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pabstmirror

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  1. Yellowstone by PabstMirror Terrain based on Yellowstone National Park (Wyoming, USA) 10x10km map using real world elevation and satellite data, along with a few added fictional towns and roads. Offers a mix of forest, prairie and snow covered mountains. Download: Steam Workshop Media: Workflow: Real location [google maps] Thanks to: Bohemia Interactive Animander CUP QGIS (and it's Semi-Automatic Classification Plugin) PMC Editing Wiki #terrain_makers Foxhound's 3den Exporter My first map, and I'm more of a coder, so keep your expectations in check :)
  2. pabstmirror

    Release Candidate Branch Discussion

    Getting script error when using getUnitTrait with "loadCoef" x = player getUnitTrait "loadCoef" Error in expression <x = player getUnitTrait "loadCoef"> Error position: <getUnitTrait "loadCoef"> Error Foreign error: Unknown enum value: "loadCoef" `player setUnitTrait ["loadCoef", 3]` works fine, and the getUnitTrait does report the changed value Version: 1.78.143646
  3. pabstmirror

    Dynamic Vehicle Loadouts feedback

    It would be useful to have a command to get the turret the the pylon is currently connected to, e.g.: (vehicle getPylonTurret 1) = [-1] Needed if someone wants to switch the loadout for something, but not switch which turret it's connected to. Also needed to handle locality. E.G. switching the `UAV_02` drone to use bombs uav setPylonLoadOut [1, "PylonMissile_1Rnd_BombCluster_03_F"] Will switch the ownership to the pilot instead of the gunner. It is possible to get the default turret from the configs, but since 1.76 this is changeable via 3den.
  4. pabstmirror

    General Discussion (dev branch)

    The new stackedEH also doesn't have some of the extra local variables the the old commands provided. ["zxzz", "onMapSingleClick", { systemChat format ["click: %1", _pos]; }] call BIS_fnc_addStackedEventHandler; On 1.72 it will do "click: [343, 23, 0]" - `_pos` is defined from `onMapSingleClick` command On Dev it's just "click: any" - `_pos` is undefined when using `addMissionEventHandler ["MapSingleClick", {`
  5. Saw this on a mission that contained 4x "rhsusf_m113d_usarmy" Non-stop rpt errors and very low server fps: Message not sent - error 0, message ID = ffffffff
  6. pabstmirror

    Scripting Discussion (dev branch)

    _p0 = positionCameraToWorld [0, 0, 0]; _p1 = positionCameraToWorld [0, 0, 50]; lineIntersectsSurfaces [_p0, _p1, player, objNull, true, 1, "GEOM"]; Will throw script error OR sometimes hard crash game. [Version: 1.69.140502] Error position: <lineIntersectsSurfaces [_p0, _p1, player> Error Type Any, expected Bool Seems to be related to the LOD1 ("GEOM") param, either without or with 2 LODs it seems to work.
  7. With v10 performance (running no mods) Place a module in 3den, open it to edit and then hit ok and error pops up. Probably related to Tweaked: Empty namespace variable names are no longer allowed
  8. pabstmirror

    BWMod

    Zeroing on BWA3_CarlGustaf seems to be broken after 1.62 Image: 100, 400, 600 shots all landed at same elevation - http://i.imgur.com/YH10AOj.jpg Running just CBA/BW - testing both HE and HEAT rockets.
  9. pabstmirror

    Release Candidate Branch Discussion

    When launched for the first time from SP Eden, "EachFrame" missionEventHandlers added during preInit are ignored. class CfgFunctions { class a { class b { class c { file = "preInit.sqf"; preInit = 1; }; }; }; }; diag_log text format ["[%1] Start Preinit]", diag_frameno]; addMissionEventHandler ["EachFrame", { diag_log text format ["[%1] EachFrame]", diag_frameno]; }]; diag_log text format ["[%1] End Preinit]", diag_frameno]; Yeilds just But no EachFrame debug. MP does not seem to be effected.
  10. It seems like such a waste to have the server sync variables with `setVariable [x,y,true]` when the data already exists in the sqm that's loaded on all clients. Another possible improvement would be to add a command like `getObjectMissionConfigValue` Which could get an object's attributes from the sqm.
  11. There is a problem with the combo/dropdown box in the 3d editor Cfg3DEN >> Attributes >> Combo Any multi option that has a `class values` entry with a value of 0 will return -1 instead To Reproduce: Place a ModuleTaskCreate_F, sync to player Set owner as "Synchronized objects only" (value = 0) The module does not work. Check (moduleVariable getVariable "owner" = -1) Unbinned SQM also shows `value=-1;` Check a3\3den\UI\Attributes\Combo.hpp attributeLoad: if (isnumber (_x >> 'value')) then { _ctrlCombo lbsetdata [_lbadd,str getnumber (_x >> 'value')]; _ctrlCombo lbsetvalue [_lbadd,-1]; attributeSave if (_return == 0) then { _return = _ctrlCombo lbvalue lbcursel _ctrlCombo }; So if value = 0, _return will initially be 0 but be switched to the lbValue of -1 Ref http://feedback.arma3.com/view.php?id=28031 https://github.com/acemod/ACE3/issues/3339
  12. pabstmirror

    HueyPack

    On startup it throws ~1500 lines in the RPT of: Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton ... Which I think are from bad entries in some of the .RTM animations.
  13. pabstmirror

    Authentic Gameplay Modification

    Try removing AGM_Recoil.pbo and see which you prefer. One of the things it does is "Overhauls the recoil system reducing upwards recoil."
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