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devilspawn

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Everything posted by devilspawn

  1. devilspawn

    Ravage

    is there anyway to save your progress in MP? do I need @inidb enabled?
  2. It is great to know that there is now a team that will look to fix and iron out the bugs with Ironfront A3. Thank you, I am definitely a fan of World War II titles, and really want to see Ironfront A3 become successful. I was hoping to offer a few suggestions for your consideration and wondered if it was possible to design a new approach? To make something that is tight and focused, to build a more user friendly interface? This sure would make it easier for a streamlined installation, and much easier for players to navigate. Ease of install will make the game far more accessible for everyone and also encourage newer players to get involved. I know there are many WWII fans out there, and all we want is to see a healthy active community, with opportunity to communicate, and to share our gaming with other like minded people. The current conversion installation process and patches are very complicated and many have found the process difficult, and often give up. It can be challenging to find individuals to help to get the game working. I don't know if many of you are aware of the breaking point A3 mod, I am more interested to look at the interface they use, and how that works. For those that are not aware of their system here is an overview to show how it works. I think they have done that very well. https://www.thezombieinfection.com/ Would it be possible to create something along their type of system to use with Ironfront? So we could have similar approach for Ironfront A3 ⦠Make an account ⦠sync to your steam account/website ⦠Scan/Check/Choose directory for Ironfront installation file/.exe If exe found proceed to install/uninstall/update (might be an easier solution than the conversion tool, have a database set up where files are kept ready for download - bypass the conversion process) able to verify the integrity of the game cache, just in case something goes wrong with an update or the installation process Have an Ironfront server browser Scan for only Ironfront servers Create an Ironfront interface with players online, bug reports, add friends, community boards, social networking - chat, donations link etc This would keep things simple and compact. ⦠Launcher optional ⦠patch updater ⦠custom mods: able to view and enable other mods (related to Ironfront) ⦠patch notes ⦠community notes ⦠Server Browser Playwithsix (PWS) and steam workshop is currently a nightmare, PWS is buggy, crashes too often and breaks mods. Steam workshop does not give you the options to select a directory on where to install your mod files. I would like to see a more organised approach, and have all my mods in one place, with easy access, and no doubt many others would agree. I am aware this a big task but I know we have some very talented people behind the scenes who could create something like this. Is something like this possible?
  3. nice mod :D anyone can tell me where I can find the class names? wiki? like to use with ALiVE cheers
  4. Are we going to see this addressed through steam client? like a official hotfix?
  5. devilspawn

    Low CPU utilization & Low FPS

    Personally I would wait for a hotfix, if there is any coming? 1.58 is a terrible patch so many issues that went wrong. Flickering graphics, fps drops, animation issues. Couple of screen shots to show a few, no mods involved. http://steamcommunity.com/sharedfiles/filedetails/?id=672085356 http://steamcommunity.com/sharedfiles/filedetails/?id=670488310
  6. devilspawn

    Faces of War [WW2]

    here is a good suggestion, why not fix ironfront A3 mod win win.
  7. devilspawn

    Faces of War [WW2]

    Any reason why you dropped IFA3? so much potential.
  8. Yes, in my case I put a couple of planes down from both parties and watched them fight it out. No respawn once destroyed. (group this) setVariable ["mcc_gaia_cache",true]; (group this) setVariable ["GAIA_ZONE_INTEND",["1","NOFOLLOW"], false]; (group this) setVariable ["MCC_GAIA_RESPAWN",999]; Are we needing to put something in our mission init.sqf for it to be reconised? "GAIA Setting Module ~ GAIA units only enabled" Is it possible to create a module for Dogfights "Fixed Wing" AI vs AI, AI vs Player? Place a marker down on a runway where they can spawn/refuel/repair/rearm etc, or is there any scripts out there which already do this? Cheers
  9. devilspawn

    Task Force Arrowhead Radio

    Hi :) Since the eden patch our unit now has issues with using Taskforce radio. Taskforce radio modules are assigned to all our missions, and since the Eden patch we are no longer able to use these modules, as the Taskforce radio stops. It is connected but does not work, it doesn't function as it should. You can hear everyone on Teamspeak with the same volume, no matter the radius. While enabling the modules to force players to have a radio in their kit, it no longer functions. Message on Teamspeak with modules enabled: Task Force Radio Status (0.9.8):Connected Y Play N P:0.9.8 A: 0.9.8 Disabling module works, but every time you enter the server it forces players, both LR & SW and drops their backpack, every single time. Message on Teamspeak with no modules: Task Force Radio Status (0.9.8):Connected Y Play Y P:0.9.8 A: 0.9.8 Has anyone experienced the same issues, or can offer a resolution? Cheers,
  10. Just jizzed in my pants with excitement :bounce12: haha thanks for a awesome chrissy presant....CUP team you rock :cc:
  11. devilspawn

    Iron Front as mod in Arma 3

    We all can get frustrated in something we are passionate about, :D Good news, and thanks Gunter and Friend for making this happen. so much potential this mod has to offer...hint hint modders :X
  12. devilspawn

    Iron Front as mod in Arma 3

    This made my day :D Thanks once again Gunter for the keeping us informed :bounce12:
  13. I moved my ironfront files to a ssd tonight and now I am not able to select the file directory, keeps crashing ? http://prntscr.com/8x0x85
  14. Personally not sure why they went with IP boards, I experience so many issues with this software to the point it destroyed my website and my work. In the end I moved to vbulletin best decision every made in my opinion. I know change is good sometimes but I feel the old forums was more user-friendly.
  15. devilspawn

    New update - 1.48 - Experience? FPS loss

    who is hosting your game server in aussie? are you running mods? we are currently looking for a rock solid server for our community.
  16. devilspawn

    Arma missions on a grand scale?

    can you suggest a couple missions which are consistent battles with ALIVE please :)
  17. devilspawn

    Iron Front as mod in Arma 3

    Shame :( in the end of the day it would dead in the water if it wasn't for you .kju. Is there anyway we can maybe start a petition and push for it? who do we need to contact?
  18. devilspawn

    Iron Front as mod in Arma 3

    Is it possible to make this mod into one click .exe setup for example like how breaking point did with their mod? when using PWS I get a messed up screen I feel your pain...
  19. why not try both :) mcc is my go to mod full stop :)
  20. Githud and Playwithsix are different version can you please re upload the correct version :) Our server is running the github version and our clients are using the playwithsix version and getting a mismatch message. http://prntscr.com/777pzk mismatch server running 3.0.1.0 client 3.0.0.3.
  21. Do you have blufor tracking module enabled? try disabling it :) we had the same problem 3/4 seconds it would lag. Not 100% sure but for us it was conflicting with another scripted worth trying.
  22. Yes we noticed this on our server the other night thought "prevent instant death" was built for players only not AI?
  23. Can confirm playwithsix files broken, missing files, server hangs on the arma 3 logo. Download from the first post works like a treat :) congrats on the official release guys
  24. devilspawn

    Mcc commander console

    might wanna check this link bud http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3
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