pabstmirror
Member-
Content Count
36 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
34 ExcellentAbout pabstmirror
-
Rank
Private First Class
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Yellowstone by PabstMirror Terrain based on Yellowstone National Park (Wyoming, USA) 10x10km map using real world elevation and satellite data, along with a few added fictional towns and roads. Offers a mix of forest, prairie and snow covered mountains. Download: Steam Workshop Media: Workflow: Real location [google maps] Thanks to: Bohemia Interactive Animander CUP QGIS (and it's Semi-Automatic Classification Plugin) PMC Editing Wiki #terrain_makers Foxhound's 3den Exporter My first map, and I'm more of a coder, so keep your expectations in check :)
- 5 replies
-
- 16
-
Getting script error when using getUnitTrait with "loadCoef" x = player getUnitTrait "loadCoef" Error in expression <x = player getUnitTrait "loadCoef"> Error position: <getUnitTrait "loadCoef"> Error Foreign error: Unknown enum value: "loadCoef" `player setUnitTrait ["loadCoef", 3]` works fine, and the getUnitTrait does report the changed value Version: 1.78.143646
-
Dynamic Vehicle Loadouts feedback
pabstmirror replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
It would be useful to have a command to get the turret the the pylon is currently connected to, e.g.: (vehicle getPylonTurret 1) = [-1] Needed if someone wants to switch the loadout for something, but not switch which turret it's connected to. Also needed to handle locality. E.G. switching the `UAV_02` drone to use bombs uav setPylonLoadOut [1, "PylonMissile_1Rnd_BombCluster_03_F"] Will switch the ownership to the pilot instead of the gunner. It is possible to get the default turret from the configs, but since 1.76 this is changeable via 3den. -
The new stackedEH also doesn't have some of the extra local variables the the old commands provided. ["zxzz", "onMapSingleClick", { systemChat format ["click: %1", _pos]; }] call BIS_fnc_addStackedEventHandler; On 1.72 it will do "click: [343, 23, 0]" - `_pos` is defined from `onMapSingleClick` command On Dev it's just "click: any" - `_pos` is undefined when using `addMissionEventHandler ["MapSingleClick", {`
-
"trying to send too large non-guaranteed message" spam in RPT
pabstmirror replied to tRiKy_ch's topic in ARMA 3 - SERVERS & ADMINISTRATION
Saw this on a mission that contained 4x "rhsusf_m113d_usarmy" Non-stop rpt errors and very low server fps: Message not sent - error 0, message ID = ffffffff -
Scripting Discussion (dev branch)
pabstmirror replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
_p0 = positionCameraToWorld [0, 0, 0]; _p1 = positionCameraToWorld [0, 0, 50]; lineIntersectsSurfaces [_p0, _p1, player, objNull, true, 1, "GEOM"]; Will throw script error OR sometimes hard crash game. [Version: 1.69.140502] Error position: <lineIntersectsSurfaces [_p0, _p1, player> Error Type Any, expected Bool Seems to be related to the LOD1 ("GEOM") param, either without or with 2 LODs it seems to work.- 1481 replies
-
- 2
-
- branch
- development
-
(and 2 more)
Tagged with:
-
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
pabstmirror replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
With v10 performance (running no mods) Place a module in 3den, open it to edit and then hit ok and error pops up. Probably related to Tweaked: Empty namespace variable names are no longer allowed -
Zeroing on BWA3_CarlGustaf seems to be broken after 1.62 Image: 100, 400, 600 shots all landed at same elevation - http://i.imgur.com/YH10AOj.jpg Running just CBA/BW - testing both HE and HEAT rockets.
-
When launched for the first time from SP Eden, "EachFrame" missionEventHandlers added during preInit are ignored. class CfgFunctions { class a { class b { class c { file = "preInit.sqf"; preInit = 1; }; }; }; }; diag_log text format ["[%1] Start Preinit]", diag_frameno]; addMissionEventHandler ["EachFrame", { diag_log text format ["[%1] EachFrame]", diag_frameno]; }]; diag_log text format ["[%1] End Preinit]", diag_frameno]; Yeilds just But no EachFrame debug. MP does not seem to be effected.
-
Is it possible to make a custom attribute run globally?
pabstmirror replied to headswe's topic in ARMA 3 - EDEN EDITOR
It seems like such a waste to have the server sync variables with `setVariable [x,y,true]` when the data already exists in the sqm that's loaded on all clients. Another possible improvement would be to add a command like `getObjectMissionConfigValue` Which could get an object's attributes from the sqm. -
There is a problem with the combo/dropdown box in the 3d editor Cfg3DEN >> Attributes >> Combo Any multi option that has a `class values` entry with a value of 0 will return -1 instead To Reproduce: Place a ModuleTaskCreate_F, sync to player Set owner as "Synchronized objects only" (value = 0) The module does not work. Check (moduleVariable getVariable "owner" = -1) Unbinned SQM also shows `value=-1;` Check a3\3den\UI\Attributes\Combo.hpp attributeLoad: if (isnumber (_x >> 'value')) then { _ctrlCombo lbsetdata [_lbadd,str getnumber (_x >> 'value')]; _ctrlCombo lbsetvalue [_lbadd,-1]; attributeSave if (_return == 0) then { _return = _ctrlCombo lbvalue lbcursel _ctrlCombo }; So if value = 0, _return will initially be 0 but be switched to the lbValue of -1 Ref http://feedback.arma3.com/view.php?id=28031 https://github.com/acemod/ACE3/issues/3339
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
pabstmirror replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Get your potassium! -
ACE3 - A collaborative merger between AGM, CSE, and ACE
pabstmirror replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds like an appealing mod. -
On startup it throws ~1500 lines in the RPT of: Error: Bone cheek_lf doesn't exist in skeleton OFP2_ManSkeleton Error: Bone nose_tip doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplb doesn't exist in skeleton OFP2_ManSkeleton Error: Bone jaw_ls doesn't exist in skeleton OFP2_ManSkeleton Error: Bone lip_uplf doesn't exist in skeleton OFP2_ManSkeleton ... Which I think are from bad entries in some of the .RTM animations.
-
Authentic Gameplay Modification
pabstmirror replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try removing AGM_Recoil.pbo and see which you prefer. One of the things it does is "Overhauls the recoil system reducing upwards recoil."