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Everything posted by Tyl3r99
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How to FORCE mods to be enabled on server
Tyl3r99 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello recently have bought a server from gamingdeluxe and well yeah mission files in and the idea was that i have set mods always essential and a set of mods optional. However when i add the mods into the command line that i want essential. some of them stay as optional. is there anyway i can literally FORCE the server to load these mods. my command line looks like this (-enableHT "-name=Arma3" "-profiles=instance" "-cfg=instance\basic.cfg" "-config=instance\server.cfg" "-bepath=D:\xxgames\TylerB\18571\battleye" -ip=81.19.208.17 -port=2300 "-mod=@CBA_A3;@ACE3;@ACEX;@RHSUSAF;@RHSAFRF" -autoinit) however any other mod i add to this command line does not appear as forced by the server. Yes the mod's is in the root directory of the server yes the keys are correct and in the right folder. verify signiture is on V2 Battleye is ON Its a custom mission using rhs etc i want to add the following to the command line to make ESSENTIAL --> splendid smoke backpackonchest tfar beta vsm all in one however when these are in the command line.. the launcher screen either says "no mods required by server" or they arnt forced and listed only as optional. PS. im not like advanced at this but i think what i have done is correct. -
when we put this into our server we get the rpt. error mission ASR_AI_SKILLS spam. its installed correctly on the server root folder and in the keys folder. and is listed on the serverside command line
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ARMA 3 - Dedicated server and required mods to join
Tyl3r99 replied to Tomytom's topic in ARMA 3 - SERVERS & ADMINISTRATION
is there no way of literally forcing a mod to be enabled on the server? i always thought the mods in command line/root/key were forced and if the mod was only in the root /keys/not command line then it would essentially be optional. ive seen a server do this but god knows how. would putting mods into sub folders do the trick i.e. @essential / @optional ---- then put the @essential into the command line -
Tophe's Arma Dedicated Server Tool (TADST)
Tyl3r99 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello, I am experiancing an issue with the v2 signiture check. most of the time its ok, but occasionally when i want to add a mod and test the server it will say "server doesnt require any mods" i put the key in the key folder and everything?? but if i load another preset on TADST it works (well it worked 1 of my presets and not my main one) any ideas? -
no of course not mate, i wouldn't expect you too. but thank you for the help i appreciate it
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ok looks like it overrides the instant death bit whatever setting i choose its impossible to die instantly i just feel its a bit arcade like thats all being hit by a tank and going to sleep lol
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so are you saying i should change the value from my edited 1.8 to 1? sorry im not that script smart i just know the cba screen
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riiiight ok will have a mess around with it, i thought it was the players health in general so its at 1.8 at the moment lol
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just tested, a shotgun to the face the player went unconcious he didnt die. the revive setting stops them from dying for some reason.
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copy that will test that with prevent insta death turned off, and see if the unit can still die with the obvious and if the unit takes light/medium he gets unconcious then so on, will report back
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im guessing 2 is "advanced"
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ok mate could you tell me what cba setting that is in game? is it the revive timer? im wanting to make sure the unit can still die if lets say hit by a tank/rpg or something however if injured badly and unconcious can use defib etc
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So i cant use the defib when i have prevention of instadeath off? does the revive timer module have to be placed? if so wouldnt that stop people dying from insane amounts of damage and just make them go to sleep?
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the only gripe i have with this is that zombies die in 1 shot from almost any weapon and any limb i.e. leg. can we chuck in an option on the ambient zombie module for zombie health? or headshot only etc :)
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public zeus slot on dedicated server not working
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - SERVERS & ADMINISTRATION
fixed: was using the older respawn method with a marker named respawn_west and did not have select respawn position enabled. found that if the zeus player respawned then it would work. so i have now edited the mission to the respawn module and select position and now it works everytime. JUST INCASE SOMEONE ELSE HAS THIS ISSUE -
public zeus slot on dedicated server not working
Tyl3r99 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello right ive been able to do the zeus for #AdminLogged however i also want to try and get a slot active for a member of the public without admin rights. ive tried the classic variable name job but that actually doesn't work. I know there is the GUID but im not going to know a random member of the public's UID. it works on the editor and local host but not dedicated. any ideas? thanks in advance ps. I am using TADST tool and the arma 3 server tool. and the curator mod is ticked -
Static starting position for Combat Patrol missions
Tyl3r99 replied to Lukeocyte's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any update to this? very interested -
any chance this could be uploaded to steam workshop?
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was wondering if i were to enable ACE would it add the ACE medical items to the loot table? also ACE has its own fatigue system
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with the development of arma 3 slowing down, after the tanks DLC.. what can the players in armaverse expect? i guess the biggest question is, IS THERE GOING TO BE AN ARMA 4?
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Squad/Clan List - Please read the rules in first post!
Tyl3r99 replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name:- 21st SEGAF Timezone/location : United Kingdom Gamemode preference (eg coop or pvp): ZEUS Contact email: - apply on unit page Website address: Unit page -- > https://units.arma3.com/unit/21stsegaf Short description:Started early 2017 the 21st Special Elite Ground and Air Force (SEGAF) has been looking to bring a new meaning in combat situations surrounding the everyday battles of Arma 3. To help & teach soldiers will make them become elite fighters and break away from the normal into a new type of fighting force we aim to be. While promoting fun and enjoyment players are always looking to push for realism & dedication which will make this Force stand out from the rest. We have our own TeamSpeak & Private Arma 3 server with a fully operational base(on several maps) and run official operations every Tuesday, Thursday and Saturday. With the addition of non official events that can occur daily. Occasionally we do have special events for example VIETNAM, WW2 or any other custom made missions made by the group members. you will be required to fill out an online application where an officer will get in touch with you to further more explain what we do. Language: english -
yep it was just corrupted all works now sorry false alarm! hows the mod coming along anyway :D looking forward to the future updates