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Showing results for tags 'high comand'.
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Hi All, Hopefully someone can help me out. I created and tested a multiplayer TvT mission, with OPFOR consisting of one playerable unit (acting as High Command of a Series of AI squads) against a team of BLFOR (Human Players). The issues I ran into; All units on the multiplayer test appeared as the same colour (teal), so I was unable to distinguish between OPFOR and BLUFOR units. Which did not occur in single player test. Enemy units our of sight still appeared on the High Command, even when they had disappeared from view for some time (10mins). Which seems to also happen in Single Player. If anyone has any comments or advice I would be grateful. Regards, T.M
Hello, I have used the High Command Module in a multiplayer mission and found a few problems. This was encountered a few months ago and I have taken my time to post this. Potentially these issues might have been fixed. 1- Icon colours appear the same for both sides (eg OPFOR / BLUEFOR). 2 - Enemy icons do not disappear when the units are not in line of slight .... This means if you locate one unit you can view its location for the rest of the mission Please could you let me know if this is something that BI are aware of or have fixed. Regards, T.M