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Dedmen

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About Dedmen

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  1. 2.18.152567 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 64-bit, linux server 64-bit - Fixed: UGV would continue following dead units - Fixed: Headless clients could not connect to servers (since v18) - Fixed: WebBrowser control's A3API did not work (some typo's in the JS code) Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  2. 2.18.152563 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 64-bit, linux server 64-bit - Added: Confirmation prompt for serverCommand when used without password - Fixed: Sometimes unit follow arrows were not drawn correctly - Fixed: Selected follow unit ranges were not highlighted in the menu - Fixed: connectToServer did not support using domain names - https://feedback.bistudio.com/T159809 Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  3. 2.18.152550 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 64-bit, linux server 64-bit - Tweaked: UGV follow range is now in increments of 10s instead of 100s - Tweaked: Follow unit menu now has a cancel option to unfollow - Fixed: uiSleep did not serialize properly - Fixed: Snakes would open doors when entering houses - https://feedback.bistudio.com/T59444 - Fixed: Helicopter would not respond to a change of helipad during landing - Fixed: Some of the player-emitted sounds were not audible in multiplayer - https://feedback.bistudio.com/T178500 - Fixed: SimulWeather would not reset on mission change - Fixed: setSimulWeatherLayers would stop working after layers were set to 0 - Fixed: Countermeasure impact sounds were multiplied in multiplayer - Fixed: UGV would not follow player from the UAV terminal - https://feedback.bistudio.com/T126283 - Fixed: Switching between UGV and UAV would break UAV gunner view If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  4. 2.18.152520 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit - Added: Experimental flag command-line parameters to disable some performance improvements (only temporary) - Added: Uniforms textured with setObjectTexture/Global will now show any custom texture inside WeaponHolders - Changed: Some minor adjustments to networkDiagInterval logs - Fixed: Possible AI crash - Fixed: When taking uniforms off, modded content would apply the uniform texture to underwear - Fixed: Network spam when deleting units (requires installation on clients) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  5. Oof no, but I can add a 500fps entry to the FPS cheat. Which would essentially accomplish that? Will do that with prof v17
  6. 2.18.152472 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit - Tweaked: Improved game start speed - Fixed: Crash in legacy non-PhysX car collision simulation (thanks to Moerderhoschi for the reproduction steps) - Fixed: PhysX crash - Fixed: Client -limitFPS was not working while rendering was active - Removed: One rendering optimization (flicker again) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  7. 2.18.152462 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit - Added: Servers with no players now limit their FPS to 30 (regardless of -limitFPS parameter) - Added: -limitFPS command line parameter now also works on client - Added: Ability to configure remains collector force remove times in the server config - Added: Returned one rendering optimization that was temporarily removed to investigate flicker - Changed: diag_captureSlowFrame and #captureSlowFrame now also accept the threshold as text with s/ms/us/ns/fps suffix - Fixed: Headless client would not report if connection failed due to allowedFilePatching or equalModRequired restrictions - Fixed: snow parameter in RainParticles config did not work - https://feedback.bistudio.com/T185117 - Fixed: "LOD Flicker" - Fixed: Sections of objects would stop rendering at specific camera angles - Fixed: Could not capture frames on headless clients - Fixed: Rare crash caused by PhysX multithreading - Fixed: setObjectTexture stopped working with VR entity - https://feedback.bistudio.com/T155459 - Fixed: ignoreNoDamage mission option was preventing healing using a medkit - https://feedback.bistudio.com/T186874 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  8. 2.18.152442 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit - Tweaked: Added option to diag_remainsCollector to return override times - Fixed: Issues with changing Uniform/Backpack textures and JIP - Fixed: Freeze with -cpuCount=2 (thanks Gold John King) Known issue: Rare crash in PhysX (observed only on Dedicated Server) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  9. 2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Added: Option to log remains collector entities into file - Fixed: Crash when spawning some types of vehicles If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  10. 2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  11. 2.18.152424 new PROFILING branch with PERFORMANCE binaries, v10, server and client, windows 64-bit, linux server 64-bit - Added: Uniform textures are now stored on the uniform entity and persist in MP - Added: FPS limit in the main menu with -world=empty and when windowed mode is unfocused - Changed: Removed a few inventory related JIP messages (should reduce size of the JIP queue) - Fixed: JIP players seeing a different uniform on a player for up to a minute (please test looting from dead bodies as this might have indirectly fixed a few bugs) - Fixed: Unit insignia were sometimes being applied to the whole body - https://feedback.bistudio.com/T155459 - Fixed: Several crashes If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  12. 