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Everything posted by five_seven5-7
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Dynamic Vehicle Loadouts feedback
five_seven5-7 replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
It is possible to add in the pylon loadout, the plane image in the background for a better visualization? -
orange Orange DLC (wild) SPECULATIONS !!!
five_seven5-7 replied to Persian MO's topic in ARMA 3 - DLC
The medical system is one of the few things that haven't yet been upgraded to a more realistic state such as radars, FCS, CCIP, damage hit points models, HUDs and so on. Its good to know BLS and teaching it to players, should be considered a public service. Like American's Army does it. -
Thank you Snake Man. So far i only tested the Test Map with objects and its great. Its a shame people like me, noobs without scripts skills, can't maximize the full potential of the rockets and radars true distances.
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Why TGP view have dirty screen while flying? If so, also the tank optics should be too...- 954 replies
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- electronic warfare
- radar
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Fixed Wing Flight Model (dev branch)
five_seven5-7 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Civil plane have wrong flaps positions in the Panel, landing and t/o are switched. Should be: UP (0°), T/O (12°) and landing (40°). Its great to use separate airbrake and the thrust doesn't drop, IMO find the speedbrake to slow for a brake. This, TGP, radar, loadout and new flight model for old models its a WIN!- 874 replies
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- flight model
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
i´m against because its inferior technology, IRL why the need for one more bigger optic by putting more weight if it can be use for another thing, in game why the need? To see laser beams? Try to communicate in other ways, there´s new radar...- 954 replies
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- electronic warfare
- radar
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The Unsung Vietnam Mod 3.0 WIP THREAD
five_seven5-7 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there a change in honouring Lt. Gen. Hal Moore by creating the avatar in the game or could lead into a legal prosecution? -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
TI vision is far superior in everything than NVG. If its removed for balanced its a session game problem try another ways to be superior. (camouflage, etc...) Ref: www.deltagearinc.com/library/OpticsFacts/EO.pdf Its pilot responsibility to use nvg and try to triangulate target by himself. Of course, that´s perfect for targeting unlike try to align the plane for a low bypass fly. In this years never reminded of this for request/ wish-list.- 954 replies
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- electronic warfare
- radar
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Dynamic Vehicle Loadouts feedback
five_seven5-7 replied to granQ's topic in ARMA 3 - DEVELOPMENT BRANCH
Please be more restricted in the external stores about the dynamic loadout: - if cant had mass for each bomb type munition, add air friction to simulate heavy cargo plane. Every line about munition have a limit air speed and G forces associated. -
[Bug]Eden Breaking Saves [FIXED]
five_seven5-7 replied to Jes McDevlin's topic in ARMA 3 - DEVELOPMENT BRANCH
Confirmed in vanilla without mods on it. It happened in old saved scenario on a recent one its was OK. -
You can't compare jet planes with CAS(VTOL and low speed plane config.). CAS are more prone to bullets, hit points should be different in each case but devs maybe put all in the same bag (missile explosions and bullets damage)
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64-bit Executables Feedback
five_seven5-7 replied to Richard.biely's topic in ARMA 3 - DEVELOPMENT BRANCH
Using YAAB i got better fps (+/- .7) in x86 than in x64 and the fps drops was basically the same in the two versions. I have installed the new files from dwarden " 167_139743_DEVELOPMENT_binaries_with_HugePages.7z", tried new parameters and still its the same result. win 10x64 i7-4710HQ 8 GB RAM GTX 850M -
Fixed Wing Flight Model (dev branch)
five_seven5-7 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
Is it possible to separate the increase/decrease thrust from the speed brake? That auto thrust... Use the Z and LShift like a analog slide position 0% 12.5% 25% 37.5% 50% 62.5% 75% 87.5% 100% (112.5% 125% 137.5% 150% after burner) and the speed brake as a bigger friction coef than the flapsFrictionCoef.- 874 replies
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- flight model
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1- Cant find the CCIP bomb reticle for unguided bombs 2- Is it possible to make available some sort of orientation helper the for TGP in IRL we use peripheral vision. In the game almost every time lose the orientation where i am heading and where is/are the targets (know there is a point fixation Crtl+T) 3- laser designator in the TGP for GBU and artillery support if needed
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1.66 Titan AT/AA shoulder launchers and weight carrying issues
five_seven5-7 replied to pooroldspike's topic in ARMA 3 - TROUBLESHOOTING
It´s the same with me. keys +/- sometimes doesn't work and when it does the UI WFOV / NFOV doesn't switch. TOP down function its bogus, while pressing F cant get that attack mode to work -
How much can this 64bit executable help?
five_seven5-7 replied to Frankdatank1218's topic in ARMA 3 - DEVELOPMENT BRANCH
dont understand this change of heart from the devs about 64-bit, first they said it was useless and now they are presenting it to us... Is it to shut up the complaining usual players demanding 64 bit for multiplayer gaming? -
Like i said before i would be a happy guy with the solutions presented by RTDynamics for fixedwinglib: Built-in Maneuvers; Combat Maneuvers Library Add-on; Physics based flight dynamics; Electronic Warfare and Weapon Support. That is the foundation for any great flight sim, also that VBS3 solutions are also great for long VD dogfight. Priorities: 1- Physics 2- Engine upgrade for aerial combat 3- Damage 4- cockpit overhaul (too many useless screens) tied with 5 and 6 5- targeting systems 6- radar
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Preventive Diplomacy - "Win" campaign episode
five_seven5-7 replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
Make the UAV climb to the 1000m ceiling its more effective that way, its the all support you need, destroy all mechanized units and the infantry morale gonna drop. -
Adapt chapter in the East Wind campaign
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Arma's zeroing system? Any truth to this?
five_seven5-7 replied to BooBooLovesAll's topic in ARMA 3 - GENERAL
miss the spirit of OFP in the actual scopes, knowing the multiples reticles for long head-shots, PSO-1 is the perfect example. -
Basically the OFP/Resistance is the basic model for a good Arma campaign, interaction with civilians, free roam and put us with sad feelings about war, not the spec-ops one army invincible characters with no gore attached. War isn't beautiful. And we got a felling of that in the Prologue, too sad it didn't continue in the Apex story in that beautiful terrain.
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Ending theories (Win related, spoilers of course)
five_seven5-7 replied to Holden93's topic in ARMA 3 - OFFICIAL MISSIONS
So, in the east-wind campaign the good ending lead to pacific act and the bad one actually was the good ending ("in safe hands").. -
the rustling is a great sound immersion, the jungle environment is a totally new playground in Arma, new style of play never played before.
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LOL. Is a snitch which told you about the convoy, you dont kill him let the bad guys do it in another day
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In the Campaign, the holo sight is in white hot with no reason at all.