Jump to content

callofmarty

Member
  • Content Count

    65
  • Joined

  • Last visited

  • Medals

Everything posted by callofmarty

  1. callofmarty

    RHS Escalation (AFRF and USAF)

    Hello, im wondering why i cant use ctrl+right mouse button to toogle the new sights on the cobra, aimpoint +1x zoom, holo +1x zoom sights? it can be only switched via "/" this key. Can you do somethink about it? or is it CBA issue?
  2. agree with "JD Wang" Is it possible to have some sort of menu like in here? http://www.armaholic.com/page.php?id=33297 where you can setup the size, move it where you want and others? I was looking in the way to have the shack tack compass smaller and lower...didnt find solution thou. I think its time for you guys to update this mod with mention features.
  3. callofmarty

    Achilles

    Would be awesome if we could rebind it. I would throw away the current Left CTRL + 2xLMB and replace it with Left shift + 2xLMB (or in 0.0.8c version Left Alt + 2xLMB) Why you ask? When you are in a remote controlling unit using TFAR, you are unable to speak from the remote controled unit. However, the switch works perfectly with TFAR.
  4. callofmarty

    Achilles

    Hi, Could you please make the shift + 2xLMB to somethink else or make that i can change it? Last mission i used it and then i didn't have to use shift at all. I just double clicked any AI unit without holding shift and was suddenly remote controlling AI. which is not the intent when you want to change AIs attributes.
  5. Hi, would it be possible for you to add the items to zeus? I mean they are in zeus, but cannot interact with them when placed. For example sanbags when placed by zeus cannot be interacted with by players. There is ACE interaction i think, but cannot be "dismantled".
  6. callofmarty

    [Release] GOM - Aircraft Loadout V1.35

    Hi, would it be possible for you to add sabre planes from ww2 and others as well? thank you.
  7. how about now? Any chance of you having a look at those puppies :D
  8. callofmarty

    Achilles

    It's not that simple, have you ever tried sending AI to point B when there is fire-fight near by? It just doesn't work. They go all over the place and when they reach the destination, it's half an hour later :-/
  9. callofmarty

    Achilles

    Hi Kex, would be possible to make something to force AI to go from point A to point B without delay and without making them go all tactical? For example: when Im in zeus and need to spawn quickly group of enemies and send them from their location to point B, they usually if there is fire-fight near by, just go around and break away from the group. I would welcome something, that when you send the group of AI from point A to point B, that they will go there in straight line no matter what. ...its really pain in the as* to work with AIs in zeus. Is it even possible? Thank you.
  10. you probably mistaken me with the other guy, i just wanted to turn it on and off. For example, i put the script in some car with antena and drive it to destination, set it up and turn it on. Thx for the content
  11. Would be nice to have option to turn ON/OFF the jammer via interaction menu.
  12. Where the hell are all the options under the ALT+SHIFT+H menu? Anyone got older version? I was used to turning it off when in zeus, right now its not possible...grrr
  13. callofmarty

    LEN - Weapons pack for IFA3 LITE

    Hi, reporting small issue missing shotgun magazines while in object: inventory storage in 3D editor. essentially when creating own virtual arsenal.
  14. callofmarty

    Achilles

    Thanks for reply, 1) I'm letting you know that i cannot access vehicle when players are in it. Double click the vehicle players are in and nothing.
  15. callofmarty

    Achilles

    Hello Kex, Im missing few features in achilles 1. Select specific damage to vehicle while the players are inside. This was possible with @curator present mod, obsolete since some patch. I know that zeus can do specific damage to vehicle, but players cannot be inside it. 2. Missing the init field when i double click on certain items. Of course this can be compensated via module, cant remember the name. This feature was in MCC. 3. Add to zeus only editable stuff or only players. Meaning: Zeus - Add objects to zeus. 4. Count down clock, that doesn't end the game, just says 00:00 Thank you for answer.
  16. callofmarty

    IFA3WarMod Release

    Hi Gunter, will this version be compatible with Iron Front lite? Right now it doesn't seems to be :( thanks. Edit: I just read page 4 of the forum, so i hope you get the configs and do your magic :)
  17. Hi, is there a way that zeus as entity could use the MCC modules? Because the modules are only working when i go from player to zeus mod only. Thx for answer
  18. callofmarty

    F/a-18x black wasp

    oh mán, please don't criticize me :D surely you CyclonicTuna have life too and you took the few seconds to post simple comment. But hey i was just trying to catch someone's attention :D
  19. callofmarty

    F/a-18x black wasp

    well no answer here or there. I just wonder why !?
  20. callofmarty

    F/a-18x black wasp

    I'm begging you guys tell me something about your SIDE PROJECT - U.S.S. FREEDOM CVN-83 Aircraft Carrier I didn't found anywhere any reference to it. Pleeeease :)
  21. callofmarty

    F/a-18x black wasp

    John_Spartan I was wondering if you have made some progress on your side project uss freedom? I didn't found any other references to it. Thank you.
  22. callofmarty

    F/a-18x black wasp

    Hello, congratulations! I was wondering if you have made some progress on your side project uss freedom? Perhaps show us some screenshots ? Now when "make arma not war" competition is over will you be focusing more on the side project? Thank you for answer.
  23. callofmarty

    F/A-18X Black Wasp

    Hello, congratulations on the winning!! I was wondering if you have some progress on your side project uss freedom? Perhaps show us some screenshots ? Now when "make arma not war" competition is over will you be focusing more on the side project? Thank you for answer.
  24. callofmarty

    FSF_SacVentral_CSE edition

    AGM version pretty please :D came here just for that :)
  25. Hello, i was wondering if you are intend to add new models of vz58 RIS (picture here), same like you did with the vz.58 (v2) ? And also if the granadelunchers will be using the 3GL rounds in future? Thank you
×