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EO

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Everything posted by EO

  1. Given the breadth of the mod, your gonna have to give up a little more information than that mate.
  2. @FlossIsBoss Yes, editing is done via userconfig.
  3.  EO

    Ravage

    Add this to a playable unit's init.... player setVariable ["thirst", player getVariable ["thirst", 50], false]; player setVariable ["hunger", player getVariable ["hunger", 50], false]; I'd recommend adjusting the players health/armor slider to compliment the reduced hunger/thirst stats.
  4. Today's hotfix should fix your issue. https://dev.arma3.com/post/spotrep-00097
  5.  EO

    Zone 51

    missed that edit ^^ (that would be a neat addition the Ravage Atmosphere module too)
  6.  EO

    Scripts Discussion

    @HereIsJones Not a scripted solution as you asked for but you can create a ZedBlacklist Zone with a trigger.... Hope it helps.
  7.  EO

    Zone 51

    The only issues I've ran into with the veg replacement module are related to draw distance and sampling settings, there's clearly a tipping point where the video settings and the module decide to part company. I can run the map without the module with max view distance and sampling set to 200% with no problems. When the module is placed with these settings the map/application just freezes. With the module placed, my sweet spot is draw distance no more than 3600, and sampling set to 125%
  8.  EO

    EO Factions

    GM Moss Troopers: A post apocalyptic/survival themed faction using retextured GM assets. 8 Individual units, groups with vehicles. Street Patrol. Scavenger Squad. Zodiac Boat Patrol. Qilin Vehicle Patrol (Armed/Unarmed). Zeus compatible. Server key included. GM Moss Troopers play as OPFOR. Steam Workshop
  9. Contact a moderator, or report the topic in question.
  10.  EO

    [WIP]JProps

    @Lopalmcivet _ @mossstone Just a friendly reminder of forum rule 13...
  11. I'd imagine all the fixes added to the Dev Branch will be part of the upcoming Art of War update, possibly next week.
  12. Converts the VR map into a flat frozen landscape. Try out every asset Arma 3 has to offer in the "Frozen Arsenal" "Frozen Arsenal" can be found under the Virtual Arsenal in the Tutorial Section. Features: Snow system. Ambient Birds. Character footsteps. Weather and Cloud system. (Sullen Skies) Breath fog. (courtesy of Haleks) Credits: @haleks for allowing me to include his breath fog function. @Dedmen for his advice on the forum. @CUP for the snow system. ❄️ Steam Workshop. ❄️
  13.  EO

    Frozen VR

    No external tools like Terrain Builder were used, It's just an edited version of the VR map, I replaced the VR tile textures with snow textures (sand textures for the Deserted VR) added my Sullen Skies config for the cloud/weather system, etc. Frozen VR requires CUP Core as it uses the snow system from Chernarus Winter. Haleks was kind enough to allow me the use of his breath fog function from Ravage.
  14.  EO

    Frozen VR

    Going by the latest feedback from the Workshop, either the original report about signature mismatch was bogus or the latest update has indeed fixed the issue in question. Either way mod should be running just fine now.
  15.  EO

    Ravage

    @RZNUNKWN https://discord.com/invite/ff8F4Jz
  16.  EO

    Desert OPS Run - Tactical Arena v1.30

    No worries, using the Arsenal is fine.
  17. Mods: Frozen VR, CUP Core. Mission: Desert OPS Run - Tactical Arena by Gunter Severloh.
  18.  EO

    Desert OPS Run - Tactical Arena v1.30

    Hi Gunter, So just curious, when I select to play as BLUFOR, the option to play against Spetsnaz is available.....is the factions script picking up that I own Contact, or are Spetsnaz available to play against for non Contact owners too? If possible the ability to play as Spetsnaz would be a welcome addition. Thanks for the continued support, loving the updates.
  19. Place dogs, goats, hens and sheep anywhere in Eden. Rooftops, camps, compounds, outposts. etc. Although listed under Props, these are actually fully animated and follow their own behaviours. Find them under Props>Animals>Terrestrial. Server Key included. Steam Workshop. 🐕🐐🐑🐓
  20. A backpack that can be assembled/disassembled into a Zodiac. The pbo's in the "optionals" folder are configured to add a fatigue penalty when the backpack is equipped. The "eo_zodiac_backpack_jog" pbo limits the player to jog or walk, the player cannot sprint when the backpack is equipped. The "eo_zodiac_backpack_walk" pbo limits the player to walking only, the player cannot jog or sprint and is instantly fatigued when backpack is equipped. Steam Workshop.
  21. Sorry man but I've not got the necessary skill-set to turn this into a script based mod. 😕 Not sure why you think optional pbo's are a bad option, it takes literally seconds to cut/paste them into the addons folder, and regarding the issue with the launcher I don't recognize that to be the case, taking this mod as an example, If I move an optional pbo to the addons folder it remains there the next time I launch the game.
  22. The latest version seems to be missing the Scottish sounds folder, anyone else?
  23. If you need any more just gimme a shout. Seriously tho, a canny wait to try this oot.
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