2.18.152418 new PROFILING branch with PERFORMANCE binaries, v9, server and client, windows 64-bit, linux server 64-bit - Added: Multithreaded PhysX simulation - Fixed: Crash when AI group is deleted while being simulated - Fixed: AI visibility checks did not consider per-frame time limits - Fixed: Crash related to weapon flashlights/IR lasers - Fixed: Game would try to re-download Steam Workshop Compositions repeatedly - https://feedback.bistudio.com/T171116 - Fixed: Zeus map did not render "Empty" markers - https://feedback.bistudio.com/T185279 - Fixed: Difficulty could get stuck in "Regular" after a campaign intro mission - Fixed: DataLink config attributes in "Man" type classes were ignored - https://feedback.bistudio.com/T186290 - Fixed: inArea/Array/Indexes did not support legacy hexagon - Fixed: RPT file header would not print completely if too many mods are loaded - Fixed: RPT file header would not print all arguments (if arguments are too long) - Removed: One rendering optimization (caused objects to visibly flicker, pending further investigation) Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  13. 2.18.152374 new PROFILING branch with PERFORMANCE binaries, v8, server and client, windows 64-bit, linux server 64-bit - Added: exportJIPQueue now includes the number of messages per object (how many would be removed if object were deleted) - Added: Multithreaded AI visibility calculations - Added: Some multithreading optimizations that were accidentally disabled (Async Sound processing, Render Preparation) - Tweaked: Improved efficiency of inAreaArray - Fixed: Server crashes related to JIP Queue - Fixed: Inconsistency in height between InAreaArray and inAreaArrayIndexes when matching in 3D - Fixed: enableReload would not work with static weapon - Fixed: Removing magazine from static weapon would trigger reload even when enabledReload was false - Fixed: removeMagazine was removing current magazine from static weapon first Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. KNOWN ISSUE: If your game is crashing at start or mission load, set -cpuCount to a value below 12, and turn off hyperthreading/-enableHT. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  14. 2.18.152344 new PROFILING branch with PERFORMANCE binaries, v7, server and client, windows 64-bit, linux server 64-bit - Fixed: velocity script command would return 0 for PhysX objects - https://feedback.bistudio.com/T185618 - Fixed: customChat could fail if a player is removed and added in a certain way - https://feedback.bistudio.com/T185296#2690883 - Fixed: getObjectTextures/Materials would not work with Simple Objects - https://feedback.bistudio.com/T185884 - Fixed: Possible crash at game start - Removed: Improved building simulation (caused instability, pending further investigation) - Removed: Two parts of AI multithreading (caused instability, pending further investigation) - Removed: Multithreaded AI visibility calculations (caused instability, pending further investigation) Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
  15. 2.18.152340 new PROFILING branch with PERFORMANCE binaries, v6, server and client, windows 64-bit, linux server 64-bit - Added: (Profiling-only) Capture Frame dialog - Shift-clicking the export button now exports in Chromium tracing format - Added: (Profiling-only) Continuous capture for diag_captureSlowFrame - Added: (Profiling-only) SFRAME cheat code, which captures a frame longer than 20ms - Added: (Profiling-only) Logging captureFrame to a file now also outputs a Chromium tracing format file - Added: (Profiling-only) -networkDiagInterval now also logs size and count of publicVariables - Added: Replaced Real Virtuality multithreading system with Enfusion's version - Added: Asynchronous JIP queue processing - Added: Multithreaded JIP queue processing - Added: Multithreaded lights collection - Added: More multithreading into rendering - Added: Asynchronous AI and sound simulation - Added: Partially multithreaded AI simulation - Added: Multithreaded AI visibility calculations - Tweaked: Improved PhysX simulation performance, if many PhysX objects are in close proximity - Tweaked: Improved building simulation - Tweaked: Buildings with lights no longer get faster simulation if they are not animated and static - Tweaked: Visibility checks when applying explosion damage are now multithreaded - Tweaked: (Profiling-only) Capture Frame dialog - Improved handling with many threads - Tweaked: Improved server performance when sending a large JIP queue - Changed: (Profiling-only) Capture Frame dialog - Tooltip now displays time with microsecond resolution - Changed: (Profiling-only) Executing diag_captureSlowFrame on a dedicated client/server now writes the captured frame to a file - Fixed: (Profiling-only) Capture Frame dialog - Horizontal scrollbar was unusable - Fixed: (Profiling-only) mpMessageDetails would not be written on #shutdown shutdown - Fixed: UAV would stop following waypoints after a land waypoint - Fixed: supportInfo command did not list all commands on "u:*" and "b:*" Note: while these changes have been tested internally, there are still many possible scenarios where things could break. They should be considered experimental. Please report all game crashes, new graphics glitches, and new cases of AI misbehavior. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh
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