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Everything posted by alduric
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If you are here, im sure you allwas wanted you own typical modern gasoline-powered rotary push mower. Its almos here! Your dream is close to become real! Alburic team invented for ya somthing you allways want and need: Product Features: * Approximate Weight: 94 LB * 3-N-1, Self-Propelled Lawn Mower * 190 cc Briggs & Stratton 725EX Engine * 21" Steel Tri-Action Deck * Rear Wheel Drive With Variable Speed Transmission * Integrated Deck Wash System * Rear Bag/Side Discharge/Mulch Capable * Mulch Kit Included * 8" Front & Rear Wheels * Single Lever Height Adjustment * Adjustable Ergonomic Handle * Fully Assembled * Engine Oil Included In Carton * 3 Year Limited Warranty Product made by arma3coop.pl corporation, stay tuned soon to download.
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Advanced Combat Radio Environment 2 (ACRE2)
alduric replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks. I will wait then for this feature in stable version.- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
alduric replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do ACRE support Zeus? I mean i can speak with ppl like on TFAR?- 896 replies
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Helmet model on Ground? Arma 3 modding
alduric replied to cssx3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go to geometry lod, select ur helmet glod, make selection , name it 'head' and redefine object in glod as 'head' selection. It shd help. -
RHS Escalation (AFRF and USAF)
alduric replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there planned update after Tanks DLC?- 16577 replies
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Would you release animations if you stop working on the mod?
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a2ata3 ArmA 2 Animations To ArmA 3 - A2ATA3
alduric replied to maximilionus's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to tweak runing animation? If i use this mod, i run faster than my mates who dont use it. -
For some reason, it req Tanoa (Apex DLC) , didnt BI make objects on maps open for everyone even without dlc?
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This needs to be on server or its fully 100% ClientSide mod?
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- animations
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setObjectTextureGlobal problem with Dedicated server
alduric replied to alduric's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Solved. -
setObjectTextureGlobal problem with Dedicated server
alduric posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Im trying to add rank with evenhandler init on uniform, its working fine in editor, but not appear on dedicated server on AIs on Players. What may be wrong? I cant solve this... class rhsusf_usmc_marpat_wd_rifleman: rhsusf_infantry_usmc_base { displayName = "Strzelec (Szeregowy)"; a3cs_nametag_rankname = "Szeregowy"; a3cs_nametag_rankicon = "\pam_ranks\USMC\private_gs.paa"; scope = 2; scopeCurator = 2; backpack ="rhsusf_assault_eagleaiii_coy"; linkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"rhsusf_spc_rifleman","rhsusf_mich_helmet_marpatwd_norotos","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; class EventHandlers { init = "(_this select 0) setObjectTextureGlobal [1,'\A3C_rhs_units\rangi\usmc\private_gs.paa']"; }; }; -
The Unsung Vietnam Mod 3.0 WIP THREAD
alduric replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is the Echo version still in development? Or project is canceled? There was info about release in July, we at almost end of July and there is no Echo version, no info, nothing? -
Hello guys, i have a bit animation ( i think ) problem thats why i pick this channel. What the point. I made a weapon, where animation of weapon change on it state (Single, Burst) I can see animation, on 1st and 3rd camera. But when one of my fellas have this weapon, and he switch mode, there is no animation. Is there any way to force game to animate LOD's for other ppl?
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I know why but without solution about my problem. Few of animations are not transfered via MP ( Why BI? its retarded ) Like weapon mode indicator. So it wont animate for me on another player weapon. Thread can be closed, thanks.
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I love this.
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Zeus objects icons problem
alduric replied to alduric's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Solved AS zeus Module ace utility -> update editable objects -> Mark "remove objects" and set Area range (For me 500 was enought )- 1 reply
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Has any1 clue how to hide this yellow icons :P? Im working on westerplatte Zeus mission, but it will make me some difficulties to Zeus with this Ace-bannana-icons-spam.
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Iron Front in Arm3 LITE - preview versions
alduric replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
arma 3 ambient battle script But its not working well on dedicated server. -
Iron Front in Arm3 LITE - preview versions
alduric replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No. -
RHS Escalation (AFRF and USAF)
alduric replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lot of ppl have problem with steam workshop, for example here - Im downloading it with 30kb/s max....- 16577 replies
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RHS Escalation (AFRF and USAF)
alduric replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When torrent download?- 16577 replies
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Any1 notice mass FPS drop when u point on any Units from this mod?
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Iron Front in Arm3 LITE - preview versions
alduric replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It was x10000 times better when Mod was in one mod folder. I will stay with older version till some1 fix this. Anyway, i tried new version and there is no skyboxes on maps. Any idea? -
Mikero's Tools to the rescue for Map MAkers !!!
alduric replied to Variable.A's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
No problem with Addon Builder here. -
Well done!