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Everything posted by NorX Aengell
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Added: Support for retexturing simple objects. How it should be used ? https://community.bistudio.com/wiki/setObjectTextureGlobal https://community.bistudio.com/wiki/getObjectTextures Doesn't seem to be working...I can't have textures list of the object created with the command. Or then it's not completly implemented ^^. And by the way, the hideSelection ["zasleh2", true] doesn't work on silencers. Link to feedback : https://feedback.bistudio.com/T120052
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XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.5.8 : - Fixed : Conflict with TFAR mod. - Added : Possibility to shorten or extend ropes (and the pod) to 10m at 100m. - Fixed : Some Zeus modules has their fonctionnality fixed. - Added : Icon for Ace3 actions and Zeus modules. - Changed : The parachute pass now trought the pod during the landing to avoid glitch. http://www.multiup.org/fr/mirror/3462daf697745e4d9f043a0150019860/XENO_-_Taru_Pod_Mod_-_1.5.8.rar -
Tophe's Arma Dedicated Server Tool (TADST)
NorX Aengell replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Would be a good idea for the next update to add a "forcedifficulty" option to TADST. At this time i need to add this " forceddifficulty="custom"; " to the config.cfg when the file is created. This option force the difficulty of the server even when you change your mission by vote or admin...Really useful... Thaks again for this useful utility tool :). -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After the last update, i will think of re added the script version. I need some help to test the last version of the mod before i released it. If some of you having issue with the latest version could help me to test the RC Version, contact me :). -
The 1.60 broke some thing with the mod and i work on the new update...I hope to release it the next week but it need a lot of tests. Be patient mate... And if you could talk on the mod in the dedicated topic it will be better :P.
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XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yep,the mod is only working with addon for the moment. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah it seems that with the 1.60 patch my mod cause this issue...Take me a long time for me to find it...I'm working on the 1.5.8 who add a new features to the mod so...Be patient for the next update and sorry for the inconvenience :s. -
BloodLust (Version 2022.04.13)
NorX Aengell replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello zooloo75, i don't know if it has been already reported but : 0:00:02 Error in expression <tFiredProjectileInfo", []]; if(time == _lastEventTime) exitWith {}; if((positio> 0:00:02 Error position: <_lastEventTime) exitWith {}; if((positio> 0:00:02 Error Variable indéfinie dans une expression: _lasteventtime 0:00:02 File BloodSplatter\Scripts\CoreMultiplayer.sqf, line 78 In a simple firefight on a dedicated server, both server and client running the mod (2.33) of course ;). Thanks for working on the MP compatibility :). -
BloodLust (Version 2022.04.13)
NorX Aengell replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It may depends of your loop, but you could try : if(time == _lastEventTime || ((position _target) distance (positionCameraToWorld [0, 0, 0]) > BloodLust_BloodLustActivationDistance) || count _unitLastFiredProjectileInfo == 0) exitWith {true}; With waituntil for example, it could save your life :P. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello Belbo, can you send your mission for test ? And the 1.60 change some things with the mod, expect an update soon... -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, normally it should be compatible , if the mod slingload vehicle or object with the normal way, (command : setslingload), if not, huh.......Possibly you could talk with the op of the mod if he can do this stuff with the standart way ? If not i can see what i can do... New Update 1.5.7.1 : - Fixed : Spam with the Vehiclechat. - Fixed : Order of detach the pod with AI not shown. - Fixed : Rapidity of self-actions with ACE3 increased, it should be more reactive the first time you attache a pod. - Changed : bikey to XENO_Taru_Pod_Mod_1.5.7.1.bikey. Link for Armaholic and PW6 wil arrive soon... -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update 1.5.6: 1.5.6 : - Added : Module with Zeus (Attach, Detach, Drop/Parachute, Hook). You can now do all actions the mod add when you are in Zeus. Go in Module -> XENO - Taru Pod Mod. - Added : In ACE Options, possibility to switch to ACE3 Self-Action or the Mouse Wheel Menu for the mod actions. (Default: Activated) - Added : Add the black taru in Zeus. - Added : Sound re added. - Removed : Script version. Link to multi upload : http://www.multiup.org/fr/mirror/f7b61ee5f89ff76196f5f2d769ceb2ae/XENO_Taru_Pod_Mod_1_5_6.rar Attention it seems that my mod have been updated by somebody and actually it's tagged with 1.5.7.2 in PW6. Thanks Foxhound ;) . -
Hi, don't know if it's a bug or not, but actually pods of the Taru aren't in the Eden editor :s. At this moment, you can't add them to the game if you're not Zeus...
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XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Expect an update this week :). -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah sorry for this guys, i don't know why i have commented this... -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can add it by Ares, but i don't know how directly in Zeus module...If you have an idea ;). If not i will try to search if it possible and if i can do it :). -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello guys and happy new year :). Sorry for the late response, i will do an update soon with all your commentary in mind so stay tuned ;). The main goal of this update is to : - update the ACE3 integration - add some sounds - readjust compatibility with Jonpas mod - Make compatible with Exile FOR the screens freeze when players are in pod and the pos is attached, its normal. It's a limitation of the engine and the way I attach the pod to the Taru. I can't do nothing for this... But normally the camera view go back to normal when the pod is detached. @meiestrix : I will check if the parachute have the time to deploy, if you can precise me where it happend it help me for my test ;) If you have some suggestions or bugs it's the moment ;). -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
NorX Aengell replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello major_shepard, sorry for the delay, just to say the new .jar fix our problem :). I'm impatient to download the next update, thanks again ;). -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
NorX Aengell replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thanks for the update, especially the "- Added: Files synchronization: ArmA3Sync will try to resume automatically a file download if received file size doesn't match remote file size (server connection drop)." part. But it seems the update don't fix our problem. The custom .jar you provide me in pm for test yes, but not the new version :s... -
ai command dlc C2 -Command And Control
NorX Aengell replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really really impressive, nice job on this ;). I wonder if it's possible to have this kind of control in zeus ? -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
NorX Aengell replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello major_shepard, Since some times, we have a weird problem with our repositories. Some of our members have their download suddenly cut when the filesize progress reach 124mb with this message : "Download finished with errors. See download reports for informations.". (Test with the Leights_OPFOR mod but it happend for all files greater than 124 mb) And in the download report we have this : "Download finished with errors: - Failed to retreive file /@Leights_OPFOR/AddOns/lop_faction_chr_civ.pbo.zip Incorrect file size. Expected size from /.a3s/sync (repository build): 138362313 Bytes, Transfered size: 130023424 Bytes". After some test, it seems that any connections smaller than 2.2 mb will fail to download the file... I have a 11mb conection and i have no problem, when I restrain it to 2.1 mb in the advanced configuration the download fail, and not when its to 2.2 or up. I have set the timoute connection to 600000 and it do nothing. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1.5.5 : - Added : German translation (Thx to zebra1993). - Fixed : Bugfix with the script version. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New update : 1.5.4 : - Fixed : Bugfix with the new update of ACE3. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update 1.5.3 : - Removed : Custom sound for servo that don't work for now and cause RPT. - Fixed : Check if a pod is slingloaded before attach with CBA keybinding. armatech : Normally it would be fine now ;), feel free to say if not. Meiestrix: I have changed the bisign for the new update, say me if it work now. -
XENO - Taru Pod Mod
NorX Aengell replied to NorX Aengell's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah again its not the good .pbo...Now its good, I hope armaholic could fix the link rapidly :). Thx Meiestrix, feel free to say if there are other problems ;).