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Everything posted by Bamse
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I've stopped using that mod after the release of vanilla, mostly due to that the vanilla CCIP is just as accurate and doesn't take nearly as many meggahurtz as the mod :) I kinda miss the coloration of the crosshair tho ... Espex: there's not much to is tbh. Fly calmly and don't drop in the middle of a flick with the wings or any sharp/hasty movement. CCIP can't predict instantaneously, there's always a slight delay so if you are in the middle of "doing a barrel roll" the CCIP marker will be off. How much depends on speed, speed of whatever you are doing, distance, altitude etc etc.
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roger that, thanks a bunch for the clarification!
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Question regarding ammo/weapon/vehicle-config when it comes to the new locking system. For testing purposes I want a vehicle to have all types of scanners since it can carry different weapons with different capabilities (so I set irScanGround = 1; laserScanner = 1; and nvScanner = 1; in CfgVehicles) The weapon launcher I test with is config:ed with ballisticsComputer = 8; in CfgWeapons. So far so good. I get CCIP working and I'm a happy camper. Proceeding to the next stage I want to have an unguided weapon that I don't want to be able to tab-lock on to any target, but still want the CCIP to show. In CfgAmmo I set irLock = 0; laserLock = 0; and nvLock = 0; Now the "problem" appears for me. Earlier, the CfgAmmo entries disabled tab-lock but after the changes it seems like the scanners/ballisticComputer combo overrides this (and ballisticComputer ignoring canLock according to: https://community.bistudio.com/wiki/A3_Locking_Review#ballisticsComputer) still enabling me to tab-lock ... and I can't find a combination that makes me do what I want. Basically a totally unguided weapon with no other visual helpers than the CCIP-crosshair. Is this possible now or am I chasing ghosts? :)
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United States Air Force( 2015)
Bamse replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SGT Fuller: I can't say I'm good at it but if there's any way I can help out with the minor scripting I'd be more than happy to! In the mean-time I have a working solution for the new 1.60 CCIP for the A-10C. I've applied it to GAU-8 and some otherwise unguided munitions (Mk82+AB, Mk84, Mk77, CBU100, CBU78B, CBU87B and CBU89B). I realize this might be a bit redundant if new missile box is in development .... but in the meantime? :) -
RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, just set independent to be friendly towards BLUFOR in your mission and you should be good to go.- 16577 replies
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Will the newer version still work ok with stable or is it RC/devbranch only?
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1½ year necro. good job! ;)
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RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
damn. just damn. :wub:- 16577 replies
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RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
QFT. Can't live my Arma-life without the M4B2 :D New hanguards btw? Are there any details you could shine some lights on at this stage? Imo the DD-rail is lovely as-is. The only thing I'm missing personally is a M203 flipup or similar :)- 16577 replies
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Dear Mr. graemeshute sir, please use the edit button. There's no need for posting three separate posts in a row for ... well, anything ever. You just make thread notifications ding, sizzle and pop for no reason what so ever. Thanks :)
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Burnes Armories Tanks and Deployment Vehicles
Bamse replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Confirmed. We have the same issue and we had trouble tracking down the cause. Removed EODS from server and client and ACE Medical/Revive works again. -
RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They are unhidden by default now, so continued pewpew is a go! :)- 16577 replies
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RHS Escalation (AFRF and USAF)
Bamse replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheezus, Brosef, and Bloody Mary! The changelogs are pure eye porn. Can't wait until all updaters have run through! Guess I can scrap my "SF" AR15-unhider patch now <3 ineptaphid: Just put the contents of the repective updater in your @RHS_-folders. Double click the bat file and wait for it to finish. I created a new @RHS_GREF and did the same thing. Aaaaaaaaalmost done! :)- 16577 replies
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Exaggeration much? The bird is pretty much one of a kind with what was unique features and awesome weaponry and capabilities. Just because the interior sounds are quiet it doesn't ruin everything. I get your point but your post comes off as very ungrateful.
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(SMA) Specialist Military Arms
Bamse replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed, the Gen M3 is the only PMag that fits all iterations of the 416. I guess for the sake of gameplay ... granted the visual differences are there on the grip-surface, logos etc. but they are very very minor, especially once u grab the gun ingame and you start taking fire :D -
(SMA) Specialist Military Arms
Bamse replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed. The newer Gen M3 of the PMag are now also made to work in the L85/SA-80, HK416, SCAR Mk16 and so on. Source: https://www.magpul.com/products/pmag-30-ar-m4-gen-m3-window -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Bamse replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Valthos: care sharing with the community? :) -
This looks absolutely Donation inbound!
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:wub: Even tho I hoped deep down it would be a HUD implementation (like the Nou hud improvement clip above) I'm happy for whatever improvements being made :)
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Has someone made a video testing the new CCIP out perhaps? Super anxious to see it in action but im not home so can't test it out myself :(
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Oh wow. having both options when doing CAS would be frikkin' huge. TECAK: is that a public mod?
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Athena - An ARMA 2nd Screen Application
Bamse replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This looks _amazing_!- 763 replies
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- 2nd screen
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Negative, he's not around anymore ... that's the sad part ... :/
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Me and a teammate had the same issue yesterday. We were both running fred41's LP memory allocator. Switching to tbb4malloc solved the issue. This, hoever, lowered fps quite a bit and I miss fred41 (yes, him and his malloc) like crazy already :(
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That would require scripting and JSRS Eden is made to be completely script-less.
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