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Everything posted by devilspawn
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is there anyway to save your progress in MP? do I need @inidb enabled?
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Iron Front in Arm3 LITE - preview versions
devilspawn replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is great to know that there is now a team that will look to fix and iron out the bugs with Ironfront A3. Thank you, I am definitely a fan of World War II titles, and really want to see Ironfront A3 become successful. I was hoping to offer a few suggestions for your consideration and wondered if it was possible to design a new approach? To make something that is tight and focused, to build a more user friendly interface? This sure would make it easier for a streamlined installation, and much easier for players to navigate. Ease of install will make the game far more accessible for everyone and also encourage newer players to get involved. I know there are many WWII fans out there, and all we want is to see a healthy active community, with opportunity to communicate, and to share our gaming with other like minded people. The current conversion installation process and patches are very complicated and many have found the process difficult, and often give up. It can be challenging to find individuals to help to get the game working. I don't know if many of you are aware of the breaking point A3 mod, I am more interested to look at the interface they use, and how that works. For those that are not aware of their system here is an overview to show how it works. I think they have done that very well. https://www.thezombieinfection.com/ Would it be possible to create something along their type of system to use with Ironfront? So we could have similar approach for Ironfront A3 ⦠Make an account ⦠sync to your steam account/website ⦠Scan/Check/Choose directory for Ironfront installation file/.exe If exe found proceed to install/uninstall/update (might be an easier solution than the conversion tool, have a database set up where files are kept ready for download - bypass the conversion process) able to verify the integrity of the game cache, just in case something goes wrong with an update or the installation process Have an Ironfront server browser Scan for only Ironfront servers Create an Ironfront interface with players online, bug reports, add friends, community boards, social networking - chat, donations link etc This would keep things simple and compact. ⦠Launcher optional ⦠patch updater ⦠custom mods: able to view and enable other mods (related to Ironfront) ⦠patch notes ⦠community notes ⦠Server Browser Playwithsix (PWS) and steam workshop is currently a nightmare, PWS is buggy, crashes too often and breaks mods. Steam workshop does not give you the options to select a directory on where to install your mod files. I would like to see a more organised approach, and have all my mods in one place, with easy access, and no doubt many others would agree. I am aware this a big task but I know we have some very talented people behind the scenes who could create something like this. Is something like this possible? -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
devilspawn replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the heads up :) -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
devilspawn replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice mod :D anyone can tell me where I can find the class names? wiki? like to use with ALiVE cheers -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
devilspawn replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Are we going to see this addressed through steam client? like a official hotfix? -
Personally I would wait for a hotfix, if there is any coming? 1.58 is a terrible patch so many issues that went wrong. Flickering graphics, fps drops, animation issues. Couple of screen shots to show a few, no mods involved. http://steamcommunity.com/sharedfiles/filedetails/?id=672085356 http://steamcommunity.com/sharedfiles/filedetails/?id=670488310
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here is a good suggestion, why not fix ironfront A3 mod win win.
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Any reason why you dropped IFA3? so much potential.
- 326 replies
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- ww2
- World War 2
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, in my case I put a couple of planes down from both parties and watched them fight it out. No respawn once destroyed. (group this) setVariable ["mcc_gaia_cache",true]; (group this) setVariable ["GAIA_ZONE_INTEND",["1","NOFOLLOW"], false]; (group this) setVariable ["MCC_GAIA_RESPAWN",999]; Are we needing to put something in our mission init.sqf for it to be reconised? "GAIA Setting Module ~ GAIA units only enabled" Is it possible to create a module for Dogfights "Fixed Wing" AI vs AI, AI vs Player? Place a marker down on a runway where they can spawn/refuel/repair/rearm etc, or is there any scripts out there which already do this? Cheers -
Hi :) Since the eden patch our unit now has issues with using Taskforce radio. Taskforce radio modules are assigned to all our missions, and since the Eden patch we are no longer able to use these modules, as the Taskforce radio stops. It is connected but does not work, it doesn't function as it should. You can hear everyone on Teamspeak with the same volume, no matter the radius. While enabling the modules to force players to have a radio in their kit, it no longer functions. Message on Teamspeak with modules enabled: Task Force Radio Status (0.9.8):Connected Y Play N P:0.9.8 A: 0.9.8 Disabling module works, but every time you enter the server it forces players, both LR & SW and drops their backpack, every single time. Message on Teamspeak with no modules: Task Force Radio Status (0.9.8):Connected Y Play Y P:0.9.8 A: 0.9.8 Has anyone experienced the same issues, or can offer a resolution? Cheers,
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Community Upgrade Project - CUP Terrains
devilspawn replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just jizzed in my pants with excitement :bounce12: haha thanks for a awesome chrissy presant....CUP team you rock :cc: -
We all can get frustrated in something we are passionate about, :D Good news, and thanks Gunter and Friend for making this happen. so much potential this mod has to offer...hint hint modders :X
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This made my day :D Thanks once again Gunter for the keeping us informed :bounce12:
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Discover, Play, Promote missions and mods withSIX
devilspawn replied to sickboy's topic in ARMA 3 - GENERAL
I moved my ironfront files to a ssd tonight and now I am not able to select the file directory, keeps crashing ? http://prntscr.com/8x0x85 -
List of issues with the new forums engine
devilspawn replied to kenoxite's topic in BOHEMIA INTERACTIVE: Web-Pages
Personally not sure why they went with IP boards, I experience so many issues with this software to the point it destroyed my website and my work. In the end I moved to vbulletin best decision every made in my opinion. I know change is good sometimes but I feel the old forums was more user-friendly. -
New update - 1.48 - Experience? FPS loss
devilspawn replied to tortuosit's topic in ARMA 3 - GENERAL
who is hosting your game server in aussie? are you running mods? we are currently looking for a rock solid server for our community. -
can you suggest a couple missions which are consistent battles with ALIVE please :)
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Shame :( in the end of the day it would dead in the water if it wasn't for you .kju. Is there anyway we can maybe start a petition and push for it? who do we need to contact?
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Is it possible to make this mod into one click .exe setup for example like how breaking point did with their mod? when using PWS I get a messed up screen I feel your pain...
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
devilspawn replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
why not try both :) mcc is my go to mod full stop :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
devilspawn replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Githud and Playwithsix are different version can you please re upload the correct version :) Our server is running the github version and our clients are using the playwithsix version and getting a mismatch message. http://prntscr.com/777pzk mismatch server running 3.0.1.0 client 3.0.0.3. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
devilspawn replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you have blufor tracking module enabled? try disabling it :) we had the same problem 3/4 seconds it would lag. Not 100% sure but for us it was conflicting with another scripted worth trying. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
devilspawn replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes we noticed this on our server the other night thought "prevent instant death" was built for players only not AI? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
devilspawn replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can confirm playwithsix files broken, missing files, server hangs on the arma 3 logo. Download from the first post works like a treat :) congrats on the official release guys -
might wanna check this link bud http://forums.bistudio.com/showthread.php?150909-MCC-Sandbox-3-Dynamic-mission-creating-tool-for-ArmA-3