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Everything posted by General Kong
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ARMA 3 Addon Request Thread
General Kong replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would love a mod that will basically take the ammo that an AI uses and basically add that back to its inventory, like when it uses a magazine/UGL round or whatever, it will appear in its inventory to replace it -
commanding All-in-One Single-Player Project
General Kong replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
literally a couple of posts above yours: -
Vehicles configs not working right for some vehicles
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
because beforehand it had those lines and still showed up only in Red, but now it works with those lines, so thank you for the help for the SUV, sadly it did not fix what seems to be the same problem for some other vehicles -
Vehicles configs not working right for some vehicles
General Kong posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
SO I have set up the config like this, were the SUV is supposed to show up only in Black https://ibb.co/X3w4B46 However in game it shows up like this https://ibb.co/R3dk0J5 Anyone can enlighten me to the reason this is happening? -
Vehicles configs not working right for some vehicles
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So I changed around the code I removed the other colours from the textureList, and changed the EventHandler, and it is still not working -
Vehicles configs not working right for some vehicles
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
nope, directly copied from the SUV config, only thing changed was all of them being set to 1 in the original config, I set only Black to 1 and all the others to 0 in mine -
Vehicles configs not working right for some vehicles
General Kong replied to General Kong's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
no idea, it seemed to have been "Grey" I am assuming for the SUV, since that is how it is spelt in the original SUV config -
commanding All-in-One Single-Player Project
General Kong replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really do hope that this new approach works out, am looking forward to your AI Overhaul for a while now, but if it does not work out, then I can only speak for myself and say it was a pity, but you tried as much as you can, and appreciated everything you have done regardless -
glad to see you still at work 😄
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Community Texture Templates.
General Kong replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If anyone has any retexture templates for the AKM and AKS-74u it would be really appreciated -
The BEst places to put your request would be either Here: Here: or on the Feedback Tracker
- 1 reply
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- ugv
- new asset request
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(and 1 more)
Tagged with:
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I think that ArmA 3 Vanilla Zeus can be fixed.
General Kong replied to ohoknicesirq's topic in ARMA 3 - ZEUS
not only up to Bohemia Interactive to decide, but the mod makers themselves, as it is their work -
asked the question on the official discord, and they confirmed that the 75gb thing is both the base game and SOG PF, the CDLC itself should be about 24-ish gigs in size
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mission maker tools MGI ADVANCED MODULES
General Kong replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry for the late reply, yea if it is too much, then I can understand if you dont want to tackle it, thanks for the consideration though- 302 replies
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mission maker tools MGI ADVANCED MODULES
General Kong replied to pierremgi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Pierre, sorry if this has been asked about before, but is there any chance of a Shop module? with all the new Old Man stuff, having a shop that would work in multi would be great, and I would prefer setting up one with modules in EDEN rather than through description files- 302 replies
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with the Arma 3 2.00 Update, we got new downloadable compositions for 3DEN, it would be great to see something like this for Zeus, saving custom compositions and have them carry over to other Zeus play sessions, this could also a good time to see what can be hopefully fixed or improved, to leave Zeus in the strongest position it can be before the last of the team moves on
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Community Texture Templates.
General Kong replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ahhh righty, thank you, sorry if it was a bother @R0adki11 -
Community Texture Templates.
General Kong replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, apologies if this is posted in the wrong place. I was hoping that someone might have some Retexture templates (like the ones in the Arma 3 samples, with layers and such) of the AKM, AKS-74U, Titan Launcher, RPG-7 and RPG-42? -
Community Texture Templates.
General Kong replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for the reply, sadly the CUP dev templates did not have what I was looking for (in case I was not clear, I am looking for retexture templates for Apex AKM, AKS-74u and RPG-7, and base game Titan Launcher and RPG-42). Can you by any chance link or send me your RPG-42 template? -
Community Upgrade Project - CUP
General Kong replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thank you very much for the texture samples CUP team 👌 -
Release/unlock samples/pbos of all non DLC Arma 3 assets??
General Kong replied to Ex3B's topic in ARMA 3 - QUESTIONS & ANSWERS
*cough* Art of War DLC *cough* Still want those samples tho -
"alleged" but he is though, the thread starter literally stated that he bought a cheat
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Vanilla Faction Overhaul
General Kong replied to TheRoostergod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
if you do have the time at some point, a vanilla replacement would be appreciated, great work -
Option B Vanilla campaign Ending in relation to events of APEX
General Kong replied to B. Aidan's topic in ARMA 3 - OFFICIAL MISSIONS