Jump to content

five_seven5-7

Member
  • Content Count

    287
  • Joined

  • Last visited

  • Medals

Everything posted by five_seven5-7

  1. five_seven5-7

    Dynamic Vehicle Loadouts feedback

    It is possible to add in the pylon loadout, the plane image in the background for a better visualization?
  2. five_seven5-7

    Orange DLC (wild) SPECULATIONS !!!

    The medical system is one of the few things that haven't yet been upgraded to a more realistic state such as radars, FCS, CCIP, damage hit points models, HUDs and so on. Its good to know BLS and teaching it to players, should be considered a public service. Like American's Army does it.
  3. five_seven5-7

    Jets DLC Terrains

    Thank you Snake Man. So far i only tested the Test Map with objects and its great. Its a shame people like me, noobs without scripts skills, can't maximize the full potential of the rockets and radars true distances.
  4. Why TGP view have dirty screen while flying? If so, also the tank optics should be too...
  5. five_seven5-7

    Fixed Wing Flight Model (dev branch)

    Civil plane have wrong flaps positions in the Panel, landing and t/o are switched. Should be: UP (0°), T/O (12°) and landing (40°). Its great to use separate airbrake and the thrust doesn't drop, IMO find the speedbrake to slow for a brake. This, TGP, radar, loadout and new flight model for old models its a WIN!
  6. i´m against because its inferior technology, IRL why the need for one more bigger optic by putting more weight if it can be use for another thing, in game why the need? To see laser beams? Try to communicate in other ways, there´s new radar...
  7. five_seven5-7

    The Unsung Vietnam Mod 3.0 WIP THREAD

    Is there a change in honouring Lt. Gen. Hal Moore by creating the avatar in the game or could lead into a legal prosecution?
  8. TI vision is far superior in everything than NVG. If its removed for balanced its a session game problem try another ways to be superior. (camouflage, etc...) Ref: www.deltagearinc.com/library/OpticsFacts/EO.pdf Its pilot responsibility to use nvg and try to triangulate target by himself. Of course, that´s perfect for targeting unlike try to align the plane for a low bypass fly. In this years never reminded of this for request/ wish-list.
  9. five_seven5-7

    Dynamic Vehicle Loadouts feedback

    Please be more restricted in the external stores about the dynamic loadout: - if cant had mass for each bomb type munition, add air friction to simulate heavy cargo plane. Every line about munition have a limit air speed and G forces associated.
  10. five_seven5-7

    [Bug]Eden Breaking Saves [FIXED]

    Confirmed in vanilla without mods on it. It happened in old saved scenario on a recent one its was OK.
  11. five_seven5-7

    Jets - Hitpoints

    You can't compare jet planes with CAS(VTOL and low speed plane config.). CAS are more prone to bullets, hit points should be different in each case but devs maybe put all in the same bag (missile explosions and bullets damage)
  12. five_seven5-7

    64-bit Executables Feedback

    Using YAAB i got better fps (+/- .7) in x86 than in x64 and the fps drops was basically the same in the two versions. I have installed the new files from dwarden " 167_139743_DEVELOPMENT_binaries_with_HugePages.7z", tried new parameters and still its the same result. win 10x64 i7-4710HQ 8 GB RAM GTX 850M
  13. five_seven5-7

    Fixed Wing Flight Model (dev branch)

    Is it possible to separate the increase/decrease thrust from the speed brake? That auto thrust... Use the Z and LShift like a analog slide position 0% 12.5% 25% 37.5% 50% 62.5% 75% 87.5% 100% (112.5% 125% 137.5% 150% after burner) and the speed brake as a bigger friction coef than the flapsFrictionCoef.
  14. five_seven5-7

    Targeting improvements

    1- Cant find the CCIP bomb reticle for unguided bombs 2- Is it possible to make available some sort of orientation helper the for TGP in IRL we use peripheral vision. In the game almost every time lose the orientation where i am heading and where is/are the targets (know there is a point fixation Crtl+T) 3- laser designator in the TGP for GBU and artillery support if needed
  15. It´s the same with me. keys +/- sometimes doesn't work and when it does the UI WFOV / NFOV doesn't switch. TOP down function its bogus, while pressing F cant get that attack mode to work
  16. five_seven5-7

    How much can this 64bit executable help?

    dont understand this change of heart from the devs about 64-bit, first they said it was useless and now they are presenting it to us... Is it to shut up the complaining usual players demanding 64 bit for multiplayer gaming?
  17. five_seven5-7

    Jet DLC?

    Like i said before i would be a happy guy with the solutions presented by RTDynamics for fixedwinglib: Built-in Maneuvers; Combat Maneuvers Library Add-on; Physics based flight dynamics; Electronic Warfare and Weapon Support. That is the foundation for any great flight sim, also that VBS3 solutions are also great for long VD dogfight. Priorities: 1- Physics 2- Engine upgrade for aerial combat 3- Damage 4- cockpit overhaul (too many useless screens) tied with 5 and 6 5- targeting systems 6- radar
  18. Make the UAV climb to the 1000m ceiling its more effective that way, its the all support you need, destroy all mechanized units and the infantry morale gonna drop.
  19. five_seven5-7

    Bingo Fuel is impossible?

    Adapt chapter in the East Wind campaign
  20. five_seven5-7

    Arma's zeroing system? Any truth to this?

    miss the spirit of OFP in the actual scopes, knowing the multiples reticles for long head-shots, PSO-1 is the perfect example.
  21. five_seven5-7

    What Makes a Good Arma Campaign?

    Basically the OFP/Resistance is the basic model for a good Arma campaign, interaction with civilians, free roam and put us with sad feelings about war, not the spec-ops one army invincible characters with no gore attached. War isn't beautiful. And we got a felling of that in the Prologue, too sad it didn't continue in the Apex story in that beautiful terrain.
  22. So, in the east-wind campaign the good ending lead to pacific act and the bad one actually was the good ending ("in safe hands")..
  23. five_seven5-7

    Audio Tweaking (dev branch)

    the rustling is a great sound immersion, the jungle environment is a totally new playground in Arma, new style of play never played before.
  24. five_seven5-7

    Co-op Campaign: APEX PROTOCOL

    LOL. Is a snitch which told you about the convoy, you dont kill him let the bad guys do it in another day
  25. five_seven5-7

    Apex Weapon Feedback

    In the Campaign, the holo sight is in white hot with no reason at all.
×