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EO

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Everything posted by EO

  1.  EO

    Niakala

    I concur, beautiful lighting especially at dawn and dusk.
  2.  EO

    Arma 3 Retexturing 2022

    Another way would be to place a vehicle you want to retexture in the Editor then open config viewer, it'll tell you the path to the folders your looking for.
  3. CDLC: S.O.G Prairie Fire Mods: Ambient Animals
  4.  EO

    A few questions

    Bayonet's from SOG for example, can be used by cycling through fire-mode (F key by default) this enables melee mode from there bayonet's/spikes can be used by pressing Fire (Prim. Mouse Btn. by default)
  5.  EO

    how use sound system dolby or dts ?

    Have you tried hitting the Refresh button directly underneath?
  6.  EO

    how use sound system dolby or dts ?

    Options > Audio > Output.....from there take your pick of all your connected devices.
  7. Continuous love and support since day one doesn’t require an apology. 🍻
  8.  EO

    Ravage

    @Zakuaz Hey there man, it's been a while, good to see your still floating around. :-)
  9. Loving the little signature islands bottom left, if they're playable that's an awesome touch.
  10. @johnnyboy I feel ya man, I'm kinda late to the pollen party myself, but as I entered my 50th year on this planet it decide to send me an non-negotiable invitation.
  11. Small update to Sullen Skies - Gabreta: Added and increased leaves, grasses and pollen to the Ambient System in and around trees and forests. (wind affected) Steam Workshop
  12. If some of you guys aren't happy with this mod then why not report it with your concerns to a moderator rather than resorting to cheap comment and personal insults.
  13.  EO

    PMC Ukraine Kharkiv

    Bizarre comment, author clearly states these terrains are WIP and object placement isn't complete. These terrains, like all PMC terrains, are perfect for high altitude combat scenarios, that's where the highly detailed satellite imagery really shines.
  14. Unless I'm reading your issue wrongly, it was only the remainder of ebo's in the Enoch folder that were converted to pbo's, there are still ebo's in the Contact folder.
  15. Might I suggest for future consideration increasing the leaves, grass and pollen that floats around the player via class AmbientA3.
  16. Love the new feel of Livonia with this loaded, the harvested wheat fields are an awesome little tweak.
  17. Gorkas 'n' Gear has been updated: Added 1 retextured Gorka (LDF/Black) Added 4 Modular Vests: Plain and Lite versions (LDF) (Black) Added 1 Booniehat (LDF) Added 1 Beanie (LDF)
  18. Arma 3 Animals Module - Extended doesn't spawn animals around the player, it merely adds more animals to the existing Animal Module for manual placement in the Editor. As I said earlier, I tested Ambient Animals - Chernarus Redux on Chernarus Redux after your initial post and it works as intended so I not sure what else to suggest other than give the animals time to spawn in and around the player, they won't just spawn in the instant you start a scenario, they will spawn in randomly over time.
  19. Just ran a quick test on Chernarus Redux and all animals spawn in as intended. You are referring to this mod as there are lots of animal related mods in this thread.
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