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Everything posted by bagpiperguy
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ARMA 3 Addon Request Thread
bagpiperguy replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A Stryker MK44 would be cool to see, and it may fit well in the Arma 3 era https://www.youtube.com/watch?v=bu2A7FlosEQ and a LAV 6.0/3.0 because I am Canadian -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
bagpiperguy replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a quick question I cannot seam to find the Patria Pasi. Has it been removed from the mod?- 568 replies
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- swedish
- swedish forces pack
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Keep up the great work! Glad to see you back in the modding game!
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Community Upgrade Project - CUP
bagpiperguy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So you can call people... at long distances :D :D :D :D :D -
Can we try it please?
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2035: Russian Armed Forces (5.3.0)
bagpiperguy replied to Deathstruck's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would you consider adding the re textures you did back into the mod. Just for more content. Mostly for stuff like the Russian SPG and T-100 you made (I understand this is not realistic). This will off course increase the mod size so I understand if you do not wish to go this route. Keep up the great work! -
Me when you keep on changing the names of your mod packs... Lol ;)
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@TheJackSparrowDo you mean Capt. Jack Sparrow?
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PROJECT UNCUT - Australian Defense Force mod
bagpiperguy replied to disco.modder's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Me when I saw this released today.... Congrats guys! -
Finnish Forces Pack (Updated 2018 April)
bagpiperguy replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a small thing I noticed, the Leopard 2A4 is not categorized in the Zeus Editor. Just wanted to let you know so it maybe could get fixed next update? If you have the time of course, love the mod! Keep it up! -
Finnish Forces Pack (Updated 2018 April)
bagpiperguy replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOOHOO So happy to see this! Nice work! -
Community Upgrade Project - CUP
bagpiperguy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a UH-1H for the US Army with CUP and may there be a UH-1H for UN in a future patch??? 0.o -
The textures for CSAT got a bit of a lighting change when APEX was release, breaking all re textures of CSAT vehicles. I can edit a picture next time I am in game to this post. To sum it up, your re textures are no longer on the helicopters, there all CSAT Textures under NATO and AAF.
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Never Mind, should really check all pages before leaving a reply. On a different note a retexture of the NATO unarmed VTOL would be pretty wicked and a UN C-130 would be cool, and I know you got one ;)
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Do not know if this mod is still in development but the recent updates to ArmA 3 have broken the textures on the Taru. Would be cool if a fix could be done but I understand if you have moved on :)
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retexture Gendarmerie & United Nations retextures of RHS: USF M113A3s
bagpiperguy replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the update, but it seams like the UN M113 with the MK 19 and the Supply Variant are not showing up for me in zeus. I did just download the latest version from armaholic and they are showing up for the Gendarmerie factions. Can anyone confirm this, it may be just an isolated case due to conflicting mods. Just wanted to bring it to your attention, keep up the great work!- 8 replies
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- m113
- united nations
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Community Upgrade Project - CUP
bagpiperguy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Man you guys don't take breaks, more and more content! Keep it up! :D -
retexture Generation Kill retextures of RHS: USF HMMWVs
bagpiperguy replied to beaar's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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- generation kill
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Community Upgrade Project - CUP
bagpiperguy replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fully Automatic Nuke Launcher Please ;) -
2035: Russian Armed Forces (5.3.0)
bagpiperguy replied to Deathstruck's topic in ARMA 3 - ADDONS & MODS: COMPLETE
WOOOHOOO Nice update, looks sick as hell man! Cannot wait to try it out. -
=ARC= Japan units (by Goticwar)
bagpiperguy replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update, just noticed that the new content, like the weapons are over writing massi's weapons in the virtual arsenal when both mods are running. I am assuming that assets are being shared but if there is anyway to separate them it would be cool, if not its not the end of the world. Keep up the great work! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
bagpiperguy replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok cool, will look forward to an update :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
bagpiperguy replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the new r19 I have run across a problem, the MCC in game editor dose not display tracked vehicles for me, thought it was a mod conflict so I disabled all of my mods (except for CBA) and relaunched the game, same thing. Also it seams like unofficial content will not be displayed in Zeus with mcc enabled, even with the zeus module set to display unofficial content Hope you can help thanks! -
Lowlands Warrior: Colt C7/C8 NLD
bagpiperguy replied to Crielaard's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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- Added Versatile Expeditionary Commando Tactical Off Road (or VECTOR) Cannot seam to find this in zeus, and is it the prowler from the APEX DLC?