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maquez

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Everything posted by maquez

  1. VNPA Missions Factory We develop ALiVE based dynamic COOP, PVP and TVT missions. Our missions have great replay ability thanks the amazing ALiVE addon, they never the same each time you do play them. Head Developer: maquez [Q-Net] Developers and Alpha Testers: Storm DE_MOON Beta Testers: Holm VNPA Missions Factory
  2. maquez

    VNPA Missions Factory

    missions updated: ALiVE | Cold War - reworked revive - other bugfixes ALiVE RHS | Cold War - reworked revive - other bugfixes - still has some nasty visual bugs/glitches, needs update from RHS
  3. read my note :) and set: ReviveBleedOutDelay = 180; //unconscious state duration (in secs) to a very high value... like = 999; ? problem solved :rolleyes:
  4. why do you try so complicated ? use the new revive system from Bohemia ! here you will find a template using the new revive: https://forums.bistudio.com/topic/195106-bohemia-interactive-revive-template/ kind regards maquez [Q-Net] note: using ReviveUnconsciousStateMode = 0; //0: basic, 1: advanced, 2: realistic they can't die until they bleed out from wiki: Basic is the least-harsh preset. Damage received is calculated in the same way as is in vanilla, non-modded Arma 3. The defining difference is that the player will always enter the incapacitated state when they would otherwise be killed.
  5. maquez

    VNPA Missions Factory

    ALiVE | Cold War well I am back to business ;) - ALiVE | Cold War (Altis) beta testing of updates - release after tests passed - ALiVE | Drug War (Tanoa) alpha testing - release to be announced - ALiVE RHS | Cold War updates on hold until RHS update do fix some nasty bugs
  6. having lot of troubles with ALiVE and Tanoa: BLUFOR spawns nearly no heavy armor or mechanized units (with luck 1-2 vehicles after several mission restarts) OPFOR instead spawns way too many of them factions used: BLUFOR - BLU_T_F OPFOR - OPF_T_F GUER - IND_C_F enemies do spawn at mission start literally on top of player, even when blacklisted with a marker (happens so far only if player spawn as BLUFOR) question: is there a possibility to post bone ALiVE initialization until custom init.sqf entries are started? edit after further testing today: the strange is, the mostly equal ALiVE settings works flawless on Altis the only difference are the factions
  7. maquez

    VNPA Missions Factory

    RHS Insurgency | ALiVE Redux edit's by VNPA Missions Factory 01.10.2016: further development ceased ! I am tired have to rewrite with every patch release from Bohemia half of my missions/scripts sorry guys
  8. maquez

    RHS Escalation (AFRF and USAF)

    will do later :rolleyes: ... forgot my login :angry:
  9. maquez

    RHS Escalation (AFRF and USAF)

    something is wrong with patch 1.64 and RHS 0.4.1.1, happens with RPG7
  10. had problems too after update 1.64 with my Xbox one controller, it was disabled and I had to reassign all buttons again following this tutorial: https://www.youtube.com/watch?v=lkDYneBwmVU on how to enable the controller I was successful to reassign all buttons to my needs.
  11. maquez

    [Q-Net] NoStamina

    download link removed due use of bad script loops ! please remove all mirrors (armaholic, Play withSIX) thanks in advance
  12. Do not use this Addon ! uses bad script loops and will result in heavy script lags. add this code lines instead to the "init.sqf" of your mission: //player stamina and sway disable script player enableFatigue false; player enableStamina false; player forceWalk false; player allowSprint true; //turn off stamina if (hasinterface) then { waitUntil {!isnull player}; player enableStamina false; player addEventHandler ["Respawn", {player enableStamina false}]; }; //turn off forcewalk if (hasinterface) then { waitUntil {!isnull player}; player forceWalk false; player addEventHandler ["Respawn", {player forceWalk false}]; }; // custom weapon sway and recoil player setCustomAimCoef 0; player setUnitRecoilCoefficient 0.1; player addEventHandler ["Respawn", {player setCustomAimCoef 0;}]; player addEventHandler ["Respawn", {player setUnitRecoilCoefficient 0.1}]; Disables BI exaggerated stamina effects - disabled fatigue - disabled stamina - enabled running with heavy weight No more walking like a turtle ! download: link removed! required: CBA - Community Base Addon updates: 03.12.2015 - fixed dependency error 30.09.2016 - download link removed due bad scripting used. note: you are not allowed to upload this to steam workshop!
  13. Buy a decent CPU, a SSD won't help you really in this case. AMD CPU - 1 thread per core INTEL CPU - 2 threads per core https://en.wikipedia.org/wiki/Multithreading_(computer_architecture) AMD CPU's are good for home office or internet browsing but worst you can have for gaming. other question: do you use any no fatigue/sway mod, if yes do stop use them, most of them are horrible scripts that do use heavy loop's. https://forums.bistudio.com/topic/186348-q-net-nostamina/
  14. do you use google drive to host your squad.xml ? I had the exact same problem and found out: https://support.google.com/drive/answer/2881970?hl=en
  15. maquez

    FPS drop when shooting

    set in windows sound preferences: 16bit 44100hz and look if this helps.
  16. maquez

    Arma 3 Units - Feedback thread

    thank you for answer, found out the problem https://support.google.com/drive/answer/2881970?hl=en google disabled web page hosting ... :huh:
  17. maquez

    Arma 3 Units - Feedback thread

    so what was the reason to disable the old flawless working "squad.xml" system? this: class Identity { squad="https://googledrive.com/host/0B1gWUNu0kwK1aFhqV2VxSzkycmc/squad.xml"; }; stopped working with update 1.64, could we please have if possible old system back? I see no need force all to use this new units page. why disable anything that worked now for ages without any problems ..... <_<
  18. maquez

    Arma 3 Memory issues

    tbb4malloc_bi is the default, you don't need to change anything, leaving "-malloc=" empty will use tbb4malloc_bi from the malloc read me: The default allocator used at the moment by the engine is based on Intel TBB 4 (see details about tbb4malloc_bi below)
  19. maquez

    Release Candidate Branch Discussion

    are I am wrong or should not be this thread to discuss about the RC release and not for posting freaking bugs you have with other mods? :huh:
  20. first, this is the wrong place for your post, this thread is only for mission releases second, go menu arma3 multiplayer then do start a LAN host and problem is solved for SP revive. ;) LAN = Local Area Network so nobody from internet can join your host...
  21. anyone can confirm this? there is big difference of spawning groups of units/armor between the factions "OPF_T_F" and "BLU_T_F" from the module military AI commander and military placement modules addons used: cba and alive map: tanoa BLUFOR spawns no motorized/mechanical nor armor groups meantime OPFOR spawns freaking lot of them
  22. maquez

    Release Candidate Branch Discussion

    it did work in RC 30-06-2016 and previous...
  23. maquez

    Release Candidate Branch Discussion

    RC: 08-07-2016 - squad radar disappeared since last RC update (works in latest dev build) - difficulty setting for squad radar disappeared since last RC update (works in latest dev build) - radio protocol broken let's hope this does not sneak into release :P ...
  24. maquez

    Release Candidate Branch Discussion

    radio protocol still broken any commands you give are still in default english, placed KI units do use correct language.
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