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evrik

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About evrik

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  1. evrik

    3CB BAF Vehicles

    BAF vehicles use a safety firemode for the weapons on the vehicle. Just swap the firemode when you get in the turret, i.e. default key F.
  2. evrik

    3CB Factions

    @Alex Wingace Can't seem to replicate the issue. Can you confirm you are testing with just 3CB Factions, cba_a3, and RHS when encountering the error? If so, please give me the steps and conditions to reproduce the problem. I've tested with just those and with the AI or player firing the Tunguska missiles without issue. I've also tested with the 3CB modset we typically use for Ops and had no crashes so it may be a conflict with another mod we don't use?
  3. evrik

    3CB Factions

    I'd need a model of it. Also, I won't be adding any more Cold War factions as it isn't the main setting for the mod pack. US / Soviet were more of a one off for some Cold War BAF ops we were running at the time.
  4. evrik

    3CB Factions

    Okay thanks. I'll take a look.
  5. evrik

    3CB Factions

    @krzychuzokecia I have fixed the P320 naming and the G36 magazine well positions for the hotfix which will hopefully be out next week. Other suggestions will have to wait until future releases.
  6. evrik

    3CB Factions

    I can only assume there is a conflict between the two sets of scripts for determining loadouts. If you manually select loadouts on non-3cb units (i.e. you start with a vanilla unit and select their kit via the arsenal) there is no issue upon mission load. The unit will have the kit you assign it. We've not experienced the problem, nor had it reported before, so I don't know what to suggest.
  7. evrik

    3CB Factions

    @krzychuzokecia Thanks. Picture in Picture on the FLIR screens are now fixed for the update. @SovProph The .pbos are purposely obfuscated as per arrangements with some contributors. Config is available via ingame editor. If you need anything, please ask on our Discord and we can discuss it.
  8. evrik

    3CB Factions

    @krzychuzokecia I was going to quickly put something together to cover this for the next release. Won't be too in-depth but it should be a better option than the Takistan civilians.
  9. evrik

    3CB Factions

    Can you please tell me which version of the helicopter it was (unarmed, armed, pylon, medical etc...) and from which faction. I can then take a look. If I recall correctly, the Bell fast roping takes place from the winch on the side of the helicopter.
  10. evrik

    3CB Factions

    Thanks, I'll investigate. Edit: Fixed for next update.
  11. evrik

    3CB BAF Weapons

    Fixed awaiting the next update.
  12. evrik

    3CB BAF Vehicles

    I spoke to the person who created the system. He was aware that a recent game update broke it and has fixed it for an update.
  13. evrik

    3CB Factions

    @Atlas01Actual: I am not sure. I don't make missions for 3CB. Jump onto our Discord and maybe ask there. @Koxxus: Thanks. Fixed for next update.
  14. evrik

    3CB Factions

    It's something I've been trying to fix for a while. I am not even sure I can as it is something to do with the RHS numbering system on the vehicles. The error can also be reproduced on vehicles such as the Sea Stallion which 3cb Factions doesn't use or rewrite config for. It is an issue with the random numbering system in the attributes and if you attempt to manually select the decals via the vehicle properties in Eden, or change their attributes on a number of certain vehicles it will throw the error. We've had no mission loading issues though. It can even be reproduced without 3CB Factions. With RHS and cba_a3 running, place the CH-53 Sea Stallion in Eden. Open its attributes and select 'Fold Helicopter Rotors' by ticking it as shown below. The rotors will fold up: Then click the undo arrow from the menu top left. It will produce an error if you have script errors being shown when you start your game. There is an error somewhere in the underlying decal system which I likely cannot fix.
  15. evrik

    3CB Factions

    Probably not at this stage. I am busy working on some CSAT units. Maybe in future. The uniforms were primarily added for the dustier parts of Altis and for SF mixes.
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