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41 ExcellentAbout Tyl3r99
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Warrant Officer
core_pfieldgroups_3
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football, banger racing, formula 1, drinking, women ;)
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quality assurance for car parts distribution company
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tyler.james.bridgeman
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hardworking guy who loves a bit of armed assault madness
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TYL3R99
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GentleKi113r
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Will the beloved 3d editor (EDEN) ever return?
Tyl3r99 replied to Tyl3r99's topic in Arma Reforger - General
to use the new editor you need to know scripting and the meaning of life. Whereas the other editor you don't need 1 simple script to make a mission really that's what I am trying to get at in terms of usability for the common folk -
Tyl3r99 started following [CTI,TvT,CooP] Dissension, AI dynamic cover system?, Will the beloved 3d editor (EDEN) ever return? and and 2 others
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I was just wondering if we could ever expect to see AI taking cover dynamically up against objects or behind walls like what RON describe in their AI update? Ready or Not AI update preview I think it would be pretty cool to have some of these features in the base game. Or at least supported by the engine.
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- aicover
- aienhancement
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I also think those who bought reforger should be entitled to a form of discount for Arma 4. Since reforgers purpose is to help shape Arma 4 in the first place.
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The missing animations. Because Consoles?
Tyl3r99 replied to Japo32's topic in Arma Reforger - General
that would be my guess due to the limitations of the controller. Another reason why console version should be a different dumbed down game altogether -
Will the beloved 3d editor (EDEN) ever return?
Tyl3r99 replied to Tyl3r99's topic in Arma Reforger - General
Feedback ticket -
Now there is actually some forums ill get the party started 🙂 In reference to my ticket T165193 will the beloved 3d editor ever make a return to Enfusion or Arma again? Some people will say that the new editor is a lot more powerful which yes it probably is but it's also a lot less user friendly and time consuming for those who just want to play around making quick small missions to play either with friends or with AI. A lot of people spent thousands and thousands of hours just playing around in that editor like myself. I don't want to go through the daunting task of following a 132 page guide on how to start building a mission every time I want to play. Eden editor was perfect for what it was and a masterpiece Anyway what does everyone else think?
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
Tyl3r99 replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
is there a vidda non legacy version? -
Attaching spawn point to a sector?
Tyl3r99 replied to ivan keska's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is wrong You need to have the trigger first then the unlock logic -
[Release] Grid Caching System - GCS
Tyl3r99 replied to anthariel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Probably a silly question. Units that are spawned with zeus mid mission are they cached? [Edit] Im really confused with the 3 radius options. I have the map marker debug on but im still quite stuck on what exactly im changing in regards to the grid size and all the rest lol Is the value in metres? I would love it if you could do a short short video explaining the setup 🙂 works wonders though. just got stuck on the initial tweaking of the sizes [edit 2] Just played with this some more using some garrison tricks I put this disableai 'PATH'; inside their init box and when they are cached and spawned back in it removes it and they will move when engaged. to reproduce this issue do the following place some blufor units inside a building and type Inside their init boxes preview go into zeus and give them a move order they shouldnt move as their path is disabled. now if you teleport outside of the despawn radius box so they are cached then teleport yourself back to reactivate them. Give them another move order and they will move. is there a way you can save their states or init box stuff? another example is a lot of people use 3den enhanced and they have a disableAI features boxes you can tick to disable stuff. -
Yeah long story short hes re designing the entire thing from the ground up. Also featuring a new ai virtual caching system. So when their cached they can still move and have virtual battles so to speak. You can find most of the info on his YouTube streams. I'll post you a link of the Part 1 (out of 5 parts so far) when he streams it. Hope this helps buddy 😬 Ps for suggestions you can either enter his discord or.. ive made a master suggestion post on his github https://github.com/genesis92x/Dissension/issues/3
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Yeah I know it says that but 😭😭😭
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Whyyyy is it not here 😭 Is it coming soon?? https://community.bistudio.com/wiki/unitCombatMode Its on version 2.01??
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CSLA, its prognosed low sales and future of Creator DLC's
Tyl3r99 replied to TesACC's topic in ARMA 3 - CREATOR DLC
I for one am looking forward to returning back to the similar OFP era well sorta I'm definitely buying it and every right that Modders get something out of it. -
Hype train!!! Make sure you follow the development of the new dissension re-write from ground up everyone 👋👌
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nice one thank you!!
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