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2728 ExcellentAbout Dedmen
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Dedmen started following Server ability : URL forwarding of MISSION content
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Server ability : URL forwarding of MISSION content
Dedmen replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
16 years. Wow. This took long enough. The feature of HTTP Mission downloads just arrived on Performance/Profiling branch and will be released with Arma 3 2.20 update. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152706 new PROFILING branch with PERFORMANCE binaries, v25, server and client, windows 64-bit, linux server 64-bit - Added: Mission file downloading over HTTP - Tweaked: Performance optimizations to findEmptyPosition - Fixed: Crash when killing units/vehicles with collisions - Fixed: Bad Conversion error inAreaArray* commands - Fixed: Map controls sometimes rendering in wrong position - Fixed: skipLobby parameter could not assign players into Virtual Spectator or Zeus slots and could get stuck if no other slots are free (Thanks Dimon UA) - Fixed: Functions Viewer did not populate list of functions when opening If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152632 new PROFILING branch with PERFORMANCE binaries, v21, server and client, windows 64-bit, linux server 64-bit - Changed: Updated Steamworks SDK to 1.61 (Requires new steam_api.dll) - Tweaked: Memory allocation optimizations - Tweaked: AI Pathfinding performance optimization - Tweaked: Optimized particle rendering - Fixed: Crash when MagazineUnloaded eventhandler is set and magazine is unloaded in Arsenal - Fixed: Inflate decompression would freeze the game if there were extra bytes at the end (Thanks @jokoho482) - Fixed: Base64 decode would not recognize padding characters and produce extra bytes at the end - Fixed: -init= command line parameter did not work - Fixed: AI on linux would get stuck in animation and not move - Fixed: -setThreadCharacteristics wasn't applied to the main engine threads 2.18.152635 new PROFILING branch with PERFORMANCE binaries, v22, server and client, windows 64-bit, linux server 64-bit - Fixed: Performance degradation over time since v21 2.18.152659 new PROFILING branch with PERFORMANCE binaries, v23, server and client, windows 64-bit, linux server 64-bit - Changed: Rendering of all map controls (Please report if you notice any changes in how map's are being rendered) - Changed: Increased size of rendering command buffer (for "Rendering command buffer to small" crashes) - Fixed: getOrDefaultCall was not blacklisted for SimpleVM (Would cause weird behavior when using _x inside a loop with it, thanks Pabstmirror) - Fixed: setPiPEffect, Chromatic Aberration and Film Grain did not work - Fixed: Crash when using a SoundSet with "delay" inside a vehicle - https://feedback.bistudio.com/T188707 - Fixed: Weapon muzzle attachments recoilCoef was not applied to player-used weapons - https://feedback.bistudio.com/T167366 - Fixed: inAreaArray/inAreaArrayIndexes would not accept location/marker names (Recently broken on profiling branch) - Fixed: Crash in AI Pathfinding if building is deleted (Thanks Duglum) - Fixed: thermalResolution config parameter did not work when setting a single resolution instead of a zoom range (Thanks Snow) - Fixed: ui2tex textures would sometimes think they are not visible on screen and never update their image (Thanks Lambda.Tiger) - Fixed: Several minor crashes 2.18.152674 new PROFILING branch with PERFORMANCE binaries, v24, server and client, windows 64-bit, linux server 64-bit - Tweaked: Improved performance of AI pathfinding - Fixed: Lag spike could happen if game was set to more CPU cores than were available (for example limiting via CPU Affinity settings, but not setting -cpuCount parameter to match) - Fixed: Western Sahara motion detector map control rendering was wrong - Fixed: Lag spike when AI is outside of terrain bounds - Fixed: Crash related to new map rendering If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh Note: There are separate Dll files that also need to be placed into Game folder. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I play with a 3 monitor setup, always on latest version and never noticed any issue. Though I'm not on Proton. I cannot remember any recent changes in an area that would influence that. -
Penguin_Jerky started following Dedmen
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152588 new PROFILING branch with PERFORMANCE binaries, v20, server and client, windows 64-bit, linux server 64-bit - Added: RscDisplayPassword now stores the server address in the "guid" variable on the display - Tweaked: The game now uses about 400MB less memory, and 32bit has about 1GB more available memory - Fixed: Steam Rich Presence would display "__cur_sp" for single player missions if they were only setting the mission name in the editor attributes - Fixed: CT_WEBBROWSER wrong handling of keypresses (wrong keyCode in JavaScript and missing JS KeyPress event triggers) - Fixed: Could not disable AI or deselect slots in role selection If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152567 new PROFILING branch with PERFORMANCE binaries, v19, server and client, windows 64-bit, linux server 64-bit - Fixed: UGV would continue following dead units - Fixed: Headless clients could not connect to servers (since v18) - Fixed: WebBrowser control's A3API did not work (some typo's in the JS code) Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152563 new PROFILING branch with PERFORMANCE binaries, v18, server and client, windows 64-bit, linux server 64-bit - Added: Confirmation prompt for serverCommand when used without password - Fixed: Sometimes unit follow arrows were not drawn correctly - Fixed: Selected follow unit ranges were not highlighted in the menu - Fixed: connectToServer did not support using domain names - https://feedback.bistudio.com/T159809 Note: Profiling branch contains experimental changes that can be unstable. Please report issues to developers, and consider switching back to stable / default branch if the issues are too severe. If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152550 new PROFILING branch with PERFORMANCE binaries, v17, server and client, windows 64-bit, linux server 64-bit - Tweaked: UGV follow range is now in increments of 10s instead of 100s - Tweaked: Follow unit menu now has a cancel option to unfollow - Fixed: uiSleep did not serialize properly - Fixed: Snakes would open doors when entering houses - https://feedback.bistudio.com/T59444 - Fixed: Helicopter would not respond to a change of helipad during landing - Fixed: Some of the player-emitted sounds were not audible in multiplayer - https://feedback.bistudio.com/T178500 - Fixed: SimulWeather would not reset on mission change - Fixed: setSimulWeatherLayers would stop working after layers were set to 0 - Fixed: Countermeasure impact sounds were multiplied in multiplayer - Fixed: UGV would not follow player from the UAV terminal - https://feedback.bistudio.com/T126283 - Fixed: Switching between UGV and UAV would break UAV gunner view If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152520 new PROFILING branch with PERFORMANCE binaries, v16, server and client, windows 64-bit, linux server 64-bit - Added: Experimental flag command-line parameters to disable some performance improvements (only temporary) - Added: Uniforms textured with setObjectTexture/Global will now show any custom texture inside WeaponHolders - Changed: Some minor adjustments to networkDiagInterval logs - Fixed: Possible AI crash - Fixed: When taking uniforms off, modded content would apply the uniform texture to underwear - Fixed: Network spam when deleting units (requires installation on clients) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oof no, but I can add a 500fps entry to the FPS cheat. Which would essentially accomplish that? Will do that with prof v17 -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152472 new PROFILING branch with PERFORMANCE binaries, v15, server and client, windows 64-bit, linux server 64-bit - Tweaked: Improved game start speed - Fixed: Crash in legacy non-PhysX car collision simulation (thanks to Moerderhoschi for the reproduction steps) - Fixed: PhysX crash - Fixed: Client -limitFPS was not working while rendering was active - Removed: One rendering optimization (flicker again) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152462 new PROFILING branch with PERFORMANCE binaries, v14, server and client, windows 64-bit, linux server 64-bit - Added: Servers with no players now limit their FPS to 30 (regardless of -limitFPS parameter) - Added: -limitFPS command line parameter now also works on client - Added: Ability to configure remains collector force remove times in the server config - Added: Returned one rendering optimization that was temporarily removed to investigate flicker - Changed: diag_captureSlowFrame and #captureSlowFrame now also accept the threshold as text with s/ms/us/ns/fps suffix - Fixed: Headless client would not report if connection failed due to allowedFilePatching or equalModRequired restrictions - Fixed: snow parameter in RainParticles config did not work - https://feedback.bistudio.com/T185117 - Fixed: "LOD Flicker" - Fixed: Sections of objects would stop rendering at specific camera angles - Fixed: Could not capture frames on headless clients - Fixed: Rare crash caused by PhysX multithreading - Fixed: setObjectTexture stopped working with VR entity - https://feedback.bistudio.com/T155459 - Fixed: ignoreNoDamage mission option was preventing healing using a medkit - https://feedback.bistudio.com/T186874 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152442 new PROFILING branch with PERFORMANCE binaries, v13, server and client, windows 64-bit, linux server 64-bit - Tweaked: Added option to diag_remainsCollector to return override times - Fixed: Issues with changing Uniform/Backpack textures and JIP - Fixed: Freeze with -cpuCount=2 (thanks Gold John King) Known issue: Rare crash in PhysX (observed only on Dedicated Server) If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152434 new PROFILING branch with PERFORMANCE binaries, v12, server and client, windows 64-bit, linux server 64-bit - Added: Option to log remains collector entities into file - Fixed: Crash when spawning some types of vehicles If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Dedmen replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
2.18.152431 new PROFILING branch with PERFORMANCE binaries, v11, server and client, windows 64-bit, linux server 64-bit - Added: JIP queue export now also exports the queue's contents (Profiling binary with -debug parameter only) - Changed: JIP queue export is now multithreaded and freezes the server for less time - Fixed: AI simulation would not honor its time limit - Fixed: AI visibility updates could get stuck not processing any updates - Fixed: Crash when script commands are executed from extension threads - Fixed: Crash when joining servers - Fixed: Keybinding F16-F23 keys were displaying "UNEXPECTED_KEY_ID" instead of the key name - https://feedback.bistudio.com/T125049 If you don't want to use the Steam branch, the files are also available for alternative download here: https://drive.google.com/drive/folders/15p9j7C2nHUt6NoVfChX4YFuqzFXzblJh