Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

14 Good


About ZertyKchan

  • Rank

Contact Methods

  • Skype
  • Steam url id

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ZertyKchan

    [SP/MP] BeCTI

    Yeah, only one: wait. Only got 1 brain and 2 hands; but the ARMA2.ru server migth update with the bipods.
  2. ZertyKchan

    [SP/MP] BeCTI

    Rather than starting as single player, just create a lan game
  3. ZertyKchan

    [SP/MP] BeCTI

    Well since OFPS mission is using some of my code, it should be (share alike all that stuff). if you want to follow the development of my version (or contribute by forking and making pull requests) the git hub is there: https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification And I need to take the time to update the BiS post and arma holic ... also for the group problem: while {!CTI_GameOver} do { {if ((count(units _x) == 0) && local _x && ! ( groupID _x == "Defense Team") ) then {deleteGroup _x} ;true }count allgroups; sleep 10; } You can run that on both server and clients. And BTW, Nice release Sari.
  4. ZertyKchan

    [SP/MP] BeCTI

    I had a similar problem once, the AI commander FSM was colliding with the regular order FSM. If the regular order is still running on the COM AI you need to put it in a standby state. Another problem was that the Com unit was never in a unitready state, so i removed this condition and also increase minimum range that needs to be reached for the com to build a factory. My version of those fsms are: https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification/blob/master/Server/FSM/update_commander.fsm https://github.com/zerty/Benny-Edition-CTI-0.97-Zerty-Modification/blob/master/Server/FSM/update_ai.fsm Hopping it can be of some help.
  5. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Guys, It seems they ran away with the money. Both their website and TS are down. For their announcement: http://www.jammywarfare.eu/upload/capture_du_2015_03_25_10_40_09.png (153 kB) Is there anyone who did not see that coming ? :)
  6. Thank you for the quick reply. Another suggestion would be to either modify the function viewer textbox so we can explore the full file (the scrollbar is bugging at some point) or break it on separate files. But I am guessing all the modes will be described on release :) By the way, thanks for that new feature, it saves me the pain to write my own :) .
  7. Just two things on the group management system present in dev: - A give leadership button would be nice, so the current leader of a group can give leadership to another player of its own group. The command is present in the function but not on the UI. - I am not sure that the player count of a group is resilient to players waiting for respawn, disconnecting or getting kicked,I'll do more tests when I got the time.
  8. Hey, I am pretty satified with the linux server binaries except for one small thing: At each mission restart the server crashes with no apparent reason (also the server is purely vanilla) when loading the mission file (right after the lobby). Has anyone come across the same problem and is there a solution to fix this?
  9. which is monetisation sensu stricto.
  10. ZertyKchan

    Legal violations by A3L: Arma 3 life

    Well, looks like karma's a b**ch http://arma3-life.com/forums/index.php?/topic/60987-fake-a3l-servers-to-server-owners-players/
  11. ZertyKchan

    Arma 3 Server monetization

    I would not say that it would "drive an iron rod" in the community firstly because the requirements to be approved for monetization are so high that very few servers would be able to go through the process (most mission and contents are a results of a constant evolution, thus the full content IP is rarely owned by only one or group of peoples); secondly I have faith that most part of the server owners community is still able to part rigth from wrong. More generally, i would not say that the monetization problem is just BiS problem, because part of the process which consist in reporting server would likely be driven by people of the community. Either way, a strict definition of all rules that are applied in the application process needs to be written somewhere. BiS first needs to say once and for all "Those are the rules", gather all the legal tools that they can use to make sure that they can actually enforce the defined monetization rules correctly without exception. Currently, the defined set of rules would never have allowed A3L to get donations.
  12. ZertyKchan

    Arma 3 Server monetization

    Got one (last/more) question: The monetization page specifies: If a person is accepting donations (for his work which might be based on some other works) and by a strange coincidence is also owning a Arma3 server, do that person needs to go through the application for approval process for his server even if it is not strictly speaking monetization (since nothing is traded)? Or does that line need to be considered with at least one of the ones above it (meaning that it could only be true if already in a monetization process)? ps: sorry just trying to brush all possible cases
  13. ZertyKchan

    Arma 3 Server monetization

    Thank you for all your clarifications, it is really appreciated.
  14. ZertyKchan

    Arma 3 Server monetization

    Problem is if they make people pay for server access, they could be able to use content without IP owner consents without anyone actually noticing. Non-observability induces non-controllability, this principle is an axiom in most control theories.
  15. ZertyKchan

    Arma 3 Server monetization

    I agree that this position of "allowing only to paying users" is dangerous, because if BiS is mosly dependant on reports to enforce that monetization process, those server will not ever be reported, since noone except paying users can see what is used by those. Thus, it is kind of making most of the monetisation process moot.