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Everything posted by serjames
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lol yeah right... and risk ACTUAL legal re-course for defamation, libel... I don't think so. This is totally getting out of hand - I'll leave it there.
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Dude - chill out, you've not broken ANY laws or encouraged anyone to join ISIS.... Come on take a deep breath and think sensibly for a moment. It was a sensationalist, poorly written article with no bearing in truth, like 90% of the rest of the crap written in Newspapers.. Even the masses commenting below the article get that what they are portraying is clearly miss-represented.
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So let someone else have the source so they can POST it back up... you've just self censored yourself for NO reason. Effectively pandering to all the values that ISIS are fighting for.....
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Object Dumper - Mod checking tool / playground
serjames replied to Gudsawn's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Well done goodson Sent from my KFTHWI using Tapatalk -
Vcom AI V2.0 - AI Overhaul
serjames replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't seem to get any effect from ai suppression. If I fire off a load of SAW 5.56 rounds within 1 Metre of the Opfor unit - in this instance an RHS russian jobbie - there seems to be no effect. No Animation change, no effect on movment, and no reduction in his ability to 1 shot me..... How did you test and what were the results ? Cheers -
RHS Escalation (AFRF and USAF)
serjames replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Agreed - no way 2 x 5.56 shots from A CUP L85 is taking down the RHS russians... We run AGM too btw. More like at least 5 I would say - body hits that is... I'm not complaining, just feeding back - in case anyone wonders :-) SJ- 16574 replies
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I believe it's solvable - just means packing less mags :-) that's how we fixed it on our 3CB units. problem is those errors spam each time a unit is spawned... on an ALiVE map with 2500 units that's a LOT of RPT spam.. And as I said it should be fixable.... p.s. when did "those errors are BIS..." become a good reason not to fix em if we can :-)
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Good point, but we're definitely not using the Beta... would never get that past UK_Apollo.... lol
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Authentic Gameplay Modification
serjames replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our community would be fully supportive to anything that helped to model the "dis-advantages" of running with Suppressors. I see too many idiots running around with them bolted onto the end of their gun... because they can and it's Tacticool.... with none of the disadvantages, realities of the circumstances of using them Good post BrightCandle -
Just to confirm we too have CTDs on looking through the Trijicon Accupoint - mounted to an M16A6 Worked fine till I scoped in. Instant CTD
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rksl RKSL Attachments Pack
serjames replied to da12thMonkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just following up on the keys questions. is the RKSL key an old one by any chance ? See here for similar issues occurring with RH kit. http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&p=2872496&viewfull=1#post2872496- 98 replies
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've raised a bug tracker for it (had assumed it was already done as I know the Dev's had acknowledged the issue previously) I'm pretty sure you could have a look see, but ALiVE is no simple beast :-) I think that the next release can't be too far away looking at the status reports.... Fingers crossed SJ -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Give the man a chance chaps - he's got a job, family a real life etc... :-) -
ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No that's still broken. i.e. the intel module -
er -- how would ANYONE ever setup a server that was PVP oriented that allowed miss-matched mods ??? Nuts
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F/A-18 Super Hornet and Su-35S Flanker E
serjames replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else seeing this ? -
Could it be the Key - are you using a key from an older generator ? We've been having some very strange dedicated issues recently that we have managed to pin down to incompatible keys.
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
serjames replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Blip I can. Confirm on stable we had bad camera shake issues until we implemented the init fix Sent from my KFTHWI using Tapatalk -
Oh I see.. fair enough :-)
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Out of interest if the Accessories mod is needed to run the core RH_weapons pack... Why not just roll it as one mod ? Confused :confused:
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RKSL 3 - A new start... Discussion
serjames replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
As long as they have explicit permission from any Mod owners... for mods they are using :-) I imagine that will be few and far between. -
Hmm, not sure - I think Arka is working on our Apache at the moment.... Totally re-textured with High res maps etc. RTR tanker kit shouldn't take very long - just less of a priority for us. SJ
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So change em - come on guys. This poor modder is getting pulled left right and centre - none of his changes are life changing... :-) SJ
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[IceBreakr/IBIS] Island Panthera for A3
serjames replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a heads up Ice - got your great map running as our current deployment http://www.3commandobrigade.com/viewtopic.php?f=5&t=3828 -
RKSL 3 - A new start... Discussion
serjames replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Isn't it that floating thing that James Bond arrived on in "diamonds are forever" ;-)

