R key. In addition, if Your support sq. is running low on ammo, thay can borrow some belts from vehicle. Thats how every single vehicle in A3 should work in my opinion. Just check it http://www.armaholic.com/page.php?id=27204- 657 replies
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Ports or made from the scratch?
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RKSL 3 - A new start... Discussion
flippy_rage replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Bl@@dy Hell, that Challenger made my nipples harder than ever. Good job. -
ARMA 3 Addon Request Thread
flippy_rage replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fix the fortifications Right now, when we place bunkers, hescos and sandbags from A2, we can see, that objects are aligning to the slope, meanwhile Arma 3 towers are holding their "horizontal level". That fact is pain in a## of many mission makers arround the world. So, If there would be a person willing to fix that, maybe add some more fortification objects (more sandbags, Hescos, earthworks) what would be great. -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This one is definitely one of my hype thread like RHS, ACE or Blastcore. Tapping F5 every 15 minutes. Damn. -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok here is another one :) about ZU 23. Are You going to add ZU 23 vereion with GROM AA missiles and FLIR (ZUR23KG and other versions with Pilica stuff). Hibneryt would be also cool . I love You! 100% no homo -
[WIP] PSZ: Polskie Siły Zbrojne (Polish Armed Forces)
flippy_rage replied to kuIoodporny's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, looks great. I'm looking forward to play it. I've gor few questions: - Are you going to add some vests from Lubawa? http://www.lubawa.com.pl/index.php/en/balistyka-2/kamizelki-kuloodporne-2/modular-external/protector http://www.lubawa.com.pl/index.php/en/balistyka-2/kamizelki-kuloodporne-2/modular-external/defender-pro - Will Polish airbone helmets be included? - Any chances for armor like Leo2A4, Leo2A5, PT91, KTO Rosomak with interriors? - Will ther be Ukm 2000 and new modernised verison: http://www.zmt.tarnow.pl/en/offer/small-arms-and-remote-weapon-systems/7-62-mm-general-purpose-machine-gun-ukm-2000.html? - Are You going to add 60mm, 98mm and 120mm mortars and statics like NSW and other HMG's and GMG's? That's all for now :) Good luck\ Powodzenia That Spike calls for extra polys and texture work ;D -
Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are there any possibilities to make interriors work like: -
Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well he is banana for You :) Sadly, one low quality video is not enough to make good interior. In order to do good model, 3D artists are collecting gigabytes of pictures, reference ect. One does not simple to make good model without it... Even now, I'm amazed how many projects Burnes has. Leo Abrams Challenger, Warrior AAV and many more... So first, let him finish those, then spam with requests lol :D We're all humans we do have lives work studies ect... -
Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll just leave it here... If PiP in Your tanks would work like on video... Damn. So sexy. -
Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
AMR now try to get some interrior pictures of this tank...GL So how stuff is going B? I've heard that You left 51st Scottish? -
ARMA 3 Addon Request Thread
flippy_rage replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Detroid, USA is also industrial city, and there are many like it in the west... Check this out. As You can see, devs have done what they could to make it look as real as possible. That's cool. OK most of the buildings are from 70-80 but still, it's a great map. If there will be next World War, You can be sure that there will be battles in Poland (which btw doesn't remind me post soviet shithole) Ukraine, Germany... So it would be cool to have those maps, before shi% gets worse... -
Arma 3: Community wishes & ideas- NO DISCUSSION
flippy_rage replied to Maio's topic in ARMA 3 - GENERAL
Things that I would like to see: - explosions leaving holes in the ground (not only black texture), making new cover. Dig in system, that allows players to dig trenches, underground shelters and other stuff like that. - Fire. Just imagine setting whole forrest or meadow in flames :O - Fix light bugs. Right now light from street lights, flashlights ect. ignores walls or other obstacles. For example, even if we 'll put something to the window to block it, the room is still illuminated, same comes with APC\IFV passenger seats. - More vehicle improvements (Tank interiors, more realistic armor penetration system, FCS)#NewDLConfutureroadmap - Beeing able to walk in C-130 (or other transport plane), carriers and other ships would be amazing... -
ARMA 3 Addon Request Thread
flippy_rage replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First of all, hello lads ;) This is not a complaint post, rather my observation. We all know that playing Arma so satisfying, but in my opinion, it gets boring when You are playing only on desert\iraq\afghan moutians. Chernarus is not enough. Some of You will say that there is a Bornholm map. Well yes, but it's an island, and as for now it's not as good and "well made" as some other maps. In fact when I'm driving on it I thing that is only beta version... As a guy who lives in old continent (Europe) I'd love to see maps from Europe. Just think about it. How lovely it would be to play on map settled in Bavaria or Normandy or Polish Masurian lake district or Polish Bieszczady Mountains or even plain areas like Ukraine, Germany, Poland, somewhere USA or Canada ect. Do you feel me? It's more atrractive to me (and I'll bet that for others too) to play on maps that kinda remind me... home. And here is another problem. Right now, all assets (buildings walls barriers ect.) that we've got, are A2 ports, without A3 functionality and quallity. We are not even able to walk in to them in most of cases, and all A3 buildings and stuff from Stratis and Altis have this Mediterraean "style". So what is Your opinion lads? Would You play? -
Kunduz, Afghanistan [10km] v1.20
flippy_rage replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That news, about release was written on April 1st... Calm down a bit ;) -
RHS Escalation (AFRF and USAF)
flippy_rage replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://reactiongifs.me/wp-content/uploads/2013/08/breaking-bad-money-bed.gif (975 kB) You've earned it! Congrats!- 16577 replies
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All crazy shit in these countries (Libya, Siria Iraq ect.) started when USA decided to bring there democracy. That system will not work in all countries arround the world and Qadaffi predicted it. He said that if he will die there will be a great radical Islam uprising... and now we have ISIS. Qaddafi and Al -Assad were not bad at all compared to ISIS. In fact as we can see they didn't allowed that to happend in the past, and now you can see that authoritarianism is not bad in all cases. FFS even Washington was a dictator. Deal with it. Now we should focus on fighting isis and all terrorism in Europe and USA...
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Burnes Armories Tanks and Deployment Vehicles
flippy_rage replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any update on Leo2 or Challenger2? I'd love to see more detailed interiors...