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evrik

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Everything posted by evrik

  1. evrik

    3CB Factions

    @Disgusting_Man: Confirmed the tank missing the firing effects. Not sure what has happened there. They used to have smoke and flame when firing. Thanks, I'll look into it.
  2. evrik

    3CB Factions

    Hi Loopdk, sorry there won't be a light edition. As it states at the very top, this is primarily for the 3cb mission makers so I am first and foremost adding factions and vehicles that we use in our missions, i.e. fighting or patrolling alongside ANA / ANP. However, it is modular (apart from the Common, Equipment and Weapons), so in theory you could just remove some of the faction .pbos. You'd have to experiment with that though and to be honest, they wouldn't make that much of a difference. Most of the size of the pack is due to the vehicles.
  3. evrik

    3CB Factions

    @Disgusting_Man: Thanks, I'll check it out. They should have the effects as they inherit it all from the BIS base tank. They have been tested prior to release and they did appear to have effects. Did you check it with just the Faction pack and required mods in case of a potential conflict with something else? @Defunkt: Thanks for the feedback. Unfortunately your suggestion is not something we will be implementing. It would require a fundamental reworking / restructuring of the pack. Furthermore, the randomization process is something we already us in 3CB for our own BAF units and it has proven pretty robust. All it does is randomize uniforms, headgear, vests and backpacks from an approved list. The loadout - i.e. magazines, medical supplies etc... is not affected. It is only a visual randomization. Certain units are exempt from receiving certain helmets, vests, backpacks etc... The option to turn this off is included should you wish to create your own specific loadouts for mission VIPs / targets. Should you wish to remove the option en-mass, you can select all placed units and turn them off in one go. EDIT: @Defunkt: Totally forgot to mention, like our BAF units, there is a 3CB Factions module that is placable on the map in Eden. In there you also have several options to change loadouts. You can remove NVGs, reduce kit loadout so that units are running low in the field etc... It may also have some options that will help you.
  4. evrik

    3CB Factions

    Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game? Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update.
  5. evrik

    3CB Factions

    Essentially the base unit is put down in Eden, then upon game load, the backpack, helmets and vests are randomized according to the class of the unit. In this case, they are given the gun or tripod of a static weapon. I suppose it is something I could fix in a future update. If it is an issue for taking images, just give the unit a pack via the Arsenal for now. Also, if you want to turn off the randomization of a unit(s), just click into its properties and use the tick box to enable or disable 3cb randomization. One more thing to mention, all randomized textures on vehicles - notably the civilian ones - should appear the same across multiplayer. They are server-side, not client, so all red cars will be red to everyone etc.... Useful for calling out sightings.
  6. evrik

    3CB Factions

    Thanks for clearing that up Dedmen. I wasn't aware of that myself. 🙂 Also, great screenshots @cu3b4ll. Shows off the different kit depending upon the side of the Takistan Police / Army faction (Pro-West, Independent, and Pro-Russia / Iran). @TexTactical: More things will be likely be slowly added, but the aim is not to compete with CUP or Project Opfor in terms of quantity. I am adding things requested by 3cb mission makers for our Private Ops and Public Server. I am busy working on some Cold War Era Soviets at the moment to give our BAF and Spearpoint units something to fight against and I'd like to add the Cherno police.
  7. evrik

    CAG/Delta Force Faction

    Awesome work, mate. Textures are great!
  8. evrik

    3CB BAF Weapons

    Sorry, never actually used the mission / mod in question. I guess they must also do something with Static weapons / bags in the mission that is interfering with our assembly system.
  9. evrik

    3CB BAF Equipment

    If you want to PM your texture, or alternatively a decent image of the beret badge (as high quality as possible), plus the colours of the beret etc... we can look to add it to the next update to the pack. Thanks.
  10. evrik

    3CB BAF Vehicles

    Firstly, find out what their policy is regarding their work. Secondly, feel free to PM me on here with any reply you get from them. If it's a no from them, then that draws a line under it. If they are open to contributing it to another mod, then I'll have a chat with them. Send me their contact details in your PM.
  11. evrik

    3CB BAF Vehicles

    Not much point. Despite you 'betting' that another mod team would just be happy to hand over all of their work, it would be best for you to make sure of that before we do anything. If you are not bothered enough even to ask, why do you think we'd spend countless hours of free time we don't have adding it to our pack for you?
  12. evrik

    3CB BAF Vehicles

    You don't need any skill to ask them.
  13. evrik

    3CB BAF Units

    We can take a look at that. They should be receiving whatever ACE3 give to the base helicopter pilot class as they are inheriting from there, and the uniform is set as a flight suit, so should get the G-force protection. If not, we'll look to add something.
  14. evrik

    3CB BAF Vehicles

    It was on the list, but given that the pivot system is not supported by the engine, any and all effort required to make something work - assuming we had a decent model which we don't - was deemed not worth it. Our time could be better spent releasing the vehicles and kit which we have released. Even if we wanted to base something on the Swedish mod you mention, we'd need a model first and permission from the Swedish team to use the system they have created. Alternatively, if the Swedish model is set up for hidden textures, why not just reskin it into BAF colours?
  15. evrik

    3CB BAF Vehicles

    There are no plans to add the Viking, sorry.
  16. evrik

    3CB BAF Vehicles

    We have that video, thanks. The textures are not placeholders. We are working within the constraints of a contributed model. Hidden texture selections are set up on the model, so you can always have a go at re-texturing them to your liking.
  17. evrik

    3CB BAF Vehicles

    You can do that, or you can use the logistics container to do the same thing. :)
  18. evrik

    3CB BAF Weapons

    Unlikely. Focus is currently on a new vehicle.
  19. evrik

    CAG/Delta Force Faction

    Hey man, great job. The units look excellent. :)
  20. evrik

    3CB BAF Weapons

    Sounds about right. We used to have a completely different older arma2 model as well for the NLAW when we first started out. :)
  21. Congrats on all the recent releases to this. The winter units and vehicle camouflages tweaks to include snow are very impressive. :)
  22. evrik

    3CB BAF Weapons

    Our NLAW largely inherits from the BIS NLAW. I think the feature you are describing is an ACE3 feature. I don't believe it is a 'break' or 'bug' but more of a simulated tracking system used by the particular launcher. TAB will be the default ACE3 key. To check, try our launcher and the BIS one without ACE3 to confirm both have the diamond lock, then try them both again with ACE3 and see if their behaviour is the same. If they behave differently in both instances, then please let us know as this is not intended.
  23. evrik

    3CB BAF Weapons

    I don't think this issue has been reported. We've used the L16 mortar recently on our MP servers on private Ops without any issues. Does your server have anything else running perhaps that the hosted one doesn't?
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