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ab_luca

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Everything posted by ab_luca

  1. Hello, same problem...whats uppening :((
  2. hello guys ! Every update this mod is getting better!Thank you! Sadly I found some malfunction: 1)when TGP is SOI: TMS_AFT_Long execute Cue all to STPT ... but together with Vision Mode that is TMS_Aft; 2)this last update of 14 september removed the ITC icon to modded airplanes; 3)I try to explain this : I mapped: ArrowUp to Zoom In (arma3) ArrowDown to Zoom Out(arma3) and DMS Forward and Aft to ALT+ArrowUP/Down(CBA) Now (before 14 september was OK),when DMS is pressed I zoom together with it!! Bye ! P.s. Now that there is a key to release weapon is it possible to have another key to fire gun even with missle selected or is an arma 3 limit?
  3. I cant find a way to enable hdu and then ihadss as gunner...no problem as pilot Forgot this question
  4. ab_luca

    RHS Escalation (AFRF and USAF)

    i know this:( so why did you not add new keystrokes to the old rhs option settings (where you can choose what useraction assign to them) thank you for answer
  5. ab_luca

    RHS Escalation (AFRF and USAF)

    hello!sorry for my english that is not so advanced... You are talking about compatiblity with mods and I see it is a big problem in Arma3! now you introduced custom user action in rhs but not only you did it so every modder assign it without criterion...for example : now we have rhs apache using user 1 for left mfd and 2 for right..but ah 64 of sacha voodoo uses user 1 for right and user 2 for left...so why dont you act like a community and find a standard?? and this was only an example, there are firewill'planes,kimi hud...all with user action in conflict each other... the solution I suggest is to use cba where you can even unbind a key !! This is not a critique directly to you but a question to all you good modders have a nice day
  6. ab_luca

    RHS Escalation (AFRF and USAF)

    @ Fixed AH-64 AA/AG radar modes key handlers were not properly initialized hello! what key please? I see only a-g mode...
  7. Should be great if you add a range table for rhs mortars and ace (without artillery CPU)...there was a mod for this but have a all in one arty mod would be great!! Have you ever ever try "ace_mk6mortar_useAmmoHandling = true" I think there are some improvements you can do to that too!! Thanks for your works ..bye Luca
  8. ab_luca

    Helmet Mounted Displays MOD

    Hello last rhs update brokes your additional mod...should be fixed just disable it for ah-64 and cobra that now have their hmd and mfds...regards
  9. ab_luca

    RHS Escalation (AFRF and USAF)

    Ok...so how to have the files for a server(without workshop)? will you add a link to your site?thank you
  10. ab_luca

    RHS Escalation (AFRF and USAF)

    Hello ! how to download the files without STEAM???thank you !
  11. ab_luca

    RHS Escalation (AFRF and USAF)

    hello! do you have any doc or tutorial about use rhs mortars without CPU arty? thank you...
  12. https://docs.google.com/document/d/1ih__VmN6eWKvDsSkt3DJxiT9q-gpWTfY36uqjCc9xwE/edit
  13. WOW...and it works with modded maps too:))))
  14. - Added TSD MAP automatic compatibility with all maps - by Farquharson. Hello! can you please explain how this function works?
  15. Ok ..understood! Only A10 dont have FCR...but now that I try the other planes i see all DLC Jets have no texture of the mfd!!only the data is displayed... and another thing that I've just found is that the "slew TGP to target "hotkey is missing have a nice day!
  16. Ok ..understood! Only A10 dont have FCR...but now that I try the other planes i see all DLC Jets have no texture of the mfd!!only the data is displayed... and another thing that I've just found is that the "slew TGP to target "hotkey is missing have a nice day!
  17. Hello again :) nobody notify about this so I post it here (maybe I only having this problem or maybe you have a discord channel or something to report issues)!! In this 1.7 , LST page I dont show no more the FCR and hotkey for SOI cycle dont work. Keep this good work...thank you for answer.
  18. ab_luca

    Helmet Mounted Displays MOD

    Hello anybody knows a way to disable this: Custom Action Keybindings: - User Action 10: HMD ON - User Action 11: HMD OFF - User Action 12: IMPERIAL - User Action 13: METRIC - User Action 14: FULL HMD - User Action 15: DECLUTTERED HMD - User Action 16: GREEN - User Action 17: YELLOW - User Action 18: BRIGHTNESS HIGH - User Action 19: BRIGHTNESS MED - User Action 20: BRIGHTNESS LOW I m not good in modding... thank you
  19. Hello ! I really like this mod it change arma in a semi flight simulator...really good job! My question for the future are : Where was gone the green square on left MFD or righr MFD to indicate active sensor of interest?? or are you going to change it to something better(I hope without ace interaction but with hotkey:)))) Another thing, in previous version the hold cursor hotkey was working ,but now I must press "escape" to exit from the mouse cursor; and a little bug in FCR ground mode, sometimes pops up a scrolling bar when out of range of the screen...(maybe you alreandy Know this 2 problems!!) A new feature that could be really cool is to integrate Kimi HMDS in this mod because he said that he have no more time for modding :( Have a nice day , Luca
  20. ab_luca

    Helmet Mounted Displays MOD

    I guess your answer is no ...but is it possible (maybe with an optional pbo)to have cba hotkeys instead of useractions...?? I m shure I m not the only to have this problem because are coming out a lot of mods about air and nobody is thinking about conflict (Kimi Hud,ITC air,Firewill, and ah64 project)....so with cba hotkeys we can choose what keys do what! thank you Luca
  21. Hi firewill !!I guess your answer will be no ... but is it possible (maybe with an optional pbo)to have cba hotkeys instead of useractions...?? I m shure I m not the only one who have this problem because are coming out a lot of mods about air systems and nobody is thinking about conflicts (Kimi Hud,ITC air,Firewill, and ah64 project)....so with cba hotkeys we can choose what keys do what we need! anyway thank you ! Luca
  22. Hello will be added a tutorial on how to be a Jtac for artyllery ??I m talking about using vector for adjustment or any thing else you added...I remember there was something similar for arma 2 but I cant find it no more!!! Thank you again!! Luca
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