callofmarty
Member-
Content Count
65 -
Joined
-
Last visited
-
Medals
Everything posted by callofmarty
-
RHS Escalation (AFRF and USAF)
callofmarty replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, im wondering why i cant use ctrl+right mouse button to toogle the new sights on the cobra, aimpoint +1x zoom, holo +1x zoom sights? it can be only switched via "/" this key. Can you do somethink about it? or is it CBA issue?- 16577 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
ShackTac User Interface (STHUD, STGI, and more)
callofmarty replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
agree with "JD Wang" Is it possible to have some sort of menu like in here? http://www.armaholic.com/page.php?id=33297 where you can setup the size, move it where you want and others? I was looking in the way to have the shack tack compass smaller and lower...didnt find solution thou. I think its time for you guys to update this mod with mention features. -
Would be awesome if we could rebind it. I would throw away the current Left CTRL + 2xLMB and replace it with Left shift + 2xLMB (or in 0.0.8c version Left Alt + 2xLMB) Why you ask? When you are in a remote controlling unit using TFAR, you are unable to speak from the remote controled unit. However, the switch works perfectly with TFAR.
-
Hi, Could you please make the shift + 2xLMB to somethink else or make that i can change it? Last mission i used it and then i didn't have to use shift at all. I just double clicked any AI unit without holding shift and was suddenly remote controlling AI. which is not the intent when you want to change AIs attributes.
-
ACE 3 Extension Mod (Anim & Actions) + (Placeables)
callofmarty replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, would it be possible for you to add the items to zeus? I mean they are in zeus, but cannot interact with them when placed. For example sanbags when placed by zeus cannot be interacted with by players. There is ACE interaction i think, but cannot be "dismantled".- 142 replies
-
[Release] GOM - Aircraft Loadout V1.35
callofmarty replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, would it be possible for you to add sabre planes from ww2 and others as well? thank you. -
Secret Weapons (old version - discontinued)
callofmarty replied to DSabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how about now? Any chance of you having a look at those puppies :D -
It's not that simple, have you ever tried sending AI to point B when there is fire-fight near by? It just doesn't work. They go all over the place and when they reach the destination, it's half an hour later :-/
-
Hi Kex, would be possible to make something to force AI to go from point A to point B without delay and without making them go all tactical? For example: when Im in zeus and need to spawn quickly group of enemies and send them from their location to point B, they usually if there is fire-fight near by, just go around and break away from the group. I would welcome something, that when you send the group of AI from point A to point B, that they will go there in straight line no matter what. ...its really pain in the as* to work with AIs in zeus. Is it even possible? Thank you.
-
[Release] Radio Jamming Script for Task Force Radio
callofmarty replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you probably mistaken me with the other guy, i just wanted to turn it on and off. For example, i put the script in some car with antena and drive it to destination, set it up and turn it on. Thx for the content -
[Release] Radio Jamming Script for Task Force Radio
callofmarty replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be nice to have option to turn ON/OFF the jammer via interaction menu. -
ShackTac User Interface (STHUD, STGI, and more)
callofmarty replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where the hell are all the options under the ALT+SHIFT+H menu? Anyone got older version? I was used to turning it off when in zeus, right now its not possible...grrr -
LEN - Weapons pack for IFA3 LITE
callofmarty replied to lennard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, reporting small issue missing shotgun magazines while in object: inventory storage in 3D editor. essentially when creating own virtual arsenal.- 19 replies
-
- iron front
- ifa3
-
(and 3 more)
Tagged with:
-
Thanks for reply, 1) I'm letting you know that i cannot access vehicle when players are in it. Double click the vehicle players are in and nothing.
-
Hello Kex, Im missing few features in achilles 1. Select specific damage to vehicle while the players are inside. This was possible with @curator present mod, obsolete since some patch. I know that zeus can do specific damage to vehicle, but players cannot be inside it. 2. Missing the init field when i double click on certain items. Of course this can be compensated via module, cant remember the name. This feature was in MCC. 3. Add to zeus only editable stuff or only players. Meaning: Zeus - Add objects to zeus. 4. Count down clock, that doesn't end the game, just says 00:00 Thank you for answer.
-
IFA3WarMod Release
callofmarty replied to Gunter Severloh's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETE
Hi Gunter, will this version be compatible with Iron Front lite? Right now it doesn't seems to be :( thanks. Edit: I just read page 4 of the forum, so i hope you get the configs and do your magic :)- 144 replies
-
- iron front in arma3
- ifa3
-
(and 1 more)
Tagged with:
-
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
callofmarty replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, is there a way that zeus as entity could use the MCC modules? Because the modules are only working when i go from player to zeus mod only. Thx for answer -
oh mán, please don't criticize me :D surely you CyclonicTuna have life too and you took the few seconds to post simple comment. But hey i was just trying to catch someone's attention :D
-
well no answer here or there. I just wonder why !?
-
I'm begging you guys tell me something about your SIDE PROJECT - U.S.S. FREEDOM CVN-83 Aircraft Carrier I didn't found anywhere any reference to it. Pleeeease :)
-
John_Spartan I was wondering if you have made some progress on your side project uss freedom? I didn't found any other references to it. Thank you.
-
Hello, congratulations! I was wondering if you have made some progress on your side project uss freedom? Perhaps show us some screenshots ? Now when "make arma not war" competition is over will you be focusing more on the side project? Thank you for answer.
-
F/A-18X Black Wasp
callofmarty replied to saul's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - ADDON
Hello, congratulations on the winning!! I was wondering if you have some progress on your side project uss freedom? Perhaps show us some screenshots ? Now when "make arma not war" competition is over will you be focusing more on the side project? Thank you for answer. -
FSF_SacVentral_CSE edition
callofmarty replied to S.Crowe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AGM version pretty please :D came here just for that :) -
Community Upgrade Project - CUP
callofmarty replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, i was wondering if you are intend to add new models of vz58 RIS (picture here), same like you did with the vz.58 (v2) ? And also if the granadelunchers will be using the 3GL rounds in future? Thank